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Left Key on character selection causes game to crash. - Printable Version

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+--- Thread: Left Key on character selection causes game to crash. (/showthread.php?tid=453984)



Left Key on character selection causes game to crash. - 15outland - 27.07.2013

Hi,

Has anyone had this happen before? I never noticed it, and recently came back to try and fix somethings up with the script, but now when I am selecting a character and want to go back (using left key) the game just crashes.

I have no idea where to even start to look for the cause


Re: Left Key on character selection causes game to crash. - Scottas - 27.07.2013

show your OnPlayerRequestClass callback


Re: Left Key on character selection causes game to crash. - 15outland - 27.07.2013

How do I post it in a .pwn format? (so It comes up nicely and not a whole page of text :P)


Re: Left Key on character selection causes game to crash. - Scottas - 27.07.2013

post your code between [ pawn][ /pawn] tags


Re: Left Key on character selection causes game to crash. - 15outland - 27.07.2013

pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
    //rules
//    TextDrawHideForPlayer(playerid, rules0);
//    TextDrawHideForPlayer(playerid, rules1);
//    TextDrawHideForPlayer(playerid, rules2);
      TextDrawHideForPlayer(playerid, blackTD);
      TextDrawHideForPlayer(playerid, welcome);

      SetPlayerClass(playerid, classid);
      if( Player_GetGang( playerid ) != GANG_INVALID )
      Player_RemoveFromGang( playerid );
//--------------------------Selection Screen Colors-----------------------------
    switch (classid)
    {
        //-------------------------------SF Worker
        case 0:
        {
            //worker

            TextDrawShowForPlayer(playerid, worker0);
            TextDrawShowForPlayer(playerid, worker1);
            //hide
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);

