pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
//rules
// TextDrawHideForPlayer(playerid, rules0);
// TextDrawHideForPlayer(playerid, rules1);
// TextDrawHideForPlayer(playerid, rules2);
TextDrawHideForPlayer(playerid, blackTD);
TextDrawHideForPlayer(playerid, welcome);
SetPlayerClass(playerid, classid);
if( Player_GetGang( playerid ) != GANG_INVALID )
Player_RemoveFromGang( playerid );
//--------------------------Selection Screen Colors-----------------------------
switch (classid)
{
//-------------------------------SF Worker
case 0:
{
//worker
TextDrawShowForPlayer(playerid, worker0);
TextDrawShowForPlayer(playerid, worker1);
//hide
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~w~Civilian (Worker)", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2109.7576,184.2289,35.1503);
SetPlayerFacingAngle(playerid,160.3343);
SetPlayerCameraPos(playerid, -2108.96,175.01,36.31);
SetPlayerCameraLookAt(playerid, -2109.7576,184.2289,35.1503);
PlayerPlaySound(playerid,SOUND_MUSIC1,-2109.7576,184.2289,35.1503);
}
//-------------------------------SF Pimp
case 1:
{
//pimp
TextDrawShowForPlayer(playerid, pimp0);
TextDrawShowForPlayer(playerid, pimp1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~w~Civilian (PIMP)", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2718.6787,1369.0715,7.1875);
SetPlayerFacingAngle(playerid,150.9731);
SetPlayerCameraPos(playerid, -2722.37,1362.35,9.08);
SetPlayerCameraLookAt(playerid, -2718.6787,1369.0715,7.1875);
PlayerPlaySound(playerid,SOUND_MUSIC1,-2718.6787,1369.0715,7.1875);
}
//-------------------------------SF Golfer
case 2:
{
//golfer
TextDrawShowForPlayer(playerid, golfer0);
TextDrawShowForPlayer(playerid, golfer1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~w~Civilian (Golfer)", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2457.8726,-259.3923,39.6499);
SetPlayerFacingAngle(playerid,91.5298);
SetPlayerCameraPos(playerid, -2463.7385,-260.9094,39.5841);
SetPlayerCameraLookAt(playerid, -2457.8726,-259.3923,39.6499);
PlayerPlaySound(playerid,SOUND_MUSIC1,-2457.8726,-259.3923,39.6499);
}
//-------------------------------SF Triad
case 3:
{
//triad
TextDrawShowForPlayer(playerid, triad0);
TextDrawShowForPlayer(playerid, triad1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~w~Civilian (TRIAD)", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2193.5981,641.5383,49.4429);
SetPlayerFacingAngle(playerid,354.6778);
SetPlayerCameraPos(playerid, -2194.3101,645.1630,49.4375);
SetPlayerCameraLookAt(playerid, -2193.5981,641.5383,49.4429);
PlayerPlaySound(playerid,SOUND_MUSIC1,-2193.5981,641.5383,49.4429);
}
//-------------------------------SF Army
case 4:
{
//army
TextDrawShowForPlayer(playerid, army0);
TextDrawShowForPlayer(playerid, army1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~b~ARMY OFFICER", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1314.7040,445.2622,7.1875);
SetPlayerFacingAngle(playerid,217.3818);
SetPlayerCameraPos(playerid, -1314.56,435.76,8.94);
SetPlayerCameraLookAt(playerid, -1314.7040,445.2622,7.1875);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1314.7040,445.2622,7.1875);
}
//-------------------------------SF Mechanic
case 5:
{
//mechanic
TextDrawShowForPlayer(playerid, mechanic0);
TextDrawShowForPlayer(playerid, mechanic1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~w~Civilian (Mechanic)", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -541.4526,-491.8309,25.5234);
SetPlayerFacingAngle(playerid,180);
SetPlayerCameraPos(playerid, -541.3816,-496.9438,26.6260);
SetPlayerCameraLookAt(playerid, -541.4526,-491.8309,25.5234);
}
//-------------------------------SF Medic
case 6:
{
//medic
TextDrawShowForPlayer(playerid, medic0);
TextDrawShowForPlayer(playerid, medic1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~p~MEDIC", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2593.1321,608.7902,14.4531);
SetPlayerFacingAngle(playerid,270.5395);
SetPlayerCameraPos(playerid, -2590.15,608.88,14.89);
SetPlayerCameraLookAt(playerid, -2593.1321,608.7902,14.4531);
PlayerPlaySound(playerid,SOUND_MUSIC1, -2593.1321,608.7902,14.4531);
}
//-------------------------------SF SWAT
case 7:
{
//swat
TextDrawShowForPlayer(playerid, swat0);
TextDrawShowForPlayer(playerid, swat1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~b~SWAT OFFICER", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1622.7039,673.5800,-4.9063);
SetPlayerFacingAngle(playerid,150.9650);
SetPlayerCameraPos(playerid, -1623.80,670.28,-3.78);
SetPlayerCameraLookAt(playerid, -1622.7039,673.5800,-4.9063);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1622.7039,673.5800,-4.9063);
}
//-------------------------------SF Chicken
case 8:
{
//chickens
TextDrawShowForPlayer(playerid, chicken0);
TextDrawShowForPlayer(playerid, chicken1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~w~Civilian (Chicken)", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2671.8293,267.5992,4.3359);
SetPlayerFacingAngle(playerid,0);
SetPlayerCameraPos(playerid, -2671.7861,272.2567,5.4376);
SetPlayerCameraLookAt(playerid, -2671.8293,267.5992,4.3359);
}
//-------------------------------SF Toreno
case 9:
{
//toreno
TextDrawShowForPlayer(playerid, toreno0);
TextDrawShowForPlayer(playerid, toreno1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~w~Civilian (Toreno)", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -2680.6270,936.2209,79.7031);
SetPlayerFacingAngle(playerid,2.7078);
SetPlayerCameraPos(playerid, -2680.65,938.96,80.53);
SetPlayerCameraLookAt(playerid, -2680.6270,936.2209,79.7031);
PlayerPlaySound(playerid,SOUND_MUSIC1,-2680.6270,936.2209,79.7031);
