[Map] A small replaced building near all saints
#1

Hello' Guys this is my third mapping and this idea to map' How ever i'm a beginner in mapping so i made this small may that maybe used in RP servers or freeroam servers etc..

Here are the screens







Here is the code, If you want to convert the map goto www.convertffs.com and convert to your following needs..


Код:
RemoveBuildingForPlayer(playerid, 5859, 1350.1484, -1353.3672, 12.4766, 0.25);
RemoveBuildingForPlayer(playerid, 5903, 1350.1484, -1353.3672, 12.4766, 0.25);
RemoveBuildingForPlayer(playerid, 5928, 1309.9141, -1330.1328, 25.1875, 0.25);
RemoveBuildingForPlayer(playerid, 5933, 1281.4375, -1337.9531, 12.3750, 0.25);
RemoveBuildingForPlayer(playerid, 5809, 1281.4375, -1337.9531, 12.3750, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1321.5234, -1374.4297, 12.5859, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1292.0000, -1374.2969, 12.3672, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1300.5859, -1374.2969, 12.3672, 0.25);
RemoveBuildingForPlayer(playerid, 5704, 1309.9141, -1330.1328, 25.1875, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1329.4766, -1374.4297, 12.5859, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1330.6016, -1340.9844, 6.1094, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1326.6953, -1316.0078, 8.7266, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1327.5938, -1333.6719, 6.1094, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1332.0000, -1309.4297, 8.7266, 0.25);
CreateDynamicObject(10381, 1311.80, -1337.64, 23.40,   0.00, 0.00, 0.00);
CreateDynamicObject(18981, 1283.46, -1303.31, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1308.45, -1303.31, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1320.16, -1303.30, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1282.74, -1328.29, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1282.70, -1353.29, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1283.27, -1372.39, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1320.18, -1328.30, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1320.15, -1353.28, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1320.17, -1372.47, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1302.61, -1328.43, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1300.34, -1352.75, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1300.88, -1372.42, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(3578, 1269.98, -1336.07, 11.82,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1269.98, -1339.32, 11.82,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1269.44, -1336.02, 11.72,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1269.44, -1339.41, 11.72,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1268.92, -1335.81, 11.62,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1268.92, -1340.11, 11.62,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1268.40, -1335.49, 11.56,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1268.40, -1340.39, 11.56,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1325.77, -1337.66, 12.00,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1326.07, -1337.53, 12.00,   0.00, 0.00, 90.00);
CreateDynamicObject(18649, 1299.88, -1336.98, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(18649, 1299.87, -1338.20, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(18648, 1299.88, -1331.73, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(18648, 1299.88, -1332.98, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(18648, 1299.89, -1342.27, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(18648, 1299.87, -1343.53, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1275.78, -1290.72, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1285.40, -1290.73, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1295.02, -1290.73, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1304.66, -1290.73, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1314.26, -1290.73, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1323.88, -1290.74, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1327.84, -1290.73, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1332.57, -1295.47, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(5859, 1350.15, -1353.37, 12.48,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.57, -1305.09, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.56, -1314.71, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.56, -1324.33, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.56, -1331.15, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.56, -1343.99, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.55, -1353.62, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.55, -1363.24, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.55, -1372.87, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.55, -1380.27, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1327.65, -1384.99, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1318.02, -1384.98, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1308.40, -1384.99, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1298.79, -1384.98, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(18981, 1283.40, -1372.56, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(19461, 1289.17, -1384.98, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1279.54, -1384.98, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1275.74, -1384.99, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(10575, 1296.90, -1363.06, 14.65,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1298.46, -1366.63, 14.41,   0.00, 0.00, 90.00);
CreateDynamicObject(19357, 1296.95, -1364.94, 14.45,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1296.95, -1361.74, 14.45,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1298.46, -1359.51, 14.41,   0.00, 0.00, 90.00);
CreateDynamicObject(19357, 1296.94, -1361.02, 14.41,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1298.64, -1361.36, 16.07,   0.00, 90.00, 90.00);
CreateDynamicObject(19357, 1298.62, -1364.78, 16.07,   0.00, 90.00, 90.00);
CreateDynamicObject(19357, 1296.95, -1365.11, 15.07,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1296.95, -1361.72, 15.07,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1296.95, -1361.03, 15.07,   0.00, 0.00, 0.00);
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#2

Small and easy,but decent.
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#3

It is small :\ ... You need to add MORE object... 6/10
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#4

Quote:
Originally Posted by SupermanV
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It is small :\ ... You need to add MORE object... 6/10
Its simple map '
Reply
#5

Quote:
Originally Posted by TerrorDrone
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Small and easy,but decent.
Thanks
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