Hunger System - TextDraw bug. - Printable Version
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+--- Thread: Hunger System - TextDraw bug. (
/showthread.php?tid=442389)
Hunger System - TextDraw bug. -
faff - 07.06.2013
Hello, I've made an timer to update the textdraw.
The problem was.. It's updating all textdraws, instead of updating the Hunger Textdraw only..
pawn Код:
forward HungryLost();
public HungryLost() // Must be a public.
{
for(new i; i<MAX_PLAYERS; i++) // Loop for all players
{
new TDstring[150];
format(TDstring, sizeof(TDstring), "Hunger: %d %", PlayerInfo[i][pHunger]);
new Float:Health;
GetPlayerHealth(i, Health);
if(!aDuty[i] && !mDuty[i])
{
if(PlayerInfo[i][pHunger] >= 1)
{
PlayerInfo[i][pHunger] --;
TextDrawSetString(hunger[i], TDstring);
}
else
{
SetPlayerHealth(i,Health-5);
PlayerInfo[i][pHungry] = 1;
PlayerInfo[i][pHunger] = 0;
TextDrawSetString(hunger[i], TDstring);
}
}
}
return 1;
}
This is the timer..
I hope somebody could help me. Thanks.
Re: Hunger System - TextDraw bug. -
faff - 07.06.2013
Hmm?
Re: Hunger System - TextDraw bug. -
Tingesport - 07.06.2013
Try.
pawn Код:
forward HungryLost();
public HungryLost() // Must be a public.
{
for(new i; i<MAX_PLAYERS; i++) // Loop for all players
{
new TDstring[150];
format(TDstring, sizeof(TDstring), "Hunger: %d %", PlayerInfo[i][pHunger]);
new Float:Health;
GetPlayerHealth(i, Health);
if(!aDuty[i] && !mDuty[i])
{
if(PlayerInfo[i][pHunger] >= 1)
{
PlayerInfo[i][pHunger] --;
TextDrawSetString(PlayerInfo[i][pHunger], TDstring);
}
else
{
SetPlayerHealth(i,Health-5);
PlayerInfo[i][pHungry] = 1;
PlayerInfo[i][pHunger] = 0;
TextDrawSetString(PlayerInfo[i][pHunger], TDstring);
}
}
}
return 1;
}
Re: Hunger System - TextDraw bug. -
faff - 07.06.2013
''hunger' is the name of the textdraw
Re: Hunger System - TextDraw bug. -
Tingesport - 07.06.2013
Ohyea, fuck I'm dumb hahah :$
pawn Код:
forward HungryLost();
public HungryLost() // Must be a public.
{
for(new i; i<MAX_PLAYERS; i++) // Loop for all players
{
new TDstring[150];
format(TDstring, sizeof(TDstring), "Hunger: %d", hunger[i]);
new Float:Health;
GetPlayerHealth(i, Health);
if(!aDuty[i] && !mDuty[i])
{
if(PlayerInfo[i][pHunger] >= 1)
{
PlayerInfo[i][pHunger] --;
TextDrawSetString(hunger[i], TDstring);
}
else
{
SetPlayerHealth(i,Health-5);
PlayerInfo[i][pHungry] = 1;
PlayerInfo[i][pHunger] = 0;
TextDrawSetString(hunger[i], TDstring);
}
}
}
return 1;
}
Re: Hunger System - TextDraw bug. -
faff - 07.06.2013
LOL, that format doesnt need the textdrawname in it
.
That PlayerInfo, is to fill up %d.