[Map] Cliff house
#1

Hey all, I wanna present you my first map. It's located near El Quebrados, it's on other side of cliffs next to it. It's inside that red square at top





Here are some pictures of the map











pawn Код:
AddStaticVehicleEx(493,-2220.5000000,2968.1001000,0.0000000,38.0000000,37,37,15); //Jetmax
AddStaticVehicleEx(493,-2229.1001000,2962.1999500,0.0000000,37.9960000,37,37,15); //Jetmax
CreateObject(18267,-2098.2998000,2891.7998000,72.1000000,0.0000000,357.9900000,147.9970000); //object(logcabinn) (1)
CreateObject(616,-2110.5996100,2868.7998000,74.0000000,0.0000000,0.0000000,162.0000000); //object(veg_treea1) (1)
CreateObject(616,-2011.8000500,2924.3000500,55.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (2)
CreateObject(3361,-2218.3999000,2957.3999000,4.6000000,0.0000000,0.0000000,130.0000000); //object(cxref_woodstair) (1)
CreateObject(3361,-2209.3000500,2946.3999000,12.7000000,0.0000000,0.0000000,130.0000000); //object(cxref_woodstair) (2)
CreateObject(3361,-2214.0000000,2952.1001000,8.7000000,0.0000000,0.0000000,129.9960000); //object(cxref_woodstair) (2)
CreateObject(3361,-2192.0000000,2931.0000000,25.0000000,0.0000000,6.0000000,151.9960000); //object(cxref_woodstair) (2)
CreateObject(3361,-2203.8999000,2940.1999500,16.8000000,0.0000000,0.0000000,131.7460000); //object(cxref_woodstair) (2)
CreateObject(3361,-2198.3999000,2935.0000000,20.9000000,0.0000000,0.0000000,143.9920000); //object(cxref_woodstair) (2)
CreateObject(3361,-2185.5996100,2927.5996100,29.8000000,0.0000000,7.9980000,151.9900000); //object(cxref_woodstair) (2)
CreateObject(3361,-2179.0000000,2924.0000000,34.8000000,0.0000000,7.9980000,151.9900000); //object(cxref_woodstair) (2)
CreateObject(3361,-2151.1001000,2911.8999000,50.4000000,0.0000000,7.4980000,167.9900000); //object(cxref_woodstair) (2)
CreateObject(3406,-2164.0000000,2916.6001000,40.6000000,0.0000000,0.0000000,338.0000000); //object(cxref_woodjetty) (1)
CreateObject(3361,-2172.5996100,2920.5996100,40.0000000,0.0000000,7.9980000,151.9900000); //object(cxref_woodstair) (2)
CreateObject(3361,-2157.8994100,2914.0996100,45.3000000,0.0000000,7.4930000,157.9890000); //object(cxref_woodstair) (2)
CreateObject(3361,-2128.8000500,2907.1001000,61.0000000,0.0000000,7.4930000,169.9860000); //object(cxref_woodstair) (2)
CreateObject(3406,-2134.6001000,2908.3000500,56.3000000,0.0000000,0.0000000,348.5000000); //object(cxref_woodjetty) (2)
CreateObject(3361,-2143.7998000,2910.2998000,55.7000000,0.0000000,7.4930000,167.9860000); //object(cxref_woodstair) (2)
CreateObject(3406,-2119.6999500,2905.3999000,61.6000000,0.0000000,0.0000000,348.4970000); //object(cxref_woodjetty) (3)
CreateObject(1231,-2209.8000500,2953.3000500,5.7000000,0.0000000,0.0000000,40.0000000); //object(streetlamp2) (1)
CreateObject(1231,-2228.5996100,2969.2998000,3.0000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (2)
CreateObject(16502,-2224.7998000,2964.7998000,-1.0000000,0.0000000,0.0000000,310.9950000); //object(cn2_jetty1) (2)
CreateObject(1231,-2207.1001000,2937.8000500,15.6000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (3)
CreateObject(1231,-2156.8000500,2916.3999000,44.1000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (4)
CreateObject(1231,-2185.2998000,2933.8994100,26.8000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (5)
CreateObject(1231,-2174.3994100,2915.7998000,41.6000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (6)
CreateObject(1231,-2031.5000000,2959.3000500,59.2000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (7)
CreateObject(1231,-2144.1992200,2905.2998000,56.9000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (8)
CreateObject(1231,-2126.1992200,2910.6992200,57.8000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (9)
CreateObject(1231,-2071.0996100,2936.1992200,66.0000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (10)
CreateObject(1231,-2083.5000000,2904.1992200,74.4000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (11)
CreateObject(1231,-2014.5000000,2963.1999500,52.0000000,0.0000000,0.0000000,149.9960000); //object(streetlamp2) (12)
CreateObject(1231,-2012.8994100,2937.2998000,55.3000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (13)
CreateObject(1231,-2037.3000500,2924.5000000,63.5000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (14)
CreateObject(1231,-2110.3000500,2877.6001000,75.1000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (15)
CreateObject(1703,-2095.8999000,2897.3000500,72.2000000,0.0000000,0.0000000,325.2500000); //object(kb_couch02) (1)
CreateObject(1703,-2093.3000500,2893.3000500,72.1000000,0.0000000,0.0000000,238.7500000); //object(kb_couch02) (2)
CreateObject(18267,-2098.2998000,2891.7998000,72.1000000,0.0000000,357.9950000,147.9970000); //object(logcabinn) (1)
CreateObject(11631,-2103.6999500,2890.6999500,73.6000000,0.0000000,0.0000000,56.5000000); //object(ranch_desk) (1)
CreateObject(1714,-2103.1999500,2889.8000500,72.3000000,0.0000000,0.0000000,128.7500000); //object(kb_swivelchair1) (1)
