22.09.2013, 16:32
Hello guys I have found this little script that kicks people when doing the swiming motion in air I think but I need it to ban people can someone please help me out on re-editing it
Код:
#define FILTERSCRIPT #include <a_samp> new timer[MAX_PLAYERS]; new savetp[MAX_PLAYERS]; new dives[MAX_PLAYERS]; /* native SetPlayerPosition(pid,Float:X,Float:Y,Float:Z); */ #if defined FILTERSCRIPT public OnFilterScriptInit() { print(" Antifly"); return 1; } #else main() { } #endif public OnPlayerConnect(playerid) { dives[playerid] = 0; return 1; } public OnPlayerUpdate(playerid) { if(GetPlayerAnimationIndex(playerid)) { new animlib[32]; new animname[32]; GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,animname,32); if(strcmp(animlib, "SWIM", true) == 0) { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid,X,Y,Z); if(Z >= 8.45) { if(!IsPlayerInRangeOfPoint(playerid,37.85,1964.0404,-1199.6774,17.4400)) { dives[playerid] = 1; } } } GetAnimationName(GetPlayerAnimationIndex(playerid),animlib,32,animname,32); if(strcmp(animname, "FALL_FALL", true) == 0) { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid,X,Y,Z); SetPVarFloat(playerid,"Float",Z); SetTimer("Checkhim",1200,false); } } new index = GetPlayerAnimationIndex(playerid); if(index >= 958 && index <= 962) { if(GetPlayerWeapon(playerid) != 46) { dives[playerid] = 1; } } if(dives[playerid] == 1) { SendClientMessage(playerid,0xC30000FF,"You are banned Reason: Flyhack"); Ban(playerid); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerAdmin(i)) { new string[100]; new name[100]; format(string,sizeof(string),"%s has been banned Reason: Flyhack",GetPlayerName(playerid,name,sizeof(name))); SendClientMessage(i,0xC30000FF,string); } } } return 1; } stock SetPlayerPosition(pid,Float:X,Float:Y,Float:Z) { savetp[pid] = 1; SetPlayerPos(pid,X,Y,Z); KillTimer(timer[pid]); timer[pid] = SetTimer("remtp",15000,false); } forward remtp(playerid); public remtp(playerid) { savetp[playerid] = 0; return 1; } forward Checkhim(playerid); public Checkhim(playerid) { new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid,X,Y,Z); if(Z > GetPVarFloat(playerid,"Float")) { if(savetp[playerid] != 1) { dives[playerid] = 1; } } return 1; }