            GameTextForPlayer(playerid, "~w~Civilian (Worker)", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -2109.7576,184.2289,35.1503);
            SetPlayerFacingAngle(playerid,160.3343);
            SetPlayerCameraPos(playerid, -2108.96,175.01,36.31);
            SetPlayerCameraLookAt(playerid, -2109.7576,184.2289,35.1503);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-2109.7576,184.2289,35.1503);
        }
        //-------------------------------SF Pimp
        case 1:
        {
            //pimp
            TextDrawShowForPlayer(playerid, pimp0);
            TextDrawShowForPlayer(playerid, pimp1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~w~Civilian (PIMP)", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -2718.6787,1369.0715,7.1875);
            SetPlayerFacingAngle(playerid,150.9731);
            SetPlayerCameraPos(playerid, -2722.37,1362.35,9.08);
            SetPlayerCameraLookAt(playerid, -2718.6787,1369.0715,7.1875);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-2718.6787,1369.0715,7.1875);
        }
        //-------------------------------SF Golfer
        case 2:
        {
            //golfer
            TextDrawShowForPlayer(playerid, golfer0);
            TextDrawShowForPlayer(playerid, golfer1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~w~Civilian  (Golfer)", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -2457.8726,-259.3923,39.6499);
            SetPlayerFacingAngle(playerid,91.5298);
            SetPlayerCameraPos(playerid, -2463.7385,-260.9094,39.5841);
            SetPlayerCameraLookAt(playerid, -2457.8726,-259.3923,39.6499);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-2457.8726,-259.3923,39.6499);
        }
        //-------------------------------SF Triad
        case 3:
        {
            //triad
            TextDrawShowForPlayer(playerid, triad0);
            TextDrawShowForPlayer(playerid, triad1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~w~Civilian (TRIAD)", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -2193.5981,641.5383,49.4429);
            SetPlayerFacingAngle(playerid,354.6778);
            SetPlayerCameraPos(playerid, -2194.3101,645.1630,49.4375);
            SetPlayerCameraLookAt(playerid, -2193.5981,641.5383,49.4429);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-2193.5981,641.5383,49.4429);
        }
        //-------------------------------SF Army
        case 4:
        {
            //army
            TextDrawShowForPlayer(playerid, army0);
            TextDrawShowForPlayer(playerid, army1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~b~ARMY OFFICER", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -1314.7040,445.2622,7.1875);
            SetPlayerFacingAngle(playerid,217.3818);
            SetPlayerCameraPos(playerid, -1314.56,435.76,8.94);
            SetPlayerCameraLookAt(playerid, -1314.7040,445.2622,7.1875);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1314.7040,445.2622,7.1875);
        }
        //-------------------------------SF Mechanic
        case 5:
        {
            //mechanic
            TextDrawShowForPlayer(playerid, mechanic0);
            TextDrawShowForPlayer(playerid, mechanic1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~w~Civilian (Mechanic)", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -541.4526,-491.8309,25.5234);
            SetPlayerFacingAngle(playerid,180);
            SetPlayerCameraPos(playerid, -541.3816,-496.9438,26.6260);
            SetPlayerCameraLookAt(playerid, -541.4526,-491.8309,25.5234);
        }
        //-------------------------------SF Medic
        case 6:
        {
            //medic
            TextDrawShowForPlayer(playerid, medic0);
            TextDrawShowForPlayer(playerid, medic1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~p~MEDIC", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -2593.1321,608.7902,14.4531);
            SetPlayerFacingAngle(playerid,270.5395);
            SetPlayerCameraPos(playerid, -2590.15,608.88,14.89);
            SetPlayerCameraLookAt(playerid, -2593.1321,608.7902,14.4531);
            PlayerPlaySound(playerid,SOUND_MUSIC1, -2593.1321,608.7902,14.4531);
        }
        //-------------------------------SF SWAT
        case 7:
        {
            //swat
            TextDrawShowForPlayer(playerid, swat0);
            TextDrawShowForPlayer(playerid, swat1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~b~SWAT OFFICER", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -1622.7039,673.5800,-4.9063);
            SetPlayerFacingAngle(playerid,150.9650);
            SetPlayerCameraPos(playerid, -1623.80,670.28,-3.78);
            SetPlayerCameraLookAt(playerid, -1622.7039,673.5800,-4.9063);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1622.7039,673.5800,-4.9063);
        }
        //-------------------------------SF Chicken
        case 8:
        {
            //chickens
            TextDrawShowForPlayer(playerid, chicken0);
            TextDrawShowForPlayer(playerid, chicken1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~w~Civilian (Chicken)", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -2671.8293,267.5992,4.3359);
            SetPlayerFacingAngle(playerid,0);
            SetPlayerCameraPos(playerid, -2671.7861,272.2567,5.4376);
            SetPlayerCameraLookAt(playerid, -2671.8293,267.5992,4.3359);
        }
        //-------------------------------SF Toreno
        case 9:
        {
            //toreno
            TextDrawShowForPlayer(playerid, toreno0);
            TextDrawShowForPlayer(playerid, toreno1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~w~Civilian (Toreno)", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -2680.6270,936.2209,79.7031);
            SetPlayerFacingAngle(playerid,2.7078);
            SetPlayerCameraPos(playerid, -2680.65,938.96,80.53);
            SetPlayerCameraLookAt(playerid, -2680.6270,936.2209,79.7031);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-2680.6270,936.2209,79.7031);
        }
        //-------------------------------SF Pilot
        case 10:
        {
            //pilots
            TextDrawShowForPlayer(playerid, pilot0);
            TextDrawShowForPlayer(playerid, pilot1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~w~Civilian (Pilot)", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -1339.0934,-299.9974,14.1484);
            SetPlayerFacingAngle(playerid,173.2872);
            SetPlayerCameraPos(playerid, -1337.09,-306.75,15.64);
            SetPlayerCameraLookAt(playerid, -1339.0934,-299.9974,14.1484);
            PlayerPlaySound(playerid,SOUND_MUSIC1, -1339.0934,-299.9974,14.1484);
        }
        //-------------------------------SF Da Nang
        case 11:
        {
            //nang
            TextDrawShowForPlayer(playerid, nang0);
            TextDrawShowForPlayer(playerid, nang1);
            //hide
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            GameTextForPlayer(playerid, "~w~Civilian (DA NANG)", 2000, 5);
            SetPlayerInterior(playerid,0);
            SetPlayerPos(playerid, -1421.1034,1488.5735,11.8084);
            SetPlayerFacingAngle(playerid,267.8500);
            SetPlayerCameraPos(playerid, -1417.55,1488.98,11.74);
            SetPlayerCameraLookAt(playerid, -1421.1034,1488.5735,11.8084);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Balla
        case 12:
        {
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid,"~w~Civilian (Balla)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Balla
        case 13:
        {
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid,"~w~Civilian (Balla)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Balla
        case 14:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Balla)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Grove
        case 15:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Groove)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Grove
        case 16:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Groove)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Grove
        case 17:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Groove)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Vago
        case 18:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Vago)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Vago
        case 19:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Vago)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Azteca
        case 20:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Azteca)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Azteca
        case 21:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Aztecta)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Azteca
        case 22:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Azteca)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Traid
        case 23:
        {
            GameTextForPlayer(playerid,"~w~Civilian (TRAID)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Traid
        case 24:
        {
            GameTextForPlayer(playerid,"~w~Civilian (TRAID)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Medic
        case 25:
        {
            GameTextForPlayer(playerid,"~p~Medic",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Medic
        case 26:
        {
            GameTextForPlayer(playerid,"~p~Medic",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Fireman
        case 27:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Fireman)",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Cop
        case 28:
        {
            GameTextForPlayer(playerid,"~b~Police Officer",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Cop
        case 29:
        {
            GameTextForPlayer(playerid,"~b~Police Officer",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Cop
        case 30:
        {
            GameTextForPlayer(playerid,"~b~Police Officer",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Army
        case 31:
        {
            GameTextForPlayer(playerid,"~b~ARMY Officer",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LVSwat
        case 32:
        {
            GameTextForPlayer(playerid,"~b~SWAT Officer",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Civillian
        case 33:
        {
            GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Civillian
        case 34:
        {
            GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Civillian
        case 35:
        {
            GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Civillian
        case 36:
        {
            GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Civillian
        case 37:
        {
            GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Civillian
        case 38:
        {
            GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LV Civillian
        case 39:
        {
            GameTextForPlayer(playerid,"~w~Civilian",2000, 5);
            SetPlayerPos(playerid, 2182.2908,1285.7317,42.9620);
            SetPlayerFacingAngle(playerid, 89.8567);
            SetPlayerCameraPos(playerid, 2177.5269,1285.3782,44.0867);
            SetPlayerCameraLookAt(playerid, 2182.2908,1285.7317,42.9620);
            PlayerPlaySound(playerid,SOUND_MUSIC1,-1421.1034,1488.5735,11.8084);
        }
        //-------------------------------LS Cop
        case 40:
        {
            GameTextForPlayer(playerid,"~b~Police Officer",2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
        //-------------------------------LS Cop
        case 41:
        {
            GameTextForPlayer(playerid,"~b~Police Officer", 2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
        //-------------------------------LS Grove
        case 42:
        {
            GameTextForPlayer(playerid,"~w~Civilian (Groove)",2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
        //-------------------------------LS Grove
        case 43:
        {
            GameTextForPlayer(playerid, "~w~Civilian (Groove)", 2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
        //-------------------------------LS Vagos
        case 44:
        {
            GameTextForPlayer(playerid, "~w~Civilian (Vago)", 2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
        //-------------------------------LS Stripper
        case 45:
        {
            GameTextForPlayer(playerid, "~p~Civilian (Stripper)", 2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
        //-------------------------------LS Aztecas
        case 46:
        {
            GameTextForPlayer(playerid, "~w~Civilian (Azteca)", 2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
        //-------------------------------LS Stripper
        case 47:
        {
            GameTextForPlayer(playerid, "~r~w~Civilian (Stripper)", 2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
        //-------------------------------LS Clown
        case 48:
        {
            GameTextForPlayer(playerid, "~r~~w~Civilian (The Clown)",2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
        //-------------------------------LS Ballas
        case 49:
        {
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~l~Admin Female", 2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
                //-------------------------------LS PizzaBoy
        case 50:
        {
            TextDrawHideForPlayer(playerid, worker0);
            TextDrawHideForPlayer(playerid, worker1);
            TextDrawHideForPlayer(playerid, pimp0);
            TextDrawHideForPlayer(playerid, pimp1);
            TextDrawHideForPlayer(playerid, golfer0);
            TextDrawHideForPlayer(playerid, golfer1);
            TextDrawHideForPlayer(playerid, triad0);
            TextDrawHideForPlayer(playerid, triad1);
            TextDrawHideForPlayer(playerid, army0);
            TextDrawHideForPlayer(playerid, army1);
            TextDrawHideForPlayer(playerid, mechanic0);
            TextDrawHideForPlayer(playerid, mechanic1);
            TextDrawHideForPlayer(playerid, medic0);
            TextDrawHideForPlayer(playerid, medic1);
            TextDrawHideForPlayer(playerid, swat0);
            TextDrawHideForPlayer(playerid, swat1);
            TextDrawHideForPlayer(playerid, chicken0);
            TextDrawHideForPlayer(playerid, chicken1);
            TextDrawHideForPlayer(playerid, toreno0);
            TextDrawHideForPlayer(playerid, toreno1);
            TextDrawHideForPlayer(playerid, pilot0);
            TextDrawHideForPlayer(playerid, pilot1);
            TextDrawHideForPlayer(playerid, nang0);
            TextDrawHideForPlayer(playerid, nang1);
            GameTextForPlayer(playerid, "~MALE ADMIN", 2000, 5);
            SetPlayerInterior(playerid,14);
            SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
            SetPlayerFacingAngle(playerid, 90.0);
            SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);
            SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
            PlayerPlaySound(playerid,SOUND_MUSIC1,258.4893,-41.4008,1002.0234);
        }
    }
    return 1;



