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[Map] Cliff house - Printable Version

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+---- Thread: [Map] Cliff house (/showthread.php?tid=429623)



Cliff house - berz - 10.04.2013

Hey all, I wanna present you my first map. It's located near El Quebrados, it's on other side of cliffs next to it. It's inside that red square at top





Here are some pictures of the map











pawn Код:
AddStaticVehicleEx(493,-2220.5000000,2968.1001000,0.0000000,38.0000000,37,37,15); //Jetmax
AddStaticVehicleEx(493,-2229.1001000,2962.1999500,0.0000000,37.9960000,37,37,15); //Jetmax
CreateObject(18267,-2098.2998000,2891.7998000,72.1000000,0.0000000,357.9900000,147.9970000); //object(logcabinn) (1)
CreateObject(616,-2110.5996100,2868.7998000,74.0000000,0.0000000,0.0000000,162.0000000); //object(veg_treea1) (1)
CreateObject(616,-2011.8000500,2924.3000500,55.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (2)
CreateObject(3361,-2218.3999000,2957.3999000,4.6000000,0.0000000,0.0000000,130.0000000); //object(cxref_woodstair) (1)
CreateObject(3361,-2209.3000500,2946.3999000,12.7000000,0.0000000,0.0000000,130.0000000); //object(cxref_woodstair) (2)
CreateObject(3361,-2214.0000000,2952.1001000,8.7000000,0.0000000,0.0000000,129.9960000); //object(cxref_woodstair) (2)
CreateObject(3361,-2192.0000000,2931.0000000,25.0000000,0.0000000,6.0000000,151.9960000); //object(cxref_woodstair) (2)
CreateObject(3361,-2203.8999000,2940.1999500,16.8000000,0.0000000,0.0000000,131.7460000); //object(cxref_woodstair) (2)
CreateObject(3361,-2198.3999000,2935.0000000,20.9000000,0.0000000,0.0000000,143.9920000); //object(cxref_woodstair) (2)
CreateObject(3361,-2185.5996100,2927.5996100,29.8000000,0.0000000,7.9980000,151.9900000); //object(cxref_woodstair) (2)
CreateObject(3361,-2179.0000000,2924.0000000,34.8000000,0.0000000,7.9980000,151.9900000); //object(cxref_woodstair) (2)
CreateObject(3361,-2151.1001000,2911.8999000,50.4000000,0.0000000,7.4980000,167.9900000); //object(cxref_woodstair) (2)
CreateObject(3406,-2164.0000000,2916.6001000,40.6000000,0.0000000,0.0000000,338.0000000); //object(cxref_woodjetty) (1)
CreateObject(3361,-2172.5996100,2920.5996100,40.0000000,0.0000000,7.9980000,151.9900000); //object(cxref_woodstair) (2)
CreateObject(3361,-2157.8994100,2914.0996100,45.3000000,0.0000000,7.4930000,157.9890000); //object(cxref_woodstair) (2)
CreateObject(3361,-2128.8000500,2907.1001000,61.0000000,0.0000000,7.4930000,169.9860000); //object(cxref_woodstair) (2)
CreateObject(3406,-2134.6001000,2908.3000500,56.3000000,0.0000000,0.0000000,348.5000000); //object(cxref_woodjetty) (2)
CreateObject(3361,-2143.7998000,2910.2998000,55.7000000,0.0000000,7.4930000,167.9860000); //object(cxref_woodstair) (2)
CreateObject(3406,-2119.6999500,2905.3999000,61.6000000,0.0000000,0.0000000,348.4970000); //object(cxref_woodjetty) (3)
CreateObject(1231,-2209.8000500,2953.3000500,5.7000000,0.0000000,0.0000000,40.0000000); //object(streetlamp2) (1)
CreateObject(1231,-2228.5996100,2969.2998000,3.0000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (2)
CreateObject(16502,-2224.7998000,2964.7998000,-1.0000000,0.0000000,0.0000000,310.9950000); //object(cn2_jetty1) (2)
CreateObject(1231,-2207.1001000,2937.8000500,15.6000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (3)
CreateObject(1231,-2156.8000500,2916.3999000,44.1000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (4)
CreateObject(1231,-2185.2998000,2933.8994100,26.8000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (5)
CreateObject(1231,-2174.3994100,2915.7998000,41.6000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (6)
CreateObject(1231,-2031.5000000,2959.3000500,59.2000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (7)
CreateObject(1231,-2144.1992200,2905.2998000,56.9000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (8)
CreateObject(1231,-2126.1992200,2910.6992200,57.8000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (9)
CreateObject(1231,-2071.0996100,2936.1992200,66.0000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (10)
CreateObject(1231,-2083.5000000,2904.1992200,74.4000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (11)
CreateObject(1231,-2014.5000000,2963.1999500,52.0000000,0.0000000,0.0000000,149.9960000); //object(streetlamp2) (12)
CreateObject(1231,-2012.8994100,2937.2998000,55.3000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (13)
CreateObject(1231,-2037.3000500,2924.5000000,63.5000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (14)
CreateObject(1231,-2110.3000500,2877.6001000,75.1000000,0.0000000,0.0000000,39.9960000); //object(streetlamp2) (15)
CreateObject(1703,-2095.8999000,2897.3000500,72.2000000,0.0000000,0.0000000,325.2500000); //object(kb_couch02) (1)
CreateObject(1703,-2093.3000500,2893.3000500,72.1000000,0.0000000,0.0000000,238.7500000); //object(kb_couch02) (2)
CreateObject(18267,-2098.2998000,2891.7998000,72.1000000,0.0000000,357.9950000,147.9970000); //object(logcabinn) (1)
CreateObject(11631,-2103.6999500,2890.6999500,73.6000000,0.0000000,0.0000000,56.5000000); //object(ranch_desk) (1)
CreateObject(1714,-2103.1999500,2889.8000500,72.3000000,0.0000000,0.0000000,128.7500000); //object(kb_swivelchair1) (1)
CreateObject(2297,-2101.3999000,2895.3999000,72.2000000,0.0000000,0.0000000,13.0000000); //object(tv_unit_2) (1)
CreateObject(1827,-2097.0000000,2894.5000000,72.2000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_tables) (1)
CreateObject(1798,-2097.8999000,2884.6001000,72.1000000,0.0000000,0.0000000,148.7500000); //object(swank_bed_1) (1)
CreateObject(1798,-2104.3000500,2888.6001000,72.3000000,0.0000000,0.0000000,148.7490000); //object(swank_bed_1) (2)
CreateObject(2346,-2101.0000000,2883.3999000,72.1000000,0.0000000,358.0000000,148.0000000); //object(cj_hifi_table) (1)
CreateObject(2346,-2104.1001000,2885.3000500,72.2000000,0.0000000,358.0000000,148.0000000); //object(cj_hifi_table) (3)
CreateObject(2238,-2104.6001000,2885.5000000,73.1000000,0.0000000,0.0000000,0.0000000); //object(cj_lava_lamp) (1)
CreateObject(2238,-2101.3994100,2883.5996100,73.0000000,0.0000000,0.0000000,0.0000000); //object(cj_lava_lamp) (2)
CreateObject(1742,-2103.1001000,2884.0000000,72.2000000,0.0000000,358.0000000,150.0000000); //object(med_bookshelf) (1)
CreateObject(1828,-2099.0000000,2889.1999500,72.2000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (2)
CreateObject(2964,-2106.8000500,2882.6001000,71.8000000,0.0000000,0.0000000,330.0000000); //object(k_pooltablesm) (1)
CreateObject(3785,-2103.1001000,2883.5000000,74.1000000,0.0000000,0.0000000,234.5000000); //object(bulkheadlight) (1)
CreateObject(2108,-2098.8000500,2898.8000500,72.3000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (1)
CreateObject(2108,-2091.5000000,2895.1001000,72.0000000,0.0000000,0.0000000,0.0000000); //object(cj_mlight13) (2)
CreateObject(1731,-2104.6001000,2890.5000000,74.0000000,0.0000000,0.0000000,128.0000000); //object(cj_mlight3) (1)
CreateObject(1280,-2100.6001000,2898.6001000,72.8000000,0.0000000,0.0000000,330.0000000); //object(parkbench1) (1)
CreateObject(669,-2062.5000000,2941.0000000,62.3000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4) (1)
CreateObject(618,-2136.8000500,2881.1999500,71.2000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (1)
CreateObject(615,-2089.3000500,2904.8999000,69.6000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (1)
CreateObject(6295,-2030.8994100,2951.0996100,79.2000000,0.0000000,0.0000000,307.9910000); //object(sanpedlithus_law2) (1)
CreateObject(615,-2019.8994100,2961.0000000,52.4000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (2)
CreateObject(615,-2053.1992200,2947.0996100,60.2000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (3)
CreateObject(615,-2089.2998000,2904.8994100,69.6000000,0.0000000,0.0000000,0.0000000); //object(veg_tree3) (4)
CreateObject(618,-2136.7998000,2881.1992200,71.2000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (2)
CreateObject(618,-2114.0000000,2913.1001000,60.9000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (3)
CreateObject(618,-2089.5000000,2938.8994100,62.1000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (4)
CreateObject(1337,-1994.3000500,2899.3999000,56.8000000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
This is my first map, so every critic will be accepted, and you all are free to use it on your server if you want to.


