05.04.2013, 10:50
Aah, yes, thanks for sharing that. It's quite not possible in GTA SA to have a borderless object, particle - effect thing.. Anyways, cheers, and do share anything else that could be used to make this better
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Well the array is not actually static, so I just something like this:
Code:
new
Float:l = 0.0l
for (new i = 0; i != sizeof (MODELS_gColRadius); ++i)
{
if (MODELS_gColRadius[i] > l) l = MODELS_gColRadius[i];
}
printf("%f", l);
I also just realised that you can do this: Code:
stock bool:IsModelValid(objectmodel)
{
if (0 <= objectmodel < sizeof (MODELS_gColRadius))
{
return MODELS_gColRadius[objectmodel] != 0.0;
}
return false;
}
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This array lists all the radii of the collision spheres for all the GTA objects used in SA (including the SA:MP objects); except skins, vehicles, and weapons. |