Hello, I got a problem with my /give command. Everything works but the berry option and I cant figure out why.
Код:
CMD:give(playerid, params[])
{
new targetid, option[300], string[128];
if(sscanf(params, "us[300]", targetid, option))
{
SendClientMessage(playerid, RED, "[Survival:RP] /give [ID] [OPTION]");
SendClientMessage(playerid, COLOR_WHITE, "[Survival:RP] Options: matches,firewood,waterbottle,fishingRod,fishingNet,heroin,fish,walkietalkie,mask,cookedfish,berry,boarmeat,fruit");
return 1;
}
new targetname[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME];
GetPlayerName(targetid, targetname, sizeof(targetname));
GetPlayerName(playerid, sendername, sizeof(sendername));
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
new Float:tx,Float:ty,Float:tz;
GetPlayerPos(targetid,tx,ty,tz);
if(!IsPlayerInRangeOfPoint(playerid, 6.0, tx,ty,tz))
return SendClientMessage(playerid, RED, "[Survival:RP] You arent close to that player");
{
if(targetid == playerid) return SendClientMessage(playerid, RED, "[Survival:RP] You cant give yourself stuff");
{
if (strcmp(option, "matches", true) == 0)
{
if(PlayerInfo[playerid][pMatches] > 0)
{
PlayerInfo[playerid][pMatches] -= 1;
PlayerInfo[targetid][pMatches] += 1;
format(string, sizeof(string), "%s hands some matches to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have any matches to give");
}
}
if (strcmp(option, "mask", true) == 0)
{
if(PlayerInfo[playerid][pMask] > 0)
{
PlayerInfo[playerid][pMask] -= 1;
PlayerInfo[targetid][pMask] += 1;
format(string, sizeof(string), "%s hands a mask to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have any firewoods to give");
}
}
if (strcmp(option, "firewood", true) == 0)
{
if(PlayerInfo[playerid][pWood] > 0)
{
PlayerInfo[playerid][pWood] -= 1;
PlayerInfo[targetid][pWood] += 1;
format(string, sizeof(string), "%s hands fire wood to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have any firewoods to give");
}
}
if (strcmp(option, "waterbottle", true) == 0)
{
if(PlayerInfo[playerid][pWaterBottle] > 0)
{
PlayerInfo[playerid][pWaterBottle] -= 1;
PlayerInfo[targetid][pWaterBottle] += 1;
format(string, sizeof(string), "%s hands a WaterBottle to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have any WaterBottles");
}
}
if (strcmp(option, "fishingrod", true) == 0)
{
if(PlayerInfo[playerid][pFishingRod] > 0)
{
PlayerInfo[playerid][pFishingRod] -= 1;
PlayerInfo[targetid][pFishingRod] += 1;
format(string, sizeof(string), "%s hands a Fishing Rod to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have a Fishing Rod");
}
}
if (strcmp(option, "fishingnet", true) == 0)
{
if(PlayerInfo[playerid][pFishingNet] > 0)
{
PlayerInfo[playerid][pFishingNet] -= 1;
PlayerInfo[targetid][pFishingNet] += 1;
format(string, sizeof(string), "%s hands a Fishing Net to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have a Fishing Net");
}
}
if (strcmp(option, "heroin", true) == 0)
{
if(PlayerInfo[playerid][pHeroin] > 0)
{
PlayerInfo[playerid][pHeroin] -= 1;
PlayerInfo[targetid][pHeroin] += 1;
format(string, sizeof(string), "%s hands a bag of heroin to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have any heroin");
}
}
if (strcmp(option, "fish", true) == 0)
{
if(PlayerInfo[playerid][pFish] > 0)
{
PlayerInfo[playerid][pFish] -= 1;
PlayerInfo[targetid][pFish] += 1;
format(string, sizeof(string), "%s hands a fish to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have any fishes");
}
}
if( strcmp(option, "walkietalkie", true) == 0)
{
if(PlayerInfo[playerid][pWalkieTalkie] > 0)
{
PlayerInfo[playerid][pWalkieTalkie] -= 1;
PlayerInfo[targetid][pWalkieTalkie] += 1;
format(string, sizeof(string), "%s hands a walkie talkie to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have a walkie talkie");
}
if( strcmp(option, "cookedfish", true) == 0)
{
if(PlayerInfo[playerid][pFishDone] > 0)
{
PlayerInfo[playerid][pFishDone] -= 1;
PlayerInfo[targetid][pFishDone] += 1;
format(string, sizeof(string), "%s hands a cooked fish to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have a cooked fish");
}
}
if( strcmp(option, "berry", true) == 0)
{
if(PlayerInfo[playerid][pBerry] > 0)
{
PlayerInfo[playerid][pBerry] -= 1;
PlayerInfo[targetid][pBerry] += 1;
format(string, sizeof(string), "%s hands a berry to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have a berry");
}
}
if( strcmp(option, "boarmeat", true) == 0)
{
if(PlayerInfo[playerid][pBoarMeat] > 0)
{
PlayerInfo[playerid][pBoarMeat] -= 1;
PlayerInfo[targetid][pBoarMeat] += 1;
format(string, sizeof(string), "%s hands some boar meat to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have any boarmeat");
}
}
if( strcmp(option, "fruit", true) == 0)
{
if(PlayerInfo[playerid][pFruit] > 0)
{
PlayerInfo[playerid][pFruit] -= 1;
PlayerInfo[targetid][pFruit] += 1;
format(string, sizeof(string), "%s hands a apple to %s", sendername,targetname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2,COLOR_PURPLE2);
}
else
{
SendClientMessage(playerid, RED, "[Survival:RP] You dont have a apple");
}
}
}
}
}
return 1;
}
Oh man, you have to use tabulator (tab to indent, shift + tab to unident). Your problem lies after walkietalkie, because you don't have closing bracket there (line before "if( strcmp(option, "cookedfish", true) == 0)")
Thanks m8.