17.04.2013, 11:37
look if I type /neon red or different colors it bugs...so I want a thing so I cant put anther neon on car..and messaaaage..please help!ive been trying since a long time..but couldent fix..and if I respawn car..it still has neon on car..
PHP код:
if(strcmp(cmd,"/neon",true)==0)
{
if(IsPlayerConnected(playerid))
{
new x_job[64];
x_job = strtok(cmdtext, idx);
if(!strlen(x_job)) {
SendClientMessage(playerid, COLOR_WHITE, "|__________________ Neon __________________|");
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /neon [name]");
SendClientMessage(playerid, COLOR_GREY, "Available names: Red, Blue, Yellow, White, Pink, Green, Takeoff");
SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|");
return 1;
}
if(strcmp(x_job,"red",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "red", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "red1", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "red"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "red1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~r~Red ~w~Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"blue",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "blue", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "blue1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~b~ Blue ~w~Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"yellow",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "yellow", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "yellow1", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~y~Yellow~w~ Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"white",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "white", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "white1", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~White~w~ Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"pink",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "pink", CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "pink1", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~p~Pink~w~ Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"green",true) == 0)
{
if(Neon[playerid] < 0){return 1;}
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "green", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "green1", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~g~Green ~w~Neon has been added to your vehicle",3500,5);
}
else if(strcmp(x_job,"takeoff",true) == 0)
{
DestroyObject(GetPVarInt(playerid, "blue"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "blue1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "red"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "red1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "green"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "green1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "yellow"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "yellow1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "white"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "white1"));
DeletePVar(playerid, "neon");
//
DestroyObject(GetPVarInt(playerid, "pink"));
DeletePVar(playerid, "neon");
DestroyObject(GetPVarInt(playerid, "pink1"));
DeletePVar(playerid, "neon");
}
}
return 1;
}