Rotation for a flat object
#1

Hello guys, today I have to ask if does someone knows the coordinates for flat surface?

Thank you all!
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#2

Your question makes no sense, and has no relation to your topic title. What exactly are you asking?
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#3

He's speaking nonsense mad nonsense.
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#4

If you guys ever used sa-mp editor than you know what I am asking for, the rotation for flat,like the numbers for a flat surface.
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#5

Oh, do you mean the Z rot axis(directional; north, south, east, west)? It would be the third entry in the rotation coordinate box( Xr, Yr, Zr). They range from 0 to 360 degrees, 180 being a reversal of direction; 90 and 270 being right angles to the original facing direction(you can go above 360, but its kind of redundant since 360 is a full circle). If this isn't what you are looking for, you would really need to explain yourself better because I use SAMPeditor and this is my guess at what you want.
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#6

Quote:
Originally Posted by Sanguy
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Oh, do you mean the Z rot axis(directional; north, south, east, west)? It would be the third entry in the rotation coordinate box( Xr, Yr, Zr). They range from 0 to 360 degrees, 180 being a reversal of direction; 90 and 270 being right angles to the original facing direction(you can go above 360, but its kind of redundant since 360 is a full circle). If this isn't what you are looking for, you would really need to explain yourself better because I use SAMPeditor and this is my guess at what you want.
Yes that was what I ment the rotations to be that my object will be flat
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#7

thanks for your help Sanguy , I got it.
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#8

Quote:
Originally Posted by Jhony_Blaze
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If you guys ever used sa-mp editor than you know what I am asking for, the rotation for flat,like the numbers for a flat surface.
I wouldn't touch that editor with 10 foot stick.
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#9

Quote:
Originally Posted by [uL]Pottus
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I wouldn't touch that editor with 10 foot stick.
Likewise. I like in-game editors (such as MTA) simply because they seem to perform much better.
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#10

It's a glorified RemoveBuildingForPlayer() editor
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