Neon Problem
#1

look if I type /neon red or different colors it bugs...so I want a thing so I cant put anther neon on car..and messaaaage..please help!ive been trying since a long time..but couldent fix..and if I respawn car..it still has neon on car..

PHP код:
 if(strcmp(cmd,"/neon",true)==0)
                    {
                        if(
IsPlayerConnected(playerid))
                        {
                            new 
x_job[64];
                            
x_job strtok(cmdtextidx);
                            if(!
strlen(x_job)) {
                                
SendClientMessage(playeridCOLOR_WHITE"|__________________ Neon __________________|");
                                
SendClientMessage(playeridCOLOR_WHITE"USAGE: /neon [name]");
                                
SendClientMessage(playeridCOLOR_GREY"Available names: Red, Blue, Yellow, White, Pink, Green, Takeoff");
                                
SendClientMessage(playeridCOLOR_WHITE"|____________________________________________|");
                                return 
1;
                            }
                            if(
strcmp(x_job,"red",true) == 0)
                            {
                                    if(
Neon[playerid] < 0){return 1;}
                                    
SetPVarInt(playerid"neon"1);
                                    
SetPVarInt(playerid"red"CreateObject(18647,0,0,0,0,0,0));
                                    
SetPVarInt(playerid"red1"CreateObject(18647,0,0,0,0,0,0));
                                    
AttachObjectToVehicle(GetPVarInt(playerid"red"), GetPlayerVehicleID(playerid), -0.80.0, -0.700.00.00.0);
                                    
AttachObjectToVehicle(GetPVarInt(playerid"red1"), GetPlayerVehicleID(playerid), 0.80.0, -0.700.00.00.0);
                                    
GameTextForPlayer(playerid"~r~Red ~w~Neon has been added to your vehicle",3500,5);
                                }
                                else if(
strcmp(x_job,"blue",true) == 0)
                                {
                                    if(
Neon[playerid] < 0){return 1;}
                                    
SetPVarInt(playerid"neon"1);
                                    
SetPVarInt(playerid"blue"CreateObject(18648,0,0,0,0,0,0));
                                    
SetPVarInt(playerid"blue1"CreateObject(18648,0,0,0,0,0,0));
                                    
AttachObjectToVehicle(GetPVarInt(playerid"blue"), GetPlayerVehicleID(playerid), -0.80.0, -0.700.00.00.0);
                                    
AttachObjectToVehicle(GetPVarInt(playerid"blue1"), GetPlayerVehicleID(playerid), 0.80.0, -0.700.00.00.0);
                                    
GameTextForPlayer(playerid"~b~ Blue ~w~Neon has been added to your vehicle",3500,5);
                                }
                                else if(
strcmp(x_job,"yellow",true) == 0)
                                {
                                    if(
Neon[playerid] < 0){return 1;}
                                    
SetPVarInt(playerid"neon"1);
                                    
SetPVarInt(playerid"yellow"CreateObject(18650,0,0,0,0,0,0));
                                    
SetPVarInt(playerid"yellow1"CreateObject(18650,0,0,0,0,0,0));
                                    
AttachObjectToVehicle(GetPVarInt(playerid"yellow"), GetPlayerVehicleID(playerid), -0.80.0, -0.700.00.00.0);
                                    
AttachObjectToVehicle(GetPVarInt(playerid"yellow1"), GetPlayerVehicleID(playerid), 0.80.0, -0.700.00.00.0);
                                    
GameTextForPlayer(playerid"~y~Yellow~w~ Neon has been added to your vehicle",3500,5);
                                }
                                else if(
strcmp(x_job,"white",true) == 0)
                                {
                                    if(
Neon[playerid] < 0){return 1;}
                                    
SetPVarInt(playerid"neon"1);
                                    
SetPVarInt(playerid"white"CreateObject(18652,0,0,0,0,0,0));
                                    
SetPVarInt(playerid"white1"CreateObject(18652,0,0,0,0,0,0));
                                    
AttachObjectToVehicle(GetPVarInt(playerid"white"), GetPlayerVehicleID(playerid), -0.80.0, -0.700.00.00.0);
                                    
AttachObjectToVehicle(GetPVarInt(playerid"white1"), GetPlayerVehicleID(playerid), 0.80.0, -0.700.00.00.0);
                                    
GameTextForPlayer(playerid"~w~White~w~ Neon has been added to your vehicle",3500,5);
                                }
                                else if(
strcmp(x_job,"pink",true) == 0)
                                {
                                    if(
Neon[playerid] < 0){return 1;}
                                    