}
//-------------------------------SF Pilot
case 10:
{
//pilots
TextDrawShowForPlayer(playerid, pilot0);
TextDrawShowForPlayer(playerid, pilot1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~w~Civilian (Pilot)", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1339.0934,-299.9974,14.1484);
SetPlayerFacingAngle(playerid,173.2872);
SetPlayerCameraPos(playerid, -1337.09,-306.75,15.64);
SetPlayerCameraLookAt(playerid, -1339.0934,-299.9974,14.1484);
PlayerPlaySound(playerid,SOUND_MUSIC1, -1339.0934,-299.9974,14.1484);
}
//-------------------------------SF Da Nang
case 11:
{
//nang
TextDrawShowForPlayer(playerid, nang0);
TextDrawShowForPlayer(playerid, nang1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
GameTextForPlayer(playerid, "~w~Civilian (DA NANG)", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, -1421.1034,1488.5735,11.8084);
SetPlayerFacingAngle(playerid,267.8500);
SetPlayerCameraPos(playerid, -1417.55,1488.98,11.74);
SetPlayerCameraLookAt(playerid, -1421.1034,1488.5735,11.8084);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Balla
case 12:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid,"~w~Civilian (Balla)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Balla
case 13:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid,"~w~Civilian (Balla)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Balla
case 14:
{
GameTextForPlayer(playerid,"~w~Civilian (Balla)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Grove
case 15:
{
GameTextForPlayer(playerid,"~w~Civilian (Groove)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Grove
case 16:
{
GameTextForPlayer(playerid,"~w~Civilian (Groove)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Grove
case 17:
{
GameTextForPlayer(playerid,"~w~Civilian (Groove)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Vago
case 18:
{
GameTextForPlayer(playerid,"~w~Civilian (Vago)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Vago
case 19:
{
GameTextForPlayer(playerid,"~w~Civilian (Vago)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Azteca
case 20:
{
GameTextForPlayer(playerid,"~w~Civilian (Azteca)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Azteca
case 21:
{
GameTextForPlayer(playerid,"~w~Civilian (Aztecta)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Azteca
case 22:
{
GameTextForPlayer(playerid,"~w~Civilian (Azteca)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Traid
case 23:
{
GameTextForPlayer(playerid,"~w~Civilian (TRAID)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Traid
case 24:
{
GameTextForPlayer(playerid,"~w~Civilian (TRAID)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Medic
case 25:
{
GameTextForPlayer(playerid,"~p~Medic",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Medic
case 26:
{
GameTextForPlayer(playerid,"~p~Medic",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Fireman
case 27:
{
GameTextForPlayer(playerid,"~w~Civilian (Fireman)",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Cop
case 28:
{
GameTextForPlayer(playerid,"~b~Police Officer",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Cop
case 29:
{
GameTextForPlayer(playerid,"~b~Police Officer",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Cop
case 30:
{
GameTextForPlayer(playerid,"~b~Police Officer",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Army
case 31:
{
GameTextForPlayer(playerid,"~b~ARMY Officer",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LVSwat
case 32:
{
GameTextForPlayer(playerid,"~b~SWAT Officer",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 33:
{
GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 34:
{
GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 35:
{
GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 36:
{
GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 37:
{
GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 38:
{
GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LV Civillian
case 39:
{
GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
SetPlayerFacingAngle(playerid, 89.8567);
SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
}
//-------------------------------LS Cop
case 40:
{
GameTextForPlayer(playerid,"~b~Police Officer",2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Cop
case 41:
{
GameTextForPlayer(playerid,"~b~Police Officer", 2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Grove
case 42:
{
GameTextForPlayer(playerid,"~w~Civilian (Groove)",2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Grove
case 43:
{
GameTextForPlayer(playerid, "~w~Civilian (Groove)", 2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Vagos
case 44:
{
GameTextForPlayer(playerid, "~w~Civilian (Vago)", 2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Stripper
case 45:
{
GameTextForPlayer(playerid, "~p~Civilian (Stripper)", 2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Aztecas
case 46:
{
GameTextForPlayer(playerid, "~w~Civilian (Azteca)", 2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Stripper
case 47:
{
GameTextForPlayer(playerid, "~r~w~Civilian (Stripper)", 2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Clown
case 48:
{
GameTextForPlayer(playerid, "~r~~w~Civilian (The Clown)",2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS Ballas
case 49:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~l~Admin Female", 2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
//-------------------------------LS PizzaBoy
case 50:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~MALE ADMIN", 2000, 5);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
}
}
return 1;