Smaller Checkpoints... - Printable Version
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+--- Thread: Smaller Checkpoints... (
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Smaller Checkpoints... -
Ryan_Undering - 22.02.2013
Alright, so you've probably been asked this a lot, but I'm not sure how to do it.. I'm using the Vortex Roleplay 2.0 script and been scripting a custom delivery job... the only problem is, I can't figure out how to make a 'small' checkpoint like the ones you get in Singleplayer...
SetPlayerCheckpoint(playerid, XXX, XXX, XXX, 1.0);
SetPlayerCheckpoint(playerid, XXX, XXX, XXX, 20.0);
These both being large vehicle like checkpoints...
The reason I ask, is because I've tried doing the above, however rather than changing the actual size of the checkpoint, it simply changes the proximity detection.
I know it's probably something really simple but if you could help me out, that'd be fantastic
Re : Smaller Checkpoints... -
DaRk_RaiN - 22.02.2013
Quote:
Originally Posted by Ryan_Undering
However rather than changing the actual size of the checkpoint, it simply changes the proximity detection.
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You'd have to use a checkpoint streamer.
I'd recommend
this.
Код:
CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
Re: Smaller Checkpoints... -
Maraudeur - 22.02.2013
Use the streamer plugin instead, alot better.
Parameters
pawn Код:
(playerid, Float:x, Float:y, Float:z, Float:size)
EDIT: wow, i'm really slow at posting :P
Re: Smaller Checkpoints... -
Ryan_Undering - 22.02.2013
Quote:
Originally Posted by DaRk_RaiN
You'd have to use a checkpoint streamer.
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Quote:
Originally Posted by Maraudeur
Use the streamer plugin instead, alot better.
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Ohey, that's a lot easier. Thanks guys!!