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Job salary - Printable Version

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+--- Thread: Job salary (/showthread.php?tid=425227)



Job salary - Squirrel - 25.03.2013

How do I actualy make each salary for each job? Basicaly I want to define the salaries but I dont know how.

For the jobs I use for example

Код:
if(PlayerInfo[playerid][pJob] == 1) //If the jobs is Drug dealer
if(PlayerInfo[playerid][pJob] == 1) //If the jobs is gun dealer
Here is what I did so far and it works. But I need to define the salaries :/
Код:
public PayDay(playerid)
{
    for (new i; i < MAX_PLAYERS; i++)
    {
        if (IsPlayerConnected(i))
        {
            new nxtlevel = PlayerInfo[playerid][pLevel];
            new payday = nxtlevel*0;
            GivePlayerMoney(i,payday);
            PlayerInfo[playerid][pExp]++;
            GameTextForPlayer(i,"  ~p~ PayDay",6,5000);
            if(PlayerInfo[playerid][pVIPlevel] == 0)
            {
	            SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            SendClientMessage(playerid, COLOR_GREEN, "Paycheck: 150$");
	            SendClientMessage(playerid, COLOR_GREEN, "Boost: +1 playing hour!");
	            SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            GivePlayerMoney(playerid, 150);
			}
			if(PlayerInfo[playerid][pVIPlevel] == 1)
			{
			    SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            SendClientMessage(playerid, COLOR_GREEN, "Paycheck: 150$");
	            SendClientMessage(playerid, COLOR_GREEN, "Boost: +1 playing hour!");
	            SendClientMessage(playerid, COLOR_GREEN, "Bronze Donator: +100!");
	            SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            GivePlayerMoney(playerid, 250);
			}
			if(PlayerInfo[playerid][pVIPlevel] == 2)
			{
			    SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            SendClientMessage(playerid, COLOR_GREEN, "Paycheck: 150$");
	            SendClientMessage(playerid, COLOR_GREEN, "Boost: +1 playing hour!");
	            SendClientMessage(playerid, COLOR_GREEN, "Gold Donator: +200!");
	            SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            GivePlayerMoney(playerid, 350);
			}
            PlayerPlayMusic(playerid);
        }
    }
}



Re: Job salary - Dubya - 25.03.2013

pawn Код:
new JobSalarys[] = {
    0, // Job ID 0's salary [default no job?]
    1000, // Job ID 1's salary [idk job]
    1000, // Job ID 2's salary [idk job]
    1000, // Job ID 3's salary [idk job]
    1000, // Job ID 4's salary [idk job]
    1000, // Job ID 5's salary [idk job]
    1000, // Job ID 6's salary [idk job]
    1000 // Job ID 7's salary [idk job]
}; // etc

// now add to your public Payday
// AFTER new payday = nxtlevel*0
payday += JobSalarys[PlayerInfo[playerid][pJob]];



Re: Job salary - Squirrel - 25.03.2013

Thanks


Re: Job salary - Squirrel - 25.03.2013

Oh wait, it doesnt work :/

Код:
public PayDay(playerid)
{
    for (new i; i < MAX_PLAYERS; i++)
    {
        if (IsPlayerConnected(i))
        {
            new nxtlevel = PlayerInfo[playerid][pLevel];
            new payday = nxtlevel*0;
            GivePlayerMoney(i,payday);
            PlayerInfo[playerid][pExp]++;
            GameTextForPlayer(i,"  ~p~ PayDay",6,5000);
            payday += JobSalarys[PlayerInfo[playerid][pJob]];
            if(PlayerInfo[playerid][pVIPlevel] == 0)
            {
	            SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            SendClientMessage(playerid, COLOR_GREEN, "Paycheck: 150$");
	            SendClientMessage(playerid, COLOR_GREEN, "Boost: +1 playing hour!");
	            SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            GivePlayerMoney(playerid, 150);
			}
			if(PlayerInfo[playerid][pVIPlevel] == 1)
			{
			    SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            SendClientMessage(playerid, COLOR_GREEN, "Paycheck: 150$");
	            SendClientMessage(playerid, COLOR_GREEN, "Boost: +1 playing hour!");
	            SendClientMessage(playerid, COLOR_GREEN, "Bronze Donator: +100!");
	            SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            GivePlayerMoney(playerid, 250);
			}
			if(PlayerInfo[playerid][pVIPlevel] == 2)
			{
			    SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            SendClientMessage(playerid, COLOR_GREEN, "Paycheck: 150$");
	            SendClientMessage(playerid, COLOR_GREEN, "Boost: +1 playing hour!");
	            SendClientMessage(playerid, COLOR_GREEN, "Gold Donator: +200!");
	            SendClientMessage(playerid, COLOR_YELLOW, "[Payday] [Payday]");
	            GivePlayerMoney(playerid, 350);
			}
            PlayerPlayMusic(playerid);
        }
    }
}