public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][logged] == 0) {
SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------------------------------------------------------------------------------------------------------------");
SendClientMessage(playerid,COLOR_YELLOW, "You have not logged in yet!");
SendClientMessage(playerid,COLOR_YELLOW, "Please register your current player name with '/register [password]' and login with '/login [password]'");
SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------------------------------------------------------------------------------------------------------------");
}
SetPlayerColor(playerid,COLOR_GREY);
switch(PlayerInfo[playerid][team]) {
case TEAM_BALLA: {
GivePlayerWeapon(playerid,32,100);
GivePlayerWeapon(playerid,25,100);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_PINK);
if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_GROVE: {
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_GREEN);
if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_VAGO: {
GivePlayerWeapon(playerid,34,200);
GivePlayerWeapon(playerid,24,400);
GivePlayerWeapon(playerid,28,800);
SetPlayerColor(playerid,COLOR_YELLOW);
if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_AZTEC: {
GivePlayerWeapon(playerid,24,400);
GivePlayerWeapon(playerid,31,800);
GivePlayerWeapon(playerid,28,800);
SetPlayerColor(playerid,COLOR_BLUE);
if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_TRIAD: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_YELLOW);
if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_MEDIC: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_LIGHTBLUE);
if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_NT: {
GivePlayerWeapon(playerid,31,800);
GivePlayerWeapon(playerid,24,800);
GivePlayerWeapon(playerid,27,800);
SetPlayerColor(playerid,COLOR_BRIGHTRED);
SetPlayerPos(playerid,2558.4133,1562.1017,10.8203);
return 1;
}
case TEAM_COP: {
GivePlayerWeapon(playerid,24,400);
GivePlayerWeapon(playerid,31,400);
GivePlayerWeapon(playerid,26,400);
SetPlayerColor(playerid,COLOR_BLUE);
if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_ARMY: {
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,31,200);
GivePlayerWeapon(playerid,26,1);
SetPlayerColor(playerid,COLOR_GREEN);
if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
case TEAM_CIV: {
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_ORANGE);
if(PlayerInfo[playerid][logged] == 1 && PlayerInfo[playerid][bowner] == 1) {
SetPlayerPos(playerid,BizInfo[PlayerInfo[playerid][bowned]][xpos],BizInfo[PlayerInfo[playerid][bowned]][ypos],BizInfo[PlayerInfo[playerid][bowned]][zpos]);
SendClientMessage(playerid,COLOR_GREEN,"You have been spawned at the entrance to your business");
return 1;
}
SetPlayerRandomSpawn(playerid);
}
}
GivePlayerWeapon(playerid,4,1);
return 1;
}
}
|
Originally Posted by Shellegg
i'm not understanding what your talking about..
try to use a translate. |
|
How can make this skin TEAM_NT only for the player with tag nighT? |