07.06.2013, 10:44
Hello, I've made an timer to update the textdraw.
The problem was.. It's updating all textdraws, instead of updating the Hunger Textdraw only..
This is the timer..
I hope somebody could help me. Thanks.
The problem was.. It's updating all textdraws, instead of updating the Hunger Textdraw only..
pawn Код:
forward HungryLost();
public HungryLost() // Must be a public.
{
for(new i; i<MAX_PLAYERS; i++) // Loop for all players
{
new TDstring[150];
format(TDstring, sizeof(TDstring), "Hunger: %d %", PlayerInfo[i][pHunger]);
new Float:Health;
GetPlayerHealth(i, Health);
if(!aDuty[i] && !mDuty[i])
{
if(PlayerInfo[i][pHunger] >= 1)
{
PlayerInfo[i][pHunger] --;
TextDrawSetString(hunger[i], TDstring);
}
else
{
SetPlayerHealth(i,Health-5);
PlayerInfo[i][pHungry] = 1;
PlayerInfo[i][pHunger] = 0;
TextDrawSetString(hunger[i], TDstring);
}
}
}
return 1;
}
This is the timer..
I hope somebody could help me. Thanks.