Add All Player Classes
#1

I can remember seeing somewhere a script that had all the player classes but it was only about 5 lines. Can anybody tell me it.
Reply
#2

I havde it in my script, but you may want the spawn to a different location to mine, give me the x, y ,z for the player spawns and I will pass you my 250 odd skins with them coordinates using the replace function
Reply
#3

Thanks,
pawn Код:
SetPlayerPos(playerid, -235.6459,1373.7717,65.7358);
    SetPlayerFacingAngle(playerid, 14.6561);
    SetPlayerCameraPos(playerid, -236.6024, 1377.9592, 66.3358);
    SetPlayerCameraLookAt(playerid, -234.1891, 1368.2799, 65.6382);
Reply
#4

Код:
	AddPlayerClass(120,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(118,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(117,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(111,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(112,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(113,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(124,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(125,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(126,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(127,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(163,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(164,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(165,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(166,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(274,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(275,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(276,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(277,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(278,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(279,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(280,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(281,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(282,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(283,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(284,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(285,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(286,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(287,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(105,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(106,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(107,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(102,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(103,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(104,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(114,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(115,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(116,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(108,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(109,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(110,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(121,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(122,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(123,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(173,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(174,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(175,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(100,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(247,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(248,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(254,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(190,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(191,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(192,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(193,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(194,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(195,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(138,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(139,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(140,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(145,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(146,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(154,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(251,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(92,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(97,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(45,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(18,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(128,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(129,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(130,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(131,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(132,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(133,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(157,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(158,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(159,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(160,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(196,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(197,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(198,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(199,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(161,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(162,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(200,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(201,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(202,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(31,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(32,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(33,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(34,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(152,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(178,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(237,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(238,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(145,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(243,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(244,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(207,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(245,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(246,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(85,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(256145,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(257,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(63,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(64,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(87,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(90,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(258,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(259,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(26,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(51,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(52,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(81,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(23,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(96,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(99,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(11,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(141,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(147,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(148,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(150,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(153,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(167,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(68,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(171,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(176,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(177,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(172,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(179,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(187,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(189,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(203,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(204,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(155,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(205,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(209,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(217,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(211,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(219,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(260,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(16,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(27,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(264,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(70,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(134,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(135,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(137,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(181,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(212,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(213,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(224,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(230,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(239,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(249,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(241,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(242,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(252,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(253,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(255,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(29,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(30,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(49,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(50,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(57,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(61,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(62,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(66,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(73,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(77,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(78,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(79,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(82,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(83,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(84,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(255,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(265,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);//
	AddPlayerClass(266,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(267,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(269,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(270,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(271,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
	AddPlayerClass(272,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
Now i was wondering if you could help me xD

How do I use pawn tags? Yeah were all noobs at some things, im just a noob at everything xD

BTW, if you want them setting with weapons, tell me what weapons and I will do that for you aswell..
Reply
#5

Thanks, I wont be needing weapons and to use Pawn tags it is [pawn] code here [*pawn] Instead of a * use a /
I couldnt use the slash because it would have made a pawn code box.

Note: I was actually looking for another method of doing that, it was only around five lines of code but since i cant find it ill use yours.
Reply
#6

Theres a thing in the wiki that adds all the player classes exept the ones that crash In about 9 Lines.

https://sampwiki.blast.hk/wiki/Skins:All
Reply
#7

Yes, that was what I was looking for.
Thanks
Reply
#8

No Problem
Reply


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