I can remember seeing somewhere a script that had all the player classes but it was only about 5 lines. Can anybody tell me it.
I havde it in my script, but you may want the spawn to a different location to mine, give me the x, y ,z for the player spawns and I will pass you my 250 odd skins with them coordinates using the replace function
Код:
AddPlayerClass(120,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(118,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(117,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(111,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(112,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(113,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(124,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(125,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(126,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(127,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(163,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(164,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(165,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(166,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(274,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(275,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(276,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(277,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(278,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(279,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(280,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(281,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(282,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(283,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(284,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(285,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(286,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(287,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(105,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(106,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(107,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(102,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(103,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(104,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(114,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(115,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(116,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(108,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(109,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(110,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(121,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(122,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(123,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(173,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(174,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(175,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(100,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(247,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(248,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(254,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(190,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(191,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(192,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(193,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(194,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(195,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(138,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(139,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(140,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(145,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(146,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(154,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(251,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(92,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(97,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(45,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(18,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(128,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(129,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(130,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(131,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(132,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(133,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(157,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(158,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(159,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(160,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(196,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(197,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(198,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(199,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(161,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(162,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(200,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(201,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(202,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(31,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(32,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(33,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(34,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(152,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(178,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(237,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(238,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(145,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(243,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(244,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(207,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(245,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(246,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(85,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(256145,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(257,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(63,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(64,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(87,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(90,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(258,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(259,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(26,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(51,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(52,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(81,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(23,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(96,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(99,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(11,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(141,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(147,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(148,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(150,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(153,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(167,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(68,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(171,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(176,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(177,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(172,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(179,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(187,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(189,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(203,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(204,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(155,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(205,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(209,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(217,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(211,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(219,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(260,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(16,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(27,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(264,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(70,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(134,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(135,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(137,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(181,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(212,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(213,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(224,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(230,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(239,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(249,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(241,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(242,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(252,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(253,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(255,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(29,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(30,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(49,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(50,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(57,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(61,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(62,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(66,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(73,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(77,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(78,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(79,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(82,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(83,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(84,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(255,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(265,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);//
AddPlayerClass(266,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(267,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(269,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(270,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(271,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
AddPlayerClass(272,-235.6459,1373.7717,65.7358, 268.4844, 0, 0, 0, 0, 0, 0);
How do I use pawn tags? Yeah were all noobs at some things, im just a noob at everything xD
BTW, if you want them setting with weapons, tell me what weapons and I will do that for you aswell..
Thanks, I wont be needing weapons and to use Pawn tags it is [pawn] code here [*pawn] Instead of a * use a /
I couldnt use the slash because it would have made a pawn code box.
Note: I was actually looking for another method of doing that, it was only around five lines of code but since i cant find it ill use yours.
Theres a thing in the wiki that adds all the player classes exept the ones that crash In about 9 Lines.
Yes, that was what I was looking for.