Neon Problem -
Akcent_Voltaj - 17.04.2013
look if I type /neon red or different colors it bugs...so I want a thing so I cant put anther neon on car..and messaaaage..please help!ive been trying since a long time..but couldent fix..and if I respawn car..it still has neon on car..
PHP код:
if(strcmp(cmd,"/neon",true)==0)
{
if(IsPlayerConnected(playerid))
{
new x_job[64];
x_job = strtok(cmdtext, idx);
if(!strlen(x_job)) {
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Neon __________________|");
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /neon [name]");
SendClientMessage(playerid, COLOR_GREY, "Available names: Red, Blue, Yellow, White, Pink, Green, Takeoff");
SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|");
return 1;
}
if(strcmp(x_job,"red",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "red", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "red1", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "red"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "red1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~r~Red ~w~Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"blue",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "blue", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "blue1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~b~ Blue ~w~Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"yellow",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "yellow", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "yellow1", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~y~Yellow~w~ Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"white",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "white", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "white1", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~White~w~ Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"pink",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "pink", CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "pink1", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~p~Pink~w~ Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"green",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "green", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "green1", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~g~Green ~w~Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"takeoff",true) == 0)
{
DestroyObject(GetPVarInt(playerid, "blue"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "blue1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "red"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "red1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "green"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "green1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "yellow"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "yellow1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "white"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "white1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "pink"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "pink1"));
DeletePVar(playerid, "neon");
}
}
return 1;
}
Re: Neon Problem -
DaRk_RaiN - 17.04.2013
You need to use a variable.
pawn Код:
//Under the includes.
new HasANeon[MAX_PLAYERS];
pawn Код:
if(strcmp(cmd,"/neon",true)==0)
{
if(IsPlayerConnected(playerid))
{
new x_job[64];
x_job = strtok(cmdtext, idx);
if(!strlen(x_job)) {
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Neon __________________|");
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /neon [name]");
SendClientMessage(playerid, COLOR_GREY, "Available names: Red, Blue, Yellow, White, Pink, Green, Takeoff");
SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|");
return 1;
}
if(strcmp(x_job,"red",true) == 0)
{
if(HasANeon[playerid] == 1)return SendClientMessage(playerid, -1, "You already have a neon");
HasANeon[playerid] = 1;//We're setting the variable to one.
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "red", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "red1", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "red"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "red1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~r~Red ~w~Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"blue",true) == 0)
{
if(HasANeon[playerid] == 1)return Send"ClientMessage(playerid, -1, "You already have a neon");
HasANeon[playerid] = 1;//We're setting the variable to one.
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "blue", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "blue1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~b~ Blue ~w~Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"yellow",true) == 0)
{
if(HasANeon[playerid] == 1)return SendClientMessage(playerid, -1, "You already have a neon");
HasANeon[playerid] = 1;//We're setting the variable to one.
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "yellow", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "yellow1", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~y~Yellow~w~ Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"white",true) == 0)
{
if(HasANeon[playerid] == 1)return SendClientMessage(playerid, -1, "You already have a neon");
HasANeon[playerid] = 1;//We're setting the variable to one.
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "white", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "white1", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~White~w~ Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"pink",true) == 0)
{
if(HasANeon[playerid] == 1)return SendClientMessage(playerid, -1, "You already have a neon");
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "pink", CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "pink1", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~p~Pink~w~ Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"green",true) == 0)
{
if(HasANeon[playerid] == 1)return SendClientMessage(playerid, -1, "You already have a neon");
HasANeon[playerid] = 1;//We're setting the variable to one.
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "green", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "green1", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~g~Green ~w~Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"takeoff",true) == 0)
{
if(HasANeon[playerid] == 0)return SendClientMessage(playerid, -1, "You don't have a neon");
HasANeon[playerid] = 0;//We're setting the variable to 0.
DestroyObject(GetPVarInt(playerid, "blue"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "blue1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "red"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "red1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "green"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "green1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "yellow"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "yellow1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "white"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "white1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "pink"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "pink1"));
DeletePVar(playerid, "neon");
}
}
return 1;
}
Re: Neon Problem -
HurtLocker - 17.04.2013
Try this, I added a bool:
pawn Код:
if(strcmp(cmd,"/neon",true)==0)
{
if(IsPlayerConnected(playerid))
{
new x_job[64], bool: color[MAX_PLAYERS];
x_job = strtok(cmdtext, idx);
if(!strlen(x_job))
{
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Neon __________________|");
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /neon [name]");
SendClientMessage(playerid, COLOR_GREY, "Available names: Red, Blue, Yellow, White, Pink, Green, Takeoff");
SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|");
return 1;
}
else
{
if(strcmp(x_job,"red",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "red", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "red1", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "red"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "red1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~r~Red ~w~Neon has been added to your vehicle",3500,5);
color[playerid]=true;
}
else if(strcmp(x_job,"blue",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "blue", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "blue1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~b~ Blue ~w~Neon has been added to your vehicle",3500,5);
color[playerid]=true;
}
else if(strcmp(x_job,"yellow",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "yellow", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "yellow1", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~y~Yellow~w~ Neon has been added to your vehicle",3500,5);
color[playerid]=true;
}
else if(strcmp(x_job,"white",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "white", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "white1", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~White~w~ Neon has been added to your vehicle",3500,5);
color[playerid]=true;
}
else if(strcmp(x_job,"pink",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "pink", CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "pink1", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~p~Pink~w~ Neon has been added to your vehicle",3500,5);
color[playerid]=true;
}
else if(strcmp(x_job,"green",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "green", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "green1", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~g~Green ~w~Neon has been added to your vehicle",3500,5);
color[playerid]=true;
}
else if(strcmp(x_job,"takeoff",true) == 0)
{
if (color[playerid]==true)
{
color[playerid]=false;
DestroyObject(GetPVarInt(playerid, "blue"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "blue1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "red"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "red1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "green"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "green1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "yellow"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "yellow1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "white"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "white1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "pink"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "pink1"));
DeletePVar(playerid, "neon");
}
else
{
SendClientMessage(playerid, 1, "{FF0000} You havent applied any neon color to your vehicle"
}
}
}
return 1;
}
BUT Think about this: What if a player enables neon to a car, exits that car, enters another and tries to enable neon again? To prevent that unpleasant situation you have to turn the bool to false under "public OnPlayerExitVehicle" .
EDIT: oh damn i think this last one I say is crap, cause if he exits vehicle then he wont be able ever to apply neon egain. In order to prevent the above situation youve got to mess with vehicle ids.
Re: Neon Problem -
Akcent_Voltaj - 17.04.2013
how can I make them stop after respawn??
Re: Neon Problem -
Akcent_Voltaj - 17.04.2013
theres a problem if someone types /neon takeoff the neon gets off all cars..not the car im in..
Re: Neon Problem -
Akcent_Voltaj - 17.04.2013
Fixed topic closed
Re: Neon Problem -
kalanerik99 - 17.04.2013
can you give me the neon script please Akcent_Voltaj
Re: Neon Problem -
Akcent_Voltaj - 17.04.2013
I will post it as a FS.. but these neon systems are very buggy
Re: Neon Problem -
HurtLocker - 17.04.2013
Generally, there are no bugs, there are only insufficient codes.
Re: Neon Problem -
Pottus - 17.04.2013
The use of PVARS here is really silly, update to proper variables.