[HELP] SetPlayerObjectMaterial -
shulk - 30.06.2013
I'm using SetPlayerObjectMaterial.
But i want to delete object, only material text, i try ID 19300 but dont work.
Re: [HELP] SetPlayerObjectMaterial -
-=Dar[K]Lord=- - 01.07.2013
You Need To Set A Variable For That Object Then you need to apply that material to that object
Re: [HELP] SetPlayerObjectMaterial -
Guest123 - 01.07.2013
heres my example
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <streamer>
#define MAX_BLOCKS 100
#define Loop(%0,%1) for(new %0 = 0; %0 < %1; %0++)
#define ALLBLOCK Loop(i, MAX_BLOCKS)
enum BInfo
{
Float:OffX,
Float:OffY,
Float:OffZ,
Float:RX,
Float:RY,
Float:RZ
}
new BlockInfo[MAX_BLOCKS][BInfo];
new AllBlock[MAX_BLOCKS];
new IsPlayerCreateBlock[MAX_PLAYERS][MAX_BLOCKS];
new BID;
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
CMD:createblock(playerid,params[])
{
new type;
if(sscanf(params, "i",type)) return SendClientMessage(playerid,-1,"/createblock <1-5>");
{
new Float:X,Float:Y,Float:Z;
IsPlayerCreateBlock[playerid][BID] = 1;
GetPlayerPos(playerid,X,Y,Z);
CreateDynamicBlock(type,X,Y,Z,0.00,0.00,0.00);
new str[128];
format(str, sizeof(str), "Object Id: %d", BID);
CreatePlayer3DTextLabel(playerid,str,0x008080FF,X,Y,Z,40.0);
}
return 1;
}
stock CreateDynamicBlock(type,Float:X,Float:Y,Float:Z,Float:RotX,Float:RotY,Float:RotZ)
{
if(type == 1)
{
BlockInfo[BID][OffX] = X;
BlockInfo[BID][OffY] = Y;
BlockInfo[BID][OffZ] = Z;
BlockInfo[BID][RX] = RotX;
BlockInfo[BID][RY] = RotX;
BlockInfo[BID][RZ] = RotZ;
AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "red", 0xFFFFFF10);
BID++;
}
if(type == 2)
{
BlockInfo[BID][OffX] = X;
BlockInfo[BID][OffY] = Y;
BlockInfo[BID][OffZ] = Z;
BlockInfo[BID][RX] = RotX;
BlockInfo[BID][RY] = RotX;
BlockInfo[BID][RZ] = RotZ;
AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "green", 0xFFFFFF10);
BID++;
}
if(type == 3)
{
BlockInfo[BID][OffX] = X;
BlockInfo[BID][OffY] = Y;
BlockInfo[BID][OffZ] = Z;
BlockInfo[BID][RX] = RotX;
BlockInfo[BID][RY] = RotX;
BlockInfo[BID][RZ] = RotZ;
AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "orange", 0xFFFFFF10);
BID++;
}
if(type == 4)
{
BlockInfo[BID][OffX] = X;
BlockInfo[BID][OffY] = Y;
BlockInfo[BID][OffZ] = Z;
BlockInfo[BID][RX] = RotX;
BlockInfo[BID][RY] = RotX;
BlockInfo[BID][RZ] = RotZ;
AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "yellow", 0xFFFFFF10);
BID++;
}
else
{
//create black block
BlockInfo[BID][OffX] = X;
BlockInfo[BID][OffY] = Y;
BlockInfo[BID][OffZ] = Z;
BlockInfo[BID][RX] = RotX;
BlockInfo[BID][RY] = RotX;
BlockInfo[BID][RZ] = RotZ;
AllBlock[BID] = CreateDynamicObject(3799,X,Y,Z,RotX,RotY,RotZ);
SetDynamicObjectMaterial(AllBlock[BID], 0, 18646, "MatColours", "blue", 0xFFFFFF10);
BID++;
}
return 1;
}
Re: [HELP] SetPlayerObjectMaterial -
shulk - 01.07.2013
You dont understand me, i want to make ObjectMaterialText, but i want to hide that object.
Re: [HELP] SetPlayerObjectMaterial -
Guest123 - 01.07.2013
do this
pawn Код:
SetObjectMaterialText(yourobject, "Your Text", 0, OBJECT_MATERIAL_SIZE_256x128,\"Arial", 28, 0, 0xFFFF8200, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
Код:
objectid The ID of the object to replace the texture of with text.
text The text to show on the object.
materialindex The object's material index to replace with text.
materialsize The size of the material.
fontface The font to use.
fontsize The size of the text (MAX 255).
bold Bold text. Set to 1 for bold, 0 for not.
fontcolor The color of the text, in ARGB format.
backcolor The background color, in ARGB format.//change back colour to "0" to disable the background colour
textalignment The alignment of the text (default: left).
change backcolour to "0" to disable it
Re: [HELP] SetPlayerObjectMaterial -
shulk - 01.07.2013
And what i gona put in CreateObject?
Re: [HELP] SetPlayerObjectMaterial -
shulk - 01.07.2013
I add this but dont work.
CMD:grafiti(playerid, params[])
{
new Float
,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
myobject = CreateObject(1651, x, y, z, 0.0, 0.0, 90.0);
SetObjectMaterialText(myobject, "Your Text", 0, OBJECT_MATERIAL_SIZE_256x128,\"Arial", 28, 0, 0x808080FF, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
return 1;
}
Re: [HELP] SetPlayerObjectMaterial -
Guest123 - 01.07.2013
pawn Код:
CMD:grafiti(playerid,params[])
{
new Text[MAX_PLAYERS];
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid,X,Y,Z);
Text[playerid] = CreateObject(19353, X, Y, Z, 0.0, 0.0, 90.0);
SetObjectMaterialText(Text[playerid],"Hello", 0, OBJECT_MATERIAL_SIZE_256x128,\"Arial", 28, 0, 0xFFFF8200, 0, OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
return 1;
}
this should work, i test on my server