Posts: 1,861
	Threads: 103
	Joined: Sep 2011
	
Reputation: 
0
	 
	
	
		I think there is a problem with the dialog Ids..
Check all the scripts you're using, and make sure under OnDialogResponse at the end, it has return 0; and not return 1;
If that's done and the problem persists, you can change the dialog ids in the elevator script to something you haven't used yet.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,072
	Threads: 168
	Joined: Aug 2012
	
Reputation: 
0
	 
	
	
		I didnt understand what you mean, could you please comment the lines with what to do?
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,861
	Threads: 103
	Joined: Sep 2011
	
Reputation: 
0
	 
	
	
		#define DIALOG_ID           (874)
Change 874 to an ID that is not used anywhere
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,861
	Threads: 103
	Joined: Sep 2011
	
Reputation: 
0
	 
	
	
		Yeah, if you don't use that already..
Try changing numbers until it works, it would save you alot of work/time though if you first check all the ids used already in your script(s).
Or use a very high number that you haven't used yet for sure.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,072
	Threads: 168
	Joined: Aug 2012
	
Reputation: 
0
	 
	
	
		So even if i havent used 875 in this fs it will still not work if i have used it in my GM?
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,861
	Threads: 103
	Joined: Sep 2011
	
Reputation: 
0
	 
	
	
		No, since these ID's go globally, so they will mix up if used in multiple scripts.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,072
	Threads: 168
	Joined: Aug 2012
	
Reputation: 
0
	 
	
	
		I get undefined symbol error on the playsoundforplayer. Could you help me fixed it? i tried to add new playsoundforplayer but still the same error