[FilterScript] [FS] Tuned Cars
#1

Just a very simple little script, that on command, spawns a tuned car.
Works great for fool around servers, aswell as any others!
For help type /tcars.
Current version: 0.1
Should be bug free as far as I know, but if you find one, let me know!
Download link
http://www.gamersgate.org/tunedcars.rar
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#2

great can u fix that when a car come on the roof it explodes?
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#3

Very Good, Saves me some time.

I have one suggestion, If possible make the cars spawn like /v infront of you not so you are in it straight away.

Thanks.
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#4

Yep, will work on that for the next release! :P
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#5

Great thanks, apart from that its a great Filterscript.
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#6

Sorry for the Double Post, but i found aBug while driving.

When you are in any Car, and spawn a tuned car, you automatically swap drivers to the tuned one, BUT, the camera stays on the original car, So you can drive off and leave the camera behind.

Its probably not fixable until the /v-style spawning is Done.

Thanks
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#7

*edit found 2 bugs in total
Found a solution to both! Release later today
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#8

Excellent.

This FS plays a BIG part in my Gamemode, you will be sure to get a Big Thankyou in the credits.

Thanks.
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#9

can it be made to charge certain amounts of cash for different cars?
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#10

when i load this filterscript . it blocks like commands or text that should be showed
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#11

Thx, that helpd too much, now i can tune my cars without gta crash
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#12

truely... When i'm load this fs, other console commands becomes unavailable =(
p.s. GM = GTO
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#13

hmmm... shit happenz =)
Try to compile with return = 0


Код:
#include <a_samp>

public OnPlayerCommandText(playerid, cmdtext[])
{
{
	if (strcmp("/telegy", cmdtext, true, 10) == 0)
  {
  new Float:X,Float:Y,Float:Z,Float:Angle, carid;
	GetPlayerPos(playerid,X,Y,Z);
	GetPlayerFacingAngle(playerid,Angle);
  carid = GetPlayerVehicleID(playerid);
	carid = CreateVehicle(562,X,Y,Z,Angle,-1,-1,600);
  AddVehicleComponent(carid,1034);
  AddVehicleComponent(carid,1038);
  AddVehicleComponent(carid,1147);
  AddVehicleComponent(carid,1010);
  AddVehicleComponent(carid,1073);
  ChangeVehiclePaintjob(carid,1);
	PutPlayerInVehicle(playerid,carid,0);
	TogglePlayerControllable(playerid,true);
  return SendClientMessage(playerid, 0x40FF40FF, "Tuned elegy has been spawned!");
	}
	return 0;
}
}
Bug with console-blocking disappears O_o
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#14

Nice ,now with return 0 works perfect
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#15

Looks nice
I gonna try this out
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#16

great fs. thank you
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