13.03.2013, 21:20
(
Последний раз редактировалось P3DRO; 14.03.2013 в 18:47.
)
I'm a rookie to Pawno, currently I'm scripting an AAD GM and I will be releasing some code that I will use in the AAD GM. For my debut as a scripter I decided to release a simple yet useful filterscript that shows your Armour and Health as a number in your Armour and Health bars.
Print - http://gyazo.com/cc308266b7674d19b79a0927b5dd6f76
In case you detect some bug or any mistake I did please let me know so I can improve. Thank you and I hope you enjoy
Print - http://gyazo.com/cc308266b7674d19b79a0927b5dd6f76
In case you detect some bug or any mistake I did please let me know so I can improve. Thank you and I hope you enjoy

Код:
#include <a_samp>
#define SLOTS 50 // Change it to your Server Slots
new txdstr[25];
new Float:Armour;
new Float:Health;
new Text:ArmourTXD[SLOTS];
new Text:HealthTXD[SLOTS];
public OnFilterScriptInit() {
for (new i=0; i <= SLOTS; i++) {
ArmourTXD[i] = TextDrawCreate(600.000000, 43.000000, "Armour: 100");
TextDrawAlignment(ArmourTXD[i], 3);
TextDrawBackgroundColor(ArmourTXD[i], 255);
TextDrawFont(ArmourTXD[i], 3);
TextDrawLetterSize(ArmourTXD[i], 0.359999, 1.300000);
TextDrawColor(ArmourTXD[i], -1);
TextDrawSetOutline(ArmourTXD[i], 1);
TextDrawSetProportional(ArmourTXD[i], 1);
HealthTXD[i] = TextDrawCreate(600.000000, 64.000000, "Health: 100");
TextDrawAlignment(HealthTXD[i], 3);
TextDrawBackgroundColor(HealthTXD[i], 255);
TextDrawFont(HealthTXD[i], 3);
TextDrawLetterSize(HealthTXD[i], 0.359999, 1.300000);
TextDrawColor(HealthTXD[i], -1);
TextDrawSetOutline(HealthTXD[i], 1);
TextDrawSetProportional(HealthTXD[i], 1); }
return 1; }
public OnFilterScriptExit() {
for (new i=0; i <= SLOTS; i++) {
TextDrawDestroy(ArmourTXD[i]);
TextDrawDestroy(HealthTXD[i]); }
return 1; }
public OnPlayerSpawn(playerid) {
TextDrawShowForPlayer(playerid, ArmourTXD[playerid]);
TextDrawShowForPlayer(playerid, HealthTXD[playerid]);
return 1; }
public OnPlayerUpdate(playerid) {
GetPlayerArmour(playerid, Armour);
if (Armour > 0) {
format(txdstr, 25, "%.0f", Armour);
TextDrawSetString(ArmourTXD[playerid], txdstr);
TextDrawShowForPlayer(playerid, ArmourTXD[playerid]); }
else TextDrawHideForPlayer(playerid, ArmourTXD[playerid]);
GetPlayerHealth(playerid, Health);
format(txdstr, 25, "%.0f", Health);
TextDrawSetString(HealthTXD[playerid], txdstr);
return 1; }
public OnPlayerDeath(playerid, killerid, reason) {
TextDrawSetString(HealthTXD[playerid], "0");
return 1; }


