System AntiCheat V2.0 Last Version -
Glad2BeHere - 27.02.2013
LINK: #include <admin> Version 2.0[FINAL RELEASED]
This System Was Designed To Stop hackers
From:
Money/Weapons/Armour/Health....
What Can you expect in updated version:
SpeedHacks
Teleport Hacks
Updating any bugs found....
pawn Code:
#include < a_samp >
#include < YSI\y_hooks >
#include < foreach >
foreach >
https://sampforum.blast.hk/showthread.php?tid=92679%29
Ysi >
https://sampforum.blast.hk/showthread.php?tid=61548
Here is a list of linking variables.... to link to your server......
pawn Code:
enum SInfo
{
SMoney,
Float: SArmour,
Float: SHealth,
SWeapon[13],
SAmmo[13],
SBan
}
new System[MAX_PLAYERS][SInfo];
pawn Code:
native Log(fileName[], input[]);
native FName(playerid);
native GivePlayerCash(playerid, money);
native ResetPlayerCash(playerid);
native GetPlayerCash(playerid);
native SetPlayerCash(playerid, money);
native GiveWeapon(playerid, weaponid, ammo);
native GiveHealth(playerid, Health);
native GiveArmour(playerid, Armour);
native SHIP(playerid);
native AddBan(playerid);
native CheckBan(ip[]);
native AddRangeBan(PIP[]);
Here is an example script
pawn Code:
#include <a_samp>
#include <admin>
new Money[playerid];
public OnPlayerSpawn(playerid)
{
System[playerid][SMoney] = Money;
return 1;
}
/*
This System was designed to be used with variables....
Please Make Suggestions And Post Bugs So I Can Work On it
*/
1.7
pawn Code:
#define ReturnText 0 // change this if ur onplayertext return isnt 0 either change it to the values are 0 / 1
Found a bug Please Make a reply below here and i will have a look at it......
Re: System AntiCheat V1.1 -
Jewell - 27.02.2013
Nice work
Re: System AntiCheat V1.1 -
rangerxxll - 27.02.2013
I'm a bit of a new when it comes to using includes. So please forgive me.
How would I add this to my script, so if a player gets a weapon via a admin command (/giveweapon) then he wouldn't get banned?
And if a player uses a cheating program to use a weapon, what do I add into the script so he'll be banned?
Thanks.
Re: System AntiCheat V1.1 -
Glad2BeHere - 27.02.2013
@ranger Actual No i would not u see i developed natives.....
First if u watch the example all u need to do is link the variables in ur script to the data.......
Secondly if u read the natives.... u would see i replace every feature u have givegun....so if u have a feature eg
giveplayerweapon just replace with give player gun....
Re: System AntiCheat V1.1 -
Glad2BeHere - 27.02.2013
UPDATED TO 1.4 ...... Added to
pawn Code:
native GiveHealth(playerid, Health);
native GiveArmour(playerid, Armour);
And Cleaned up a few i personally found while testing with someone
Re: System AntiCheat V1.1 -
tyler12 - 27.02.2013
Hook the functions?
Re: System AntiCheat V1.1 -
Glad2BeHere - 27.02.2013
https://sampforum.blast.hk/showthread.php?tid=166016%29
Re: System AntiCheat V1.1 -
DaRk_RaiN - 28.02.2013
Nice job, repped.
Re: System AntiCheat V1.1 -
DarkB0y - 28.02.2013
nice job keep it up
Re: System AntiCheat V1.1 -
Fenky - 28.02.2013
Does it work for speed hacking,
Airbrk, teleport, repair car hacking, swim-flying?
Re: System AntiCheat V1.1 -
Glad2BeHere - 28.02.2013
nope..... i am working on other features..... and thank you for more ideas
Re: System AntiCheat V1.1 -
Glad2BeHere - 01.03.2013
V1.7
Anti advertising - Stop server ads...
How is this cheating

Cuz they cheating the system by making u lose players... And getting servers for there....
#cheatfromallaspects
1.7[Download]
please change the return value in respect of yours because.... The one is includes matters it WILL change the value of urs so please change the define.... especially if u don't want it as 0
Re: System AntiCheat V1.1 -
Glad2BeHere - 04.03.2013
2.0[FINAL VERSION]
Anti Flying Hacks[TESTED]...... Last Version final release the road ends here

.... Don't know what i would release next but it would be good thanks for all the support and people who showed the gratitude threw REP+....
Re : System AntiCheat V1.1 -
DaTa[X] - 04.03.2013
Good job +reped