30.06.2013, 22:10
I'm using SetPlayerObjectMaterial.
But i want to delete object, only material text, i try ID 19300 but dont work.
But i want to delete object, only material text, i try ID 19300 but dont work.
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <streamer>
#define MAX_BLOCKS 100
#define Loop(%0,%1) for(new %0 = 0; %0 < %1; %0++)
#define ALLBLOCK Loop(i, MAX_BLOCKS)
enum BInfo
{
Float:OffX,
Float:OffY,
Float:OffZ,
Float:RX,
Float:RY,
Float:RZ
}
new BlockInfo[MAX_BLOCKS][BInfo];
new AllBlock[MAX_BLOCKS];
new IsPlayerCreateBlock[MAX_PLAYERS][MAX_BLOCKS];
new BID;
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
CMD:createblock(playerid,params[])
{
new type;
if(sscanf(params, "i",type)) return SendClientMessage(playerid,-1,"/createblock <1-5>");
{
new Float:X,Float:Y,Float:Z;
IsPlayerCreateBlock[playerid][BID] = 1;
GetPlayerPos(playerid,X,Y,Z);
CreateDynamicBlock(type,X,Y,Z,0.00,0.00,0.00);
new str[128];
format(str, sizeof(str), "Object Id: %d", BID);
CreatePlayer3DTextLabel(playerid,str,0x008080FF,X,Y,Z,40.0);
}
return 1;
}
stock CreateDynamicBlock(type,Float:X,Float:Y,Float:Z,Float:RotX,Float:RotY,Float:RotZ)
{
if(type == 1)
{
BlockInfo[BID][OffX] = X;
BlockInfo[BID][OffY] = Y;
BlockInfo[BID][OffZ] = Z;
BlockInfo[BID][RX] = RotX;
BlockInfo[BID][RY] = RotX;
BlockInfo[BID][RZ] = RotZ;
AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "red", 0xFFFFFF10);
BID++;
}
if(type == 2)
{
BlockInfo[BID][OffX] = X;
BlockInfo[BID][OffY] = Y;
BlockInfo[BID][OffZ] = Z;
BlockInfo[BID][RX] = RotX;
BlockInfo[BID][RY] = RotX;
BlockInfo[BID][RZ] = RotZ;
AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "green", 0xFFFFFF10);
BID++;
}
if(type == 3)
{
BlockInfo[BID][OffX] = X;
BlockInfo[BID][OffY] = Y;
BlockInfo[BID][OffZ] = Z;
BlockInfo[BID][RX] = RotX;
BlockInfo[BID][RY] = RotX;
BlockInfo[BID][RZ] = RotZ;
AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "orange", 0xFFFFFF10);
BID++;
}
if(type == 4)
{
BlockInfo[BID][OffX] = X;
BlockInfo[BID][OffY] = Y;
BlockInfo[BID][OffZ] = Z;
BlockInfo[BID][RX] = RotX;
BlockInfo[BID][RY] = RotX;
BlockInfo[BID][RZ] = RotZ;
AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "yellow", 0xFFFFFF10);
BID++;
}
else
{
//create black block
BlockInfo[BID][OffX] = X;
BlockInfo[BID][OffY] = Y;
BlockInfo[BID][OffZ] = Z;
BlockInfo[BID][RX] = RotX;
BlockInfo[BID][RY] = RotX;
BlockInfo[BID][RZ] = RotZ;
AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "blue", 0xFFFFFF10);
BID++;
}
return 1;
}
SetObjectMaterialText(yourobject, "Your Text", 0, OBJECT_MATERIAL_SIZE_256x128,\"Arial", 28, 0, 0xFFFF8200, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
objectid The ID of the object to replace the texture of with text. text The text to show on the object. materialindex The object's material index to replace with text. materialsize The size of the material. fontface The font to use. fontsize The size of the text (MAX 255). bold Bold text. Set to 1 for bold, 0 for not. fontcolor The color of the text, in ARGB format. backcolor The background color, in ARGB format.//change back colour to "0" to disable the background colour textalignment The alignment of the text (default: left).
CMD:grafiti(playerid,params[])
{
new Text[MAX_PLAYERS];
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid,X,Y,Z);
Text[playerid] = CreateObject(19353, X, Y, Z, 0.0, 0.0, 90.0);
SetObjectMaterialText(Text[playerid],"Hello", 0, OBJECT_MATERIAL_SIZE_256x128,\"Arial", 28, 0, 0xFFFF8200, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
return 1;
}