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[Map] A small replaced building near all saints - Printable Version

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+---- Thread: [Map] A small replaced building near all saints (/showthread.php?tid=425187)



A small replaced building near all saints - Suraj - 25.03.2013

Hello' Guys this is my third mapping and this idea to map' How ever i'm a beginner in mapping so i made this small may that maybe used in RP servers or freeroam servers etc..

Here are the screens







Here is the code, If you want to convert the map goto www.convertffs.com and convert to your following needs..


Код:
RemoveBuildingForPlayer(playerid, 5859, 1350.1484, -1353.3672, 12.4766, 0.25);
RemoveBuildingForPlayer(playerid, 5903, 1350.1484, -1353.3672, 12.4766, 0.25);
RemoveBuildingForPlayer(playerid, 5928, 1309.9141, -1330.1328, 25.1875, 0.25);
RemoveBuildingForPlayer(playerid, 5933, 1281.4375, -1337.9531, 12.3750, 0.25);
RemoveBuildingForPlayer(playerid, 5809, 1281.4375, -1337.9531, 12.3750, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1321.5234, -1374.4297, 12.5859, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1292.0000, -1374.2969, 12.3672, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1300.5859, -1374.2969, 12.3672, 0.25);
RemoveBuildingForPlayer(playerid, 5704, 1309.9141, -1330.1328, 25.1875, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1329.4766, -1374.4297, 12.5859, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1330.6016, -1340.9844, 6.1094, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1326.6953, -1316.0078, 8.7266, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1327.5938, -1333.6719, 6.1094, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1332.0000, -1309.4297, 8.7266, 0.25);
CreateDynamicObject(10381, 1311.80, -1337.64, 23.40,   0.00, 0.00, 0.00);
CreateDynamicObject(18981, 1283.46, -1303.31, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1308.45, -1303.31, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1320.16, -1303.30, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1282.74, -1328.29, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1282.70, -1353.29, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1283.27, -1372.39, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1320.18, -1328.30, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1320.15, -1353.28, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1320.17, -1372.47, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1302.61, -1328.43, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1300.34, -1352.75, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, 1300.88, -1372.42, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(3578, 1269.98, -1336.07, 11.82,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1269.98, -1339.32, 11.82,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1269.44, -1336.02, 11.72,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1269.44, -1339.41, 11.72,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1268.92, -1335.81, 11.62,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1268.92, -1340.11, 11.62,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1268.40, -1335.49, 11.56,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1268.40, -1340.39, 11.56,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1325.77, -1337.66, 12.00,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 1326.07, -1337.53, 12.00,   0.00, 0.00, 90.00);
CreateDynamicObject(18649, 1299.88, -1336.98, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(18649, 1299.87, -1338.20, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(18648, 1299.88, -1331.73, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(18648, 1299.88, -1332.98, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(18648, 1299.89, -1342.27, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(18648, 1299.87, -1343.53, 12.64,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1275.78, -1290.72, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1285.40, -1290.73, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1295.02, -1290.73, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1304.66, -1290.73, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1314.26, -1290.73, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1323.88, -1290.74, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1327.84, -1290.73, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1332.57, -1295.47, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(5859, 1350.15, -1353.37, 12.48,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.57, -1305.09, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.56, -1314.71, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.56, -1324.33, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.56, -1331.15, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.56, -1343.99, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.55, -1353.62, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.55, -1363.24, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.55, -1372.87, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1332.55, -1380.27, 12.69,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 1327.65, -1384.99, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1318.02, -1384.98, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1308.40, -1384.99, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1298.79, -1384.98, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(18981, 1283.40, -1372.56, 12.18,   0.00, 90.00, 0.00);
CreateDynamicObject(19461, 1289.17, -1384.98, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1279.54, -1384.98, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 1275.74, -1384.99, 12.69,   0.00, 0.00, 90.00);
CreateDynamicObject(10575, 1296.90, -1363.06, 14.65,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1298.46, -1366.63, 14.41,   0.00, 0.00, 90.00);
CreateDynamicObject(19357, 1296.95, -1364.94, 14.45,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1296.95, -1361.74, 14.45,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1298.46, -1359.51, 14.41,   0.00, 0.00, 90.00);
CreateDynamicObject(19357, 1296.94, -1361.02, 14.41,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1298.64, -1361.36, 16.07,   0.00, 90.00, 90.00);
CreateDynamicObject(19357, 1298.62, -1364.78, 16.07,   0.00, 90.00, 90.00);
CreateDynamicObject(19357, 1296.95, -1365.11, 15.07,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1296.95, -1361.72, 15.07,   0.00, 0.00, 0.00);
CreateDynamicObject(19357, 1296.95, -1361.03, 15.07,   0.00, 0.00, 0.00);



Re: A small replaced building near all saints - TerrorDrone - 25.03.2013

Small and easy,but decent.


Re: A small replaced building near all saints - SupermanV - 25.03.2013

It is small :\ ... You need to add MORE object... 6/10


Re: A small replaced building near all saints - Suraj - 25.03.2013

Quote:
Originally Posted by SupermanV
Посмотреть сообщение
It is small :\ ... You need to add MORE object... 6/10
Its simple map '


Re: A small replaced building near all saints - Suraj - 04.04.2013

Quote:
Originally Posted by TerrorDrone
Посмотреть сообщение
Small and easy,but decent.
Thanks