SetPVarInt(playerid"neon"1);
                                    
SetPVarInt(playerid"pink"CreateObject(18651,0,0,0,0,0,0));
                                    
SetPVarInt(playerid"pink1"CreateObject(18651,0,0,0,0,0,0));
                                    
AttachObjectToVehicle(GetPVarInt(playerid"pink"), GetPlayerVehicleID(playerid), -0.80.0, -0.700.00.00.0);
                                    
AttachObjectToVehicle(GetPVarInt(playerid"pink1"), GetPlayerVehicleID(playerid), 0.80.0, -0.700.00.00.0);
                                    
GameTextForPlayer(playerid"~p~Pink~w~ Neon has been added to your vehicle",3500,5);
                                }
                                else if(
strcmp(x_job,"green",true) == 0)
                                {
                                    if(
Neon[playerid] < 0){return 1;}
                                    
SetPVarInt(playerid"neon"1);
                                    
SetPVarInt(playerid"green"CreateObject(18649,0,0,0,0,0,0));
                                    
SetPVarInt(playerid"green1"CreateObject(18649,0,0,0,0,0,0));
                                    
AttachObjectToVehicle(GetPVarInt(playerid"green"), GetPlayerVehicleID(playerid), -0.80.0, -0.700.00.00.0);
                                    
AttachObjectToVehicle(GetPVarInt(playerid"green1"), GetPlayerVehicleID(playerid), 0.80.0, -0.700.00.00.0);
                                    
GameTextForPlayer(playerid"~g~Green ~w~Neon has been added to your vehicle",3500,5);
                                }
                                else if(
strcmp(x_job,"takeoff",true) == 0)
                                {
                                     
DestroyObject(GetPVarInt(playerid"blue"));
                                      
DeletePVar(playerid"neon");
                                    
DestroyObject(GetPVarInt(playerid"blue1"));
                                    
DeletePVar(playerid"neon");
                                    
//
                                    
DestroyObject(GetPVarInt(playerid"red"));
                                    
DeletePVar(playerid"neon");
                                    
DestroyObject(GetPVarInt(playerid"red1"));
                                    
DeletePVar(playerid"neon");
                                    
//
                                    
DestroyObject(GetPVarInt(playerid"green"));
                                    
DeletePVar(playerid"neon");
                                    
DestroyObject(GetPVarInt(playerid"green1"));
                                    
DeletePVar(playerid"neon");
                                    
//
                                    
DestroyObject(GetPVarInt(playerid"yellow"));
                                    
DeletePVar(playerid"neon");
                                    
DestroyObject(GetPVarInt(playerid"yellow1"));
                                    
DeletePVar(playerid"neon");
                                    
//
                                    
DestroyObject(GetPVarInt(playerid"white"));
                                    
DeletePVar(playerid"neon");
                                    
DestroyObject(GetPVarInt(playerid"white1"));
                                    
DeletePVar(playerid"neon");
                                    
//
                                    
DestroyObject(GetPVarInt(playerid"pink"));
                                    
DeletePVar(playerid"neon");
                                    
DestroyObject(GetPVarInt(playerid"pink1"));
                                     
DeletePVar(playerid"neon");
                                    
                                                                }
                          }
                          return 
1;
                    } 
Reply
#2

