25.03.2013, 03:23
How do I actualy make each salary for each job? Basicaly I want to define the salaries but I dont know how.
For the jobs I use for example
Here is what I did so far and it works. But I need to define the salaries :/
For the jobs I use for example
Код:
if(PlayerInfo[playerid][pJob] == 1) //If the jobs is Drug dealer if(PlayerInfo[playerid][pJob] == 1) //If the jobs is gun dealer
Код:
public PayDay(playerid)
{
for (new i; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
new nxtlevel = PlayerInfo[playerid][pLevel];
new payday = nxtlevel*0;
GivePlayerMoney(i,payday);
PlayerInfo[playerid][pExp]++;
GameTextForPlayer(i," ~p~ PayDay",6,5000);
if(PlayerInfo[playerid][pVIPlevel] == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
SendClientMessage(playerid, COLOR_GREEN, "Paycheck: 150$");
SendClientMessage(playerid, COLOR_GREEN, "Boost: +1 playing hour!");
SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
GivePlayerMoney(playerid, 150);
}
if(PlayerInfo[playerid][pVIPlevel] == 1)
{
SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
SendClientMessage(playerid, COLOR_GREEN, "Paycheck: 150$");
SendClientMessage(playerid, COLOR_GREEN, "Boost: +1 playing hour!");
SendClientMessage(playerid, COLOR_GREEN, "Bronze Donator: +100!");
SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
GivePlayerMoney(playerid, 250);
}
if(PlayerInfo[playerid][pVIPlevel] == 2)
{
SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
SendClientMessage(playerid, COLOR_GREEN, "Paycheck: 150$");
SendClientMessage(playerid, COLOR_GREEN, "Boost: +1 playing hour!");
SendClientMessage(playerid, COLOR_GREEN, "Gold Donator: +200!");
SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
GivePlayerMoney(playerid, 350);
}
PlayerPlayMusic(playerid);
}
}
}