Re: Left Key on character selection causes game to crash. - Scottas - 27.07.2013

Probably because of this:
pawn Код:
GameTextForPlayer(playerid, "~MALE ADMIN", 2000, 5);
The '~" makes client to crash.


Re: Left Key on character selection causes game to crash. - 15outland - 27.07.2013

Oh okay, I didn't know that, thanks a lot ^_^


Re: Left Key on character selection causes game to crash. - Scottas - 27.07.2013

I've forgot to mention, only if you use this simbol alone. ~y~ is OK for example (but I don't know how about ~~, ~+~ etc....)


Re: Left Key on character selection causes game to crash. - Konstantinos - 27.07.2013

Quote:
Text Colors
~n~ New line
~r~ Red
~g~ Green
~b~ Blue
~w~ White
~y~ Yellow
~p~ Purple
~l~ Black
~h~ Turn text colour lighter (used too much will make your text white, doesn't work on black)

Quote:
Special Text Letters
~u~ up arrow (grey)
~d~ down arrow (grey)
~<~ left arrow (grey)
~>~ right arrow (grey)
] displays a * symbol (Only in text styles 3, 4 and 5)
~k~ keyboard key mapping (eg ~k~~VEHICLE_TURRETLEFT~ and ~k~~PED_FIREWEAPON~).

https://sampwiki.blast.hk/wiki/GameTextStyle#Text_Colors