27.02.2013, 05:42
(
Last edited by Glad2BeHere; 04/03/2013 at 06:34 PM.
)
LINK: #include <admin> Version 2.0[FINAL RELEASED]
This System Was Designed To Stop hackers
From:
Money/Weapons/Armour/Health....
What Can you expect in updated version:
SpeedHacks
Teleport Hacks
Updating any bugs found....
foreach > https://sampforum.blast.hk/showthread.php?tid=92679%29
Ysi > https://sampforum.blast.hk/showthread.php?tid=61548
Here is a list of linking variables.... to link to your server......
Here is an example script
1.7
Found a bug Please Make a reply below here and i will have a look at it......
This System Was Designed To Stop hackers
From:
Money/Weapons/Armour/Health....
What Can you expect in updated version:
SpeedHacks
Teleport Hacks
Updating any bugs found....
pawn Code:
#include < a_samp >
#include < YSI\y_hooks >
#include < foreach >
Ysi > https://sampforum.blast.hk/showthread.php?tid=61548
Here is a list of linking variables.... to link to your server......
pawn Code:
enum SInfo
{
SMoney,
Float: SArmour,
Float: SHealth,
SWeapon[13],
SAmmo[13],
SBan
}
new System[MAX_PLAYERS][SInfo];
pawn Code:
native Log(fileName[], input[]);
native FName(playerid);
native GivePlayerCash(playerid, money);
native ResetPlayerCash(playerid);
native GetPlayerCash(playerid);
native SetPlayerCash(playerid, money);
native GiveWeapon(playerid, weaponid, ammo);
native GiveHealth(playerid, Health);
native GiveArmour(playerid, Armour);
native SHIP(playerid);
native AddBan(playerid);
native CheckBan(ip[]);
native AddRangeBan(PIP[]);
pawn Code:
#include <a_samp>
#include <admin>
new Money[playerid];
public OnPlayerSpawn(playerid)
{
System[playerid][SMoney] = Money;
return 1;
}
/*
This System was designed to be used with variables....
Please Make Suggestions And Post Bugs So I Can Work On it
*/
pawn Code:
#define ReturnText 0 // change this if ur onplayertext return isnt 0 either change it to the values are 0 / 1