sscanf ID Bug
#1

Hey guys
I am using SSCANF last verison of ****** but i have players ID Bug again...

Why? Answer please Thanks, i will +rep if i fixed it from you
NOTE: I have all plugins - includes updated...
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#2

here we go with the guessing game AGAIN!!
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#3

Please Don't abuse the topic, Just answer if you don't know, Then don't reply
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#4

players ID Bug again...

is that all your description ?
not even code shown.. ahh nvm
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#5

I am just a biggner in scripting so...
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#6

use either "d" instead of "u" OR use "u" but with invalid_player_id instead of isplayerconnected
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#7

lol...Where can i edit that HurtLocker?
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#8

you joke man? in the lines you use the function
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#9

LOl my script has over 4000 Lines..How could edit that all Lol
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#10

Alright, where you're using your sscanf function, you will see you have something like this

pawn Код:
if(sscanf(params, "u", playerid)) return SendClientMessage(playerid, -1, "USAGE: /command [player]");
The U Specifies so you don't have to use the ID, you can just insert a part of the player name. Make sure you update and compile to the latest sscanf2 version as well.
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