You need to use a variable.
pawn Код:
//Under the includes.
new HasANeon[MAX_PLAYERS];
pawn Код:
if(strcmp(cmd,"/neon",true)==0)
                    {
                        if(IsPlayerConnected(playerid))
                        {
                            new x_job[64];
                            x_job = strtok(cmdtext, idx);
                            if(!strlen(x_job)) {
                                SendClientMessage(playerid, COLOR_WHITE, "|__________________ Neon __________________|");
                                SendClientMessage(playerid, COLOR_WHITE, "USAGE: /neon [name]");
                                SendClientMessage(playerid, COLOR_GREY, "Available names: Red, Blue, Yellow, White, Pink, Green, Takeoff");
                                SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|");
                                return 1;
                            }
                            if(strcmp(x_job,"red",true) == 0)
                            {
                                    if(HasANeon[playerid] == 1)return SendClientMessage(playerid, -1, "You already have a neon");
                                    HasANeon[playerid] = 1;//We're setting the variable to one.
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "neon", 1);
                                    SetPVarInt(playerid, "red", CreateObject(18647,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "red1", CreateObject(18647,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "red"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "red1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "~r~Red ~w~Neon has been added to your vehicle",3500,5);
                                }
                                else if(strcmp(x_job,"blue",true) == 0)
                                {
                                    if(HasANeon[playerid] == 1)return Send"ClientMessage(playerid, -1, "You already have a neon");
                                    HasANeon[playerid] = 1;//We're setting the variable to one.
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "
neon", 1);
                                    SetPVarInt(playerid, "
blue", CreateObject(18648,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "
blue1", CreateObject(18648,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "
blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "
blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "
~b~ Blue ~w~Neon has been added to your vehicle",3500,5);
                                }
                                else if(strcmp(x_job,"
yellow",true) == 0)
                                {
                                    if(HasANeon[playerid] == 1)return SendClientMessage(playerid, -1, "
You already have a neon");
                                    HasANeon[playerid] = 1;//We're setting the variable to one.
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "
neon", 1);
                                    SetPVarInt(playerid, "
yellow", CreateObject(18650,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "
yellow1", CreateObject(18650,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "
yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "
yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "
~y~Yellow~w~ Neon has been added to your vehicle",3500,5);
                                }
                                else if(strcmp(x_job,"
white",true) == 0)
                                {
                                    if(HasANeon[playerid] == 1)return SendClientMessage(playerid, -1, "
You already have a neon");
                                    HasANeon[playerid] = 1;//We're setting the variable to one.
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "
neon", 1);
                                    SetPVarInt(playerid, "
white", CreateObject(18652,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "
white1", CreateObject(18652,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "
white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "
white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "
~w~White~w~ Neon has been added to your vehicle",3500,5);
                                }
                                else if(strcmp(x_job,"
pink",true) == 0)
                                {
                                    if(HasANeon[playerid] == 1)return SendClientMessage(playerid, -1, "
You already have a neon");
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "
neon", 1);
                                    SetPVarInt(playerid, "
pink", CreateObject(18651,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "
pink1", CreateObject(18651,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "
pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "
pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "
~p~Pink~w~ Neon has been added to your vehicle",3500,5);
                                }
                                else if(strcmp(x_job,"
green",true) == 0)
                                {
                                    if(HasANeon[playerid] == 1)return SendClientMessage(playerid, -1, "
You already have a neon");
                                    HasANeon[playerid] = 1;//We're setting the variable to one.
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "
neon", 1);
                                    SetPVarInt(playerid, "
green", CreateObject(18649,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "
green1", CreateObject(18649,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "
green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "
green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "
~g~Green ~w~Neon has been added to your vehicle",3500,5);
                                }
                                else if(strcmp(x_job,"
takeoff",true) == 0)
                                {
                                    if(HasANeon[playerid] == 0)return SendClientMessage(playerid, -1, "
You don't have a neon");
                                    HasANeon[playerid] = 0;//We'
re setting the variable to 0.
                                    DestroyObject(GetPVarInt(playerid, "blue"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "blue1"));
                                    DeletePVar(playerid, "neon");
                                    //
                                    DestroyObject(GetPVarInt(playerid, "red"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "red1"));
                                    DeletePVar(playerid, "neon");
                                    //
                                    DestroyObject(GetPVarInt(playerid, "green"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "green1"));
                                    DeletePVar(playerid, "neon");
                                    //
                                    DestroyObject(GetPVarInt(playerid, "yellow"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "yellow1"));
                                    DeletePVar(playerid, "neon");
                                    //
                                    DestroyObject(GetPVarInt(playerid, "white"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "white1"));
                                    DeletePVar(playerid, "neon");
                                    //
                                    DestroyObject(GetPVarInt(playerid, "pink"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "pink1"));
                                     DeletePVar(playerid, "neon");

                                                                }
                          }
                          return 1;
                    }
Reply
#3

