Clan Skin Only.
#1

Код:
	 public OnPlayerSpawn(playerid)
{
  if(PlayerInfo[playerid][logged] == 0) {
    SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------------------------------------------------------------------------------------------------------------");
		SendClientMessage(playerid,COLOR_YELLOW, "You have not logged in yet!");
 		SendClientMessage(playerid,COLOR_YELLOW, "Please register your current player name with '/register [password]' and login with '/login [password]'");
 		SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------------------------------------------------------------------------------------------------------------");
	}
  SetPlayerColor(playerid,COLOR_GREY);
 	switch(PlayerInfo[playerid][team]) {
	 case TEAM_BALLA: {
	  GivePlayerWeapon(playerid,32,100);
	  GivePlayerWeapon(playerid,25,100);
	  GivePlayerWeapon(playerid,4,1);
	  SetPlayerColor(playerid,COLOR_PINK);
	  if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
  			SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
  		SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
  		return 1;
  	}
	  SetPlayerRandomSpawn(playerid);
	 }
	 case TEAM_GROVE: {
	  GivePlayerWeapon(playerid,28,200);
	  GivePlayerWeapon(playerid,30,200);
	  GivePlayerWeapon(playerid,4,1);
	  SetPlayerColor(playerid,COLOR_GREEN);
	  if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
  			SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
  		SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
  		return 1;
  	}
	  SetPlayerRandomSpawn(playerid);
	 }
	 case TEAM_VAGO: {
	  GivePlayerWeapon(playerid,34,200);
	  GivePlayerWeapon(playerid,24,400);
	  GivePlayerWeapon(playerid,28,800);
	  SetPlayerColor(playerid,COLOR_YELLOW);
	  if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
  			SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
  		SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
  		return 1;
  	}
	  SetPlayerRandomSpawn(playerid);
	 }
	 case TEAM_AZTEC: {
	  GivePlayerWeapon(playerid,24,400);
	  GivePlayerWeapon(playerid,31,800);
	  GivePlayerWeapon(playerid,28,800);
	  SetPlayerColor(playerid,COLOR_BLUE);
	  if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
  			SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
  		SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
  		return 1;
  	}
	  SetPlayerRandomSpawn(playerid);
	 }
	 case TEAM_TRIAD: {
	  GivePlayerWeapon(playerid,27,100);
	  GivePlayerWeapon(playerid,30,200);
	  GivePlayerWeapon(playerid,4,1);
	  SetPlayerColor(playerid,COLOR_YELLOW);
	  if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
  			SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
  		SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
  		return 1;
  	}
	  SetPlayerRandomSpawn(playerid);
	 }
	 case TEAM_MEDIC: {
	  GivePlayerWeapon(playerid,27,100);
	  GivePlayerWeapon(playerid,28,200);
	  GivePlayerWeapon(playerid,4,1);
	  SetPlayerColor(playerid,COLOR_LIGHTBLUE);
	  if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
  			SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
  		SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
  		return 1;
  	}
	  SetPlayerRandomSpawn(playerid);
	 }
	 case TEAM_NT: {
	  GivePlayerWeapon(playerid,31,800);
	  GivePlayerWeapon(playerid,24,800);
	  GivePlayerWeapon(playerid,27,800);
	 		SetPlayerColor(playerid,COLOR_BRIGHTRED);
	    SetPlayerPos(playerid,2558.4133,1562.1017,10.8203);
	  		return 1;
  	}

	 case TEAM_COP: {
	  GivePlayerWeapon(playerid,24,400);
	  GivePlayerWeapon(playerid,31,400);
	  GivePlayerWeapon(playerid,26,400);
	  SetPlayerColor(playerid,COLOR_BLUE);
	  if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
  			SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
  		SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
  		return 1;
  	}
	  SetPlayerRandomSpawn(playerid);
	 }
	 case TEAM_ARMY: {
	  GivePlayerWeapon(playerid,24,100);
	  GivePlayerWeapon(playerid,31,200);
	  GivePlayerWeapon(playerid,26,1);
	  SetPlayerColor(playerid,COLOR_GREEN);
	  if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
  			SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
  		SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
  		return 1;
  	}
	  SetPlayerRandomSpawn(playerid);
	 }
	 case TEAM_CIV: {
	  GivePlayerWeapon(playerid,28,200);
	  GivePlayerWeapon(playerid,30,200);
	  GivePlayerWeapon(playerid,4,1);
	  SetPlayerColor(playerid,COLOR_ORANGE);
	  if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
  			SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
  		SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
  		return 1;
  	}
	  SetPlayerRandomSpawn(playerid);
	 }
	}
	GivePlayerWeapon(playerid,4,1);
	return 1;
}
  	}
How can make this skin TEAM_NT only for the player with tag nighT?
Reply
#2

i'm not understanding what your talking about..
try to use a translate.
Reply
#3

Quote:
Originally Posted by Shellegg
i'm not understanding what your talking about..
try to use a translate.
What's so hard to understand?
Quote:

How can make this skin TEAM_NT only for the player with tag nighT?

Get the skinid and add it exactly like you did with previous skins.
Reply
#4

i want to make this skin only for the clan members
Reply
#5

Oh my bad, I thought you made them because I didn't look at the code, only seen the teams..

Create a varieble of skins and set each clan to have premission to get other skins.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)