Vehicle ID
#1

Hello, can I get vehicle ID after that I creat it:
Код:
AddStaticVehicle(AddStaticVehicle(carID, X,Y,Z,A, c1, c2);
// GetVehicleID...
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#2

pawn Код:
new veh_ID = AddStaticVehicle( ... )
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#3

I get this warning:
warning 204: symbol is assigned a value that is never used: "veh_ID"
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#4

Well, unless you use that veh_ID variable for a cause, it's gonna return the warning. So use it for something.
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#5

Quote:
Originally Posted by MrMou6
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I get this warning:
warning 204: symbol is assigned a value that is never used: "veh_ID"
That's because you've never used it in your script, once you use it somewhere, it'll work, i.e.:

pawn Код:
new car1;

public OnGameModeInit()
{
   car1 = CreateVehicle(...);
   return 1;
}
This will return that warning 204.

pawn Код:
new car1;

public OnGameModeInit()
{
   car1 = CreateVehicle(...);
   return 1;
}

public OnPlayerUpdate(playerid)
{
   if(GetPlayerVehicleID(playerid) == car1) return RemovePlayerFromVehicle(playerid);
   return 1;
}
Now the value of car1 has been used here, so it won't return any errors / warnings.
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#6

Quote:
Originally Posted by DanishHaq
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That's because you've never used it in your script, once you use it somewhere, it'll work, i.e.:

pawn Код:
new car1;

public OnGameModeInit()
{
   car1 = CreateVehicle(...);
   return 1;
}
This will return that warning 204.

pawn Код:
new car1;

public OnGameModeInit()
{
   car1 = CreateVehicle(...);
   return 1;
}

public OnPlayerUpdate(playerid)
{
   if(GetPlayerVehicleID(playerid) == car1) return RemovePlayerFromVehicle(playerid);
   return 1;
}
Now the value of car1 has been used here, so it won't return any errors / warnings.
You could just simple use OnPlayerEnterVehicle or OnPlayerStateChange

Example
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER)
    {
        if(GetPlayerVehicleID(playerid) == car1)  return RemovePlayerFromVehicle(playerid);
    }
    return 1;
}
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