Try this, I added a bool:
pawn Код:
if(strcmp(cmd,"/neon",true)==0)
                    {
                        if(IsPlayerConnected(playerid))
                        {
                            new x_job[64], bool: color[MAX_PLAYERS];
                            x_job = strtok(cmdtext, idx);
                            if(!strlen(x_job))
                            {
                                SendClientMessage(playerid, COLOR_WHITE, "|__________________ Neon __________________|");
                                SendClientMessage(playerid, COLOR_WHITE, "USAGE: /neon [name]");
                                SendClientMessage(playerid, COLOR_GREY, "Available names: Red, Blue, Yellow, White, Pink, Green, Takeoff");
                                SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|");
                                return 1;
                            }
                            else
                            {
                                if(strcmp(x_job,"red",true) == 0)
                                {
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "neon", 1);
                                    SetPVarInt(playerid, "red", CreateObject(18647,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "red1", CreateObject(18647,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "red"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "red1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "~r~Red ~w~Neon has been added to your vehicle",3500,5);
                                    color[playerid]=true;
                                }
                                else if(strcmp(x_job,"blue",true) == 0)
                                {
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "neon", 1);
                                    SetPVarInt(playerid, "blue", CreateObject(18648,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "blue1", CreateObject(18648,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "~b~ Blue ~w~Neon has been added to your vehicle",3500,5);
                                    color[playerid]=true;
                                }
                                else if(strcmp(x_job,"yellow",true) == 0)
                                {
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "neon", 1);
                                    SetPVarInt(playerid, "yellow", CreateObject(18650,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "yellow1", CreateObject(18650,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "~y~Yellow~w~ Neon has been added to your vehicle",3500,5);
                                    color[playerid]=true;
                                }
                                else if(strcmp(x_job,"white",true) == 0)
                                {
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "neon", 1);
                                    SetPVarInt(playerid, "white", CreateObject(18652,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "white1", CreateObject(18652,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "~w~White~w~ Neon has been added to your vehicle",3500,5);
                                    color[playerid]=true;
                                }
                                else if(strcmp(x_job,"pink",true) == 0)
                                {
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "neon", 1);
                                    SetPVarInt(playerid, "pink", CreateObject(18651,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "pink1", CreateObject(18651,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "~p~Pink~w~ Neon has been added to your vehicle",3500,5);
                                    color[playerid]=true;
                                }
                                else if(strcmp(x_job,"green",true) == 0)
                                {
                                    if(Neon[playerid] < 0){return 1;}
                                    SetPVarInt(playerid, "neon", 1);
                                    SetPVarInt(playerid, "green", CreateObject(18649,0,0,0,0,0,0));
                                    SetPVarInt(playerid, "green1", CreateObject(18649,0,0,0,0,0,0));
                                    AttachObjectToVehicle(GetPVarInt(playerid, "green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    AttachObjectToVehicle(GetPVarInt(playerid, "green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
                                    GameTextForPlayer(playerid, "~g~Green ~w~Neon has been added to your vehicle",3500,5);
                                    color[playerid]=true;
                                }
                                else if(strcmp(x_job,"takeoff",true) == 0)
                                {
                                    if (color[playerid]==true)
                                    {
                                    color[playerid]=false;
                                     DestroyObject(GetPVarInt(playerid, "blue"));
                                     DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "blue1"));
                                    DeletePVar(playerid, "neon");
                                    //
                                    DestroyObject(GetPVarInt(playerid, "red"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "red1"));
                                    DeletePVar(playerid, "neon");
                                    //
                                    DestroyObject(GetPVarInt(playerid, "green"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "green1"));
                                    DeletePVar(playerid, "neon");
                                    //
                                    DestroyObject(GetPVarInt(playerid, "yellow"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "yellow1"));
                                    DeletePVar(playerid, "neon");
                                    //
                                    DestroyObject(GetPVarInt(playerid, "white"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "white1"));
                                    DeletePVar(playerid, "neon");
                                    //
                                    DestroyObject(GetPVarInt(playerid, "pink"));
                                    DeletePVar(playerid, "neon");
                                    DestroyObject(GetPVarInt(playerid, "pink1"));
                                     DeletePVar(playerid, "neon");
                                    }
                                    else
                                    {
                                        SendClientMessage(playerid, 1, "{FF0000} You havent applied any neon color to your vehicle"
                                    }
                                }
                          }
                          return 1;
                    }
BUT Think about this: What if a player enables neon to a car, exits that car, enters another and tries to enable neon again? To prevent that unpleasant situation you have to turn the bool to false under "public OnPlayerExitVehicle" .

EDIT: oh damn i think this last one I say is crap, cause if he exits vehicle then he wont be able ever to apply neon egain. In order to prevent the above situation youve got to mess with vehicle ids.
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#4

how can I make them stop after respawn??
Reply
#5

theres a problem if someone types /neon takeoff the neon gets off all cars..not the car im in..
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#6

Fixed topic closed
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#7

can you give me the neon script please Akcent_Voltaj
Reply
#8

I will post it as a FS.. but these neon systems are very buggy
Reply
#9

Generally, there are no bugs, there are only insufficient codes.
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#10

The use of PVARS here is really silly, update to proper variables.
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