22.02.2013, 09:34
Alright, so you've probably been asked this a lot, but I'm not sure how to do it.. I'm using the Vortex Roleplay 2.0 script and been scripting a custom delivery job... the only problem is, I can't figure out how to make a 'small' checkpoint like the ones you get in Singleplayer...
SetPlayerCheckpoint(playerid, XXX, XXX, XXX, 1.0);
SetPlayerCheckpoint(playerid, XXX, XXX, XXX, 20.0);
These both being large vehicle like checkpoints...
The reason I ask, is because I've tried doing the above, however rather than changing the actual size of the checkpoint, it simply changes the proximity detection.
I know it's probably something really simple but if you could help me out, that'd be fantastic
SetPlayerCheckpoint(playerid, XXX, XXX, XXX, 1.0);
SetPlayerCheckpoint(playerid, XXX, XXX, XXX, 20.0);
These both being large vehicle like checkpoints...
The reason I ask, is because I've tried doing the above, however rather than changing the actual size of the checkpoint, it simply changes the proximity detection.
I know it's probably something really simple but if you could help me out, that'd be fantastic