22.12.2012, 18:38
[Plugin] Socket plugin (v0.2b released)
24.12.2012, 15:13
Hey, will there be a big load on server if TCP socket server would receive ~100 sent data from every player every second? For example there is 50 players and everyone sends a data every 10ms, so server would receive data 5000 times every second.
27.12.2012, 17:25
is it bug or something wrong? I start TCP socket server with nobody connected and I get strange IP adresses! From where did they come from if nobody is connected to my socket server? Shouldn't it be NO_IP_RETURN(0.0.0.0)? socket_remote_client_connected returns that client isn't connected, so I don't understand where are these IPs from.
here is the source code:
Quote:
[20:37:24] ip: 116.32.53.53 [20:37:24] ip: 184.248.24.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 [20:37:24] ip: 65.27.71.0 |
Код:
csp_socket_server = socket_create(TCP); if(is_socket_valid(csp_socket_server)) { socket_set_max_connections(csp_socket_server, MAX_CONNECTIONS); socket_listen(csp_socket_server, 5568); new ip[16]; for(new i; i < MAX_CONNECTIONS; i++) { get_remote_client_ip(csp_socket_server, i, ip); printf("ip: %s", ip); } return true; } else return false;
09.01.2013, 03:38
Bump, we still waiting for new version
12.01.2013, 09:09
links doesnt work..
12.01.2013, 09:42
I can provide link to .dll and source code
12.01.2013, 11:18
12.01.2013, 15:37
13.01.2013, 20:40
(
Last edited by DJloko; 16/01/2013 at 11:22 PM.
)
Nice work. I use
26.02.2013, 13:37
26.02.2013, 15:35
Yes, some sort of serialization would be nice.
26.02.2013, 16:13
its nice!!
09.03.2013, 14:19
Can someone pls reupload it
that would be great
that would be great
10.03.2013, 12:36
needs re-upload
10.03.2013, 12:41
Can someone please reupload this genius plugin?
I really need it urgent.....
I really need it urgent.....
10.03.2013, 12:42
10.03.2013, 12:44
This plugin was created almost one year ago, and still without SSL support
10.03.2013, 12:46
10.03.2013, 12:52
Jeroen do you have the .so file?
pls say yes X=)
pls say yes X=)
10.03.2013, 12:53
This is a mirror because the official download is down.
This may not be up to date and does not contain everything.
This contains the include, the dll and so.
https://sona-gaming.com/owncloud/pub...4cdd454a82264c
This is NOT official!
This may not be up to date and does not contain everything.
This contains the include, the dll and so.
https://sona-gaming.com/owncloud/pub...4cdd454a82264c
This is NOT official!
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