CreateObject(2297,-2101.3999000,2895.3999000,72.2000000,0.0000000,0.0000000,13.0000000); //object(tv_unit_2) (1)
CreateObject(1827,-2097.0000000,2894.5000000,72.2000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
CreateObject(1798,-2097.8999000,2884.6001000,72.1000000,0.0000000,0.0000000,148.7500000); //object(swank_bed_1) (1)
CreateObject(1798,-2104.3000500,2888.6001000,72.3000000,0.0000000,0.0000000,148.7490000); //object(swank_bed_1) (2)
CreateObject(2346,-2101.0000000,2883.3999000,72.1000000,0.0000000,358.0000000,148.0000000); //object(cj_hifi_table) (1)
CreateObject(2346,-2104.1001000,2885.3000500,72.2000000,0.0000000,358.0000000,148.0000000); //object(cj_hifi_table) (3)
CreateObject(2238,-2104.6001000,2885.5000000,73.1000000,0.0000000,0.0000000,0.0000000); //object(cj_lava_lamp) (1)
CreateObject(2238,-2101.3994100,2883.5996100,73.0000000,0.0000000,0.0000000,0.0000000); //object(cj_lava_lamp) (2)
CreateObject(1742,-2103.1001000,2884.0000000,72.2000000,0.0000000,358.0000000,150.0000000); //object(med_bookshelf) (1)
CreateObject(1828,-2099.0000000,2889.1999500,72.2000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (2)
CreateObject(2964,-2106.8000500,2882.6001000,71.8000000,0.0000000,0.0000000,330.0000000); //object(k_pooltablesm) (1)
CreateObject(3785,-2103.1001000,2883.5000000,74.1000000,0.0000000,0.0000000,234.5000000); //object(bulkheadlight) (1)
CreateObject(2108,-2098.8000500,2898.8000500,72.3000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (1)
CreateObject(2108,-2091.5000000,2895.1001000,72.0000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (2)
CreateObject(1731,-2104.6001000,2890.5000000,74.0000000,0.0000000,0.0000000,128.0000000); //object(cj_mlight3) (1)
CreateObject(1280,-2100.6001000,2898.6001000,72.8000000,0.0000000,0.0000000,330.0000000); //object(parkbench1) (1)
CreateObject(669,-2062.5000000,2941.0000000,62.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1)
CreateObject(618,-2136.8000500,2881.1999500,71.2000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (1)
CreateObject(615,-2089.3000500,2904.8999000,69.6000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (1)
CreateObject(6295,-2030.8994100,2951.0996100,79.2000000,0.0000000,0.0000000,307.9910000); //object(sanpedlithus_law2) (1)
CreateObject(615,-2019.8994100,2961.0000000,52.4000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (2)
CreateObject(615,-2053.1992200,2947.0996100,60.2000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (3)
CreateObject(615,-2089.2998000,2904.8994100,69.6000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (4)
CreateObject(618,-2136.7998000,2881.1992200,71.2000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (2)
CreateObject(618,-2114.0000000,2913.1001000,60.9000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (3)
CreateObject(618,-2089.5000000,2938.8994100,62.1000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (4)
CreateObject(1337,-1994.3000500,2899.3999000,56.8000000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
This is my first map, so every critic will be accepted, and you all are free to use it on your server if you want to.
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#2

Amasing, you First Map ?!

It's so beautiful Man !
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#3

Quote:
Originally Posted by Zimo$
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Amasing, you First Map ?!

It's so beautiful Man !
Yeah, it's my first map
Thank you!
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#4

The map is very nice, well presented and clean too.

One thing I'm worried about... those that live in that house... well what are they supposed to do with the Huntley?!
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#5

Quote:
Originally Posted by Ash.
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The map is very nice, well presented and clean too.

One thing I'm worried about... those that live in that house... well what are they supposed to do with the Huntley?!
Thank you! Well i've just put it there for presentation it really doesn't have any purpose :P
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#6

Quote:
Originally Posted by berz
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Thank you! Well i've just put it there for presentation it really doesn't have any purpose :P
Haha I thought so, nice job - especially for your first map!
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#7

No problem, and you, What do you think map man ?
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#8

It's very nice! Awesome!
Good Job!
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#9

Quote:
Originally Posted by BigEvil
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It's very nice! Awesome!
Good Job!
Thank you!!
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#10

Dobra Mapa
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