Socket plugin (v0.2b released) -
BlueG - 13.04.2012
Sockets v0.2b
Code:
01/08/14: (v0.2b)
- finished SSL related code
- general bugfix
- added socket_sendto()
- fixed socket_send_array()
- added ssl_get_peer_certificate()
24/06/12: (v0.1b)
- TCP server crash fixed (thanks to Wicko)
- general bugfixes
This plugin allows you to create multiple TCP or UDP sockets. Each socket receives data in a separate thread, which means that the server will not freeze. Once you destroy a socket, the thread will shutdown. If there is further interest I'm going to add support for SSL sockets.
The plugin has many uses, here are some ideas:
- IRC echo bot
- a new RCON tool including chat (based on a TCP server socket, kinda like GUIRCON)
- retrieve SA-MP server data through UDP
- communicate with a PHP script to log/receive data
PAWN Scripting (socket.inc)
pawn Code:
native Socket:socket_create(pType:TCP); // udp & tcp
native socket_bind(Socket:id, ip[]); // udp & tcp
native socket_connect(Socket:id, host[], port); // udp & tcp
native socket_listen(Socket:id, port); // udp & tcp
native socket_stop_listen(Socket:id); // udp & tcp
native socket_destroy(Socket:id); // udp & tcp
native socket_send(Socket:id, data[], len); // udp & tcp
native socket_sendto(Socket:id, const ip[], port, data[], len); // udp only
native socket_send_array(Socket:id, data[], size=sizeof(data)); // udp & tcp
native is_socket_valid(Socket:id); // udp & tcp
native socket_set_max_connections(Socket:id, max_remote_clients); // tcp only
native socket_close_remote_client(Socket:id, remote_clientid); // tcp only
native socket_sendto_remote_client(Socket:id, remote_clientid, data[]); // tcp only
native socket_remote_client_connected(Socket:id, remote_clientid); // tcp only
native get_remote_client_ip(Socket:id, remote_clientid, ip[]); // tcp only
// ssl stuff (requires OpenSSL)
native ssl_init(); // initialize the ssl library
native ssl_create_context(Socket:id, method);
native ssl_connect(Socket:id); // tcp (client only)
native ssl_load_cert_into_context(Socket:id, const certificate[], const private_key[]); // certificate & private_key might be the same .pem file
native ssl_shutdown(Socket:id) = socket_destroy;
native ssl_get_peer_certificate(Socket:id, method, subject[], issuer[], remote_clientid = 0xFFFF);
native ssl_set_accept_timeout(Socket:id, interval); // interval in miliseconds
native ssl_set_mode(Socket:id, mode); // see above SSL_modes (enum)
Callbacks
pawn Code:
// client & server (udp)
forward onUDPReceiveData(Socket:id, data[], data_len, remote_client_ip[], remote_client_port);
// client only (tcp)
forward onSocketAnswer(Socket:id, data[], data_len); // called when socket_connect() has been used and the server sends data
forward onSocketClose(Socket:id);
// server only (tcp)
forward onSocketReceiveData(Socket:id, remote_clientid, data[], data_len); // called when a remote client sends data
forward onSocketRemoteConnect(Socket:id, remote_client[], remote_clientid); // called when a remote client connects to our socket server
forward onSocketRemoteDisconnect(Socket:id, remote_clientid); // called when a remote client disconnects from our socket server
pawn Code:
// connect to an IRC server
new Socket:sock = socket_create(TCP);
if(is_socket_valid(sock)) {
socket_connect(sock, "foco.us.irc.tl", 6667);
socket_send(sock, "NICK TestBot\r\n"); // set the nickname
socket_send(sock, "USER TestBot - - :TestBot\r\n"); // set the username & realname
socket_send(sock, "MODE TestBot +B\r\n"); // tell the server it's a bot
socket_send(sock, "JOIN #test_channel\r\n"); // join a specific channel
}
// this callback will now receive all incoming data
public onSocketAnswer(Socket:id, data[])
{
}
Downloads (v0.2a has been skipped)
Note: v0.2b includes SSL related code
- Windows
- Linux
- Include
- Tools, Scripts
- Source:
Re: Socket plugin -
Shabi RoxX - 13.04.2012
wow nice work keep it up......
Re: Socket plugin -
Mauzen - 13.04.2012
Great, this was one of the missing samp features.
So lets wait for the first cluster servers
AW: Socket plugin -
C0dy09 - 13.04.2012
wow very nice!
Re: Socket plugin -
DRIFT_HUNTER - 13.04.2012
I waited so long for these...now i can integrate server chat to my forum
Can someone provide example for sending and listening socket from server and web (PHP)
Re: Socket plugin (TCP/UDP) v0.1a -
Kar - 13.04.2012
Lovely, finally a great working socket plugin!
Thank you BlueG & Great Job.
Re: Socket plugin (TCP/UDP) v0.1a -
AirKite - 13.04.2012
Good job!!!
Re: Socket plugin (TCP/UDP) v0.1a -
TheArcher - 13.04.2012
THANK YOU SO MUCH! This is an AMAZING release.
Edit: Is this faster as SampQuery by Wastie?
Re: Socket plugin (TCP/UDP) v0.1a -
QuaTTrO - 13.04.2012
This is amazing. Thank you, i looking for something like this
Re: Socket plugin (TCP/UDP) v0.1a -
zSuYaNw - 13.04.2012
Amazing, nice work!
Re: Socket plugin (TCP/UDP) v0.1a -
MicroD - 13.04.2012
I've made this with old plugin, this is much better i will continue with this plugin
Re: Socket plugin (TCP/UDP) v0.1a -
Amit_B - 13.04.2012
Finally. Gonna use it, thanks!
Re: Socket plugin (TCP/UDP) v0.1a -
Ricop522 - 13.04.2012
Great job
AW: Socket plugin (TCP/UDP) v0.1a -
Nanory - 13.04.2012
MY DREAMS COME TRUE, finally an Socket Plugin for Windows AND LINUX!
Thank you very much, BlueG, and well done!
Re: AW: Socket plugin (TCP/UDP) v0.1a -
TheArcher - 13.04.2012
Quote:
Originally Posted by Nanory
finally an Socket Plugin for Windows AND LINUX!
|
In 2010 StrickenKid made a socket plugin but it hasn't many functions + this uses TCP & UDP + that plugin was out-dated and unstable (beta version)
Respuesta: Socket plugin (TCP/UDP) v0.1a -
Jovanny - 13.04.2012
Amazing BlueG, rep++
Re: Socket plugin (TCP/UDP) v0.1a -
steki. - 13.04.2012
Oh, I heard 'bout that. Truly amazing job indeed.
Guess who's doing a custom Admin Panel in Java for their gamemode? aha
Re: Socket plugin (TCP/UDP) v0.1a -
Lorenc_ - 14.04.2012
I fucking love you, thanks man.
Re: Socket plugin (TCP/UDP) v0.1a -
Crimson - 15.04.2012
Wonderful, Thank you very much.
AW: Socket plugin (TCP/UDP) v0.1a -
AlexLS95 - 15.04.2012
Great Plugin! But I've got a problem. With Windows 7 x64 it works really well but on our Linux Ubuntu (v10.04.4) Server everytime I start the server I got this error:
"socket_listen(): Socket has failed to bind on port 776."
pawn Code:
#define SOCKET_PORT 776
new Socket:socketconnection;
//OnGamemodeInit()
socketconnection = socket_create(UDP);
socket_listen(socketconnection, SOCKET_PORT);
Sorry but I nerver worked with sockets so I don't know how to use them. Can someone help me?