Re : Cliff house - Zimo$ - 10.04.2013

Amasing, you First Map ?!

It's so beautiful Man !


Re: Re : Cliff house - berz - 10.04.2013

Quote:
Originally Posted by Zimo$
Посмотреть сообщение
Amasing, you First Map ?!

It's so beautiful Man !
Yeah, it's my first map
Thank you!


Re: Cliff house - Ash. - 10.04.2013

The map is very nice, well presented and clean too.

One thing I'm worried about... those that live in that house... well what are they supposed to do with the Huntley?!


Re: Cliff house - berz - 10.04.2013

Quote:
Originally Posted by Ash.
Посмотреть сообщение
The map is very nice, well presented and clean too.

One thing I'm worried about... those that live in that house... well what are they supposed to do with the Huntley?!
Thank you! Well i've just put it there for presentation it really doesn't have any purpose :P


Re: Cliff house - Ash. - 10.04.2013

Quote:
Originally Posted by berz
Посмотреть сообщение
Thank you! Well i've just put it there for presentation it really doesn't have any purpose :P
Haha I thought so, nice job - especially for your first map!


Re : Cliff house - Zimo$ - 10.04.2013

No problem, and you, What do you think map man ?


Re: Re : Cliff house - BigEvil - 10.04.2013

It's very nice! Awesome!
Good Job!


Re: Re : Cliff house - berz - 10.04.2013

Quote:
Originally Posted by BigEvil
Посмотреть сообщение
It's very nice! Awesome!
Good Job!
Thank you!!


Re: Cliff house - GreenSt4lker - 10.04.2013

Dobra Mapa