12.09.2013, 06:33
Hello, I got a problem with my /give command. Everything works but the berry option and I cant figure out why.
This is the code:
This is the berry option:
Cant find whats wrong
This is the code:
Код:
CMD:give(playerid, params[]) { new targetid, option[300], string[128]; if(sscanf(params, "us[300]", targetid, option)) { SendClientMessage(playerid, RED, "[Survival:RP] /give [ID] [OPTION]"); SendClientMessage(playerid, COLOR_WHITE, "[Survival:RP] Options: matches,firewood,waterbottle,fishingRod,fishingNet,heroin,fish,walkietalkie,mask,cookedfish,berry,boarmeat,fruit"); return 1; } new targetname[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME]; GetPlayerName(targetid, targetname, sizeof(targetname)); GetPlayerName(playerid, sendername, sizeof(sendername)); new Float:x,Float:y,Float:z; GetPlayerPos(playerid,x,y,z); new Float:tx,Float:ty,Float:tz; GetPlayerPos(targetid,tx,ty,tz); if(!IsPlayerInRangeOfPoint(playerid, 6.0, tx,ty,tz)) return SendClientMessage(playerid, RED, "[Survival:RP] You arent close to that player"); { if(targetid == playerid) return SendClientMessage(playerid, RED, "[Survival:RP] You cant give yourself stuff"); { if (strcmp(option, "matches", true) == 0) { if(PlayerInfo[playerid][pMatches] > 0) { PlayerInfo[playerid][pMatches] -= 1; PlayerInfo[targetid][pMatches] += 1; format(string, sizeof(string), "%s hands some matches to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have any matches to give"); } } if (strcmp(option, "mask", true) == 0) { if(PlayerInfo[playerid][pMask] > 0) { PlayerInfo[playerid][pMask] -= 1; PlayerInfo[targetid][pMask] += 1; format(string, sizeof(string), "%s hands a mask to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have any firewoods to give"); } } if (strcmp(option, "firewood", true) == 0) { if(PlayerInfo[playerid][pWood] > 0) { PlayerInfo[playerid][pWood] -= 1; PlayerInfo[targetid][pWood] += 1; format(string, sizeof(string), "%s hands fire wood to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have any firewoods to give"); } } if (strcmp(option, "waterbottle", true) == 0) { if(PlayerInfo[playerid][pWaterBottle] > 0) { PlayerInfo[playerid][pWaterBottle] -= 1; PlayerInfo[targetid][pWaterBottle] += 1; format(string, sizeof(string), "%s hands a WaterBottle to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have any WaterBottles"); } } if (strcmp(option, "fishingrod", true) == 0) { if(PlayerInfo[playerid][pFishingRod] > 0) { PlayerInfo[playerid][pFishingRod] -= 1; PlayerInfo[targetid][pFishingRod] += 1; format(string, sizeof(string), "%s hands a Fishing Rod to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have a Fishing Rod"); } } if (strcmp(option, "fishingnet", true) == 0) { if(PlayerInfo[playerid][pFishingNet] > 0) { PlayerInfo[playerid][pFishingNet] -= 1; PlayerInfo[targetid][pFishingNet] += 1; format(string, sizeof(string), "%s hands a Fishing Net to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have a Fishing Net"); } } if (strcmp(option, "heroin", true) == 0) { if(PlayerInfo[playerid][pHeroin] > 0) { PlayerInfo[playerid][pHeroin] -= 1; PlayerInfo[targetid][pHeroin] += 1; format(string, sizeof(string), "%s hands a bag of heroin to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have any heroin"); } } if (strcmp(option, "fish", true) == 0) { if(PlayerInfo[playerid][pFish] > 0) { PlayerInfo[playerid][pFish] -= 1; PlayerInfo[targetid][pFish] += 1; format(string, sizeof(string), "%s hands a fish to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have any fishes"); } } if( strcmp(option, "walkietalkie", true) == 0) { if(PlayerInfo[playerid][pWalkieTalkie] > 0) { PlayerInfo[playerid][pWalkieTalkie] -= 1; PlayerInfo[targetid][pWalkieTalkie] += 1; format(string, sizeof(string), "%s hands a walkie talkie to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have a walkie talkie"); } if( strcmp(option, "cookedfish", true) == 0) { if(PlayerInfo[playerid][pFishDone] > 0) { PlayerInfo[playerid][pFishDone] -= 1; PlayerInfo[targetid][pFishDone] += 1; format(string, sizeof(string), "%s hands a cooked fish to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have a cooked fish"); } } if( strcmp(option, "berry", true) == 0) { if(PlayerInfo[playerid][pBerry] > 0) { PlayerInfo[playerid][pBerry] -= 1; PlayerInfo[targetid][pBerry] += 1; format(string, sizeof(string), "%s hands a berry to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have a berry"); } } if( strcmp(option, "boarmeat", true) == 0) { if(PlayerInfo[playerid][pBoarMeat] > 0) { PlayerInfo[playerid][pBoarMeat] -= 1; PlayerInfo[targetid][pBoarMeat] += 1; format(string, sizeof(string), "%s hands some boar meat to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have any boarmeat"); } } if( strcmp(option, "fruit", true) == 0) { if(PlayerInfo[playerid][pFruit] > 0) { PlayerInfo[playerid][pFruit] -= 1; PlayerInfo[targetid][pFruit] += 1; format(string, sizeof(string), "%s hands a apple to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have a apple"); } } } } } return 1; }
Код:
if( strcmp(option, "berry", true) == 0) { if(PlayerInfo[playerid][pBerry] > 0) { PlayerInfo[playerid][pBerry] -= 1; PlayerInfo[targetid][pBerry] += 1; format(string, sizeof(string), "%s hands a berry to %s", sendername,targetname); ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2); } else { SendClientMessage(playerid, RED, "[Survival:RP] You dont have a berry"); } }