03.12.2012, 18:13
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Last edited by gtakillerIV; 04/12/2012 at 08:48 AM.
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Hey guys! Today I'm going to tell you how to make a /renameaccount command using ZCMD and SScanf2.
Credits:
SScanf 2 (******)
ZCMD (Zeex)
Note: You have to have a user system for this to work with you.
How can I make one?
There are quite a few tutorials, I'll give you two that I recommend.
1.Newbienoob's Tutorial.
2.Kush's Tutorial.
What is ZCMD?
Zcmd is a fast and simple command processor made by Zeex.
Example of a command in ZCMD:
Now take a look at the SScanf Specifiers (Thanks to ******), they will come in handy when you start making advanced commands.
Now let's start!
First of all we have to include our downloaded includes which are Zcmd and SScanf 2. At the top of your script but below your defines, add this:
Add those anywhere in your script:
Hit compile if you get no errors, then continue with me, else post a comment here saying the errors you get.
Now for the command, the command will look like this:
I'll explain each line for you now.
Here we are creating a new string with the name of "oldname" with the size of 24(Maximum SA-MP Name size, if you use MAX_PLAYER_NAME it's the same as typing in 24) and creating another string called "newname" with the size of 24.
Now here we are creating parameters for our command, for example: If I go ingame and type in /renameaccount it will give me an error saying "Correct Usage: /renameaccount [OldName][New name]" and if I type in /renameaccount gtakillerIV it will give me a message with the correct usage
The s[24] means string with the size of 24 now if you look abit more to the right I typed in "oldname" what that means is that when I enter something in the first parameter it will get assigned to my string "oldname" which is the Account's old name, same thing for the string "newname".
If I for example type in /renameaccount gtakillerIV, gtakillerIV will get assigned to our string "oldname", and if I type in /renameaccount gtakillerIV Gta, gtakillerIV will get assigned to our string "oldname" and Gta will get assigned to our string "newname" which is the new name for the account we want to rename.
Here we are creating a new string called "filestring" with the size of 128, you will know how are going to use it in this Tutorial.
Here we are formating our string "filestring2" which we have just created, what I mean by formating is like we are assigning/putting in our string "filestring2" what we want, for example if I typed in "/Users/%s.ini" this is the directory which our user accounts are located, %s means a string. Now here is a small example: If I type in /renameaccount gtakillerIV Gta, our string "filestring2" will get formated like this: /Users/gtakillerIV.ini. Why gtakillerIV? Well if you look at our format you will see that I added at the end oldname what that means is that our string(%s) will get replaced with our string oldname which we have just typed in (/renameaccount gtakillerIV Gta).
Here we are checking to see if our formated string "filestring2" doesn't exist (!), why do we want to do that? Well you can't rename a file that is not there. Example: /renameaccount gtakillerIV Gta, gtakillerIV will get assigned to our string "oldname" from there we format our filestring2 string so it looks like this: /Users/gtakillerIV.ini, so we are checking if there is an account with the name of gtakillerIV, if that is true then we will return an error. This was just an example.
Here we are creating a new string called "filestring" with the size of 128.
Here we are formating our string "filestring" which we have just created, again why I mean by formating is putting what we want in our string "filestring". For example: If I type in /renameaccount gtakillerIV Gta, our filestring2 will get formated like this: /Users/gtakillerIV.ini , but our filestring will get formated like this: /Users/Gta.ini. If you noticed at the end I added newname instead of oldname what that does is that our %s(string) that we added "/Users/%s.ini" will get replaced with our newname parameter that we have created with SScanf2.
Here we are checking to see if our filestring that we just formated does exist, why do I want to check if it exists? Because we don't want two user accounts with the same name. For example: If I type in /renameaccount gtakillerIV Gta, gtakillerIV will get assigned to our string "oldname", and Gta will get inserted to our string "newname". Then our filestring2 will get formated like this: /Users/gtakillerIV.ini and our filestring will get formated like this: /Users/Gta.ini. Then we check to see if our filestring exists (Users/Gta.ini), if it does return an error which is: The new name you've chosen is already taken.
Here we are using the function frename which just renames our file. We have formated our filestring2 and our filestring, so we are renaming our filestring2 with our filestring. Example: If I type in /renameaccount gtakillerIV Gta, our filestring2 will get formated like this: /Users/gtakillerIV.ini and our filestring will get formated like this: /Users/Gta.ini. Now gtakillerIV will get renamed to Gta.
Here we are creating a new string with the name of "string" and with the size of 128.
Here we are formating our string "string". Example: If I type in /renameaccount gtakillerIV Gta, our string will get formated like this: You have sucessfully renamed gtakillerIV's account to Gta.
Here we are sending our formated string to the playerid(us) using the function SendClientMessage.
How does this function work?
Thanks to ****** for telling me how:
Here we are returning 1 for our command to work, if we return 0 we will get an error saying: "SERVER: Unkown Command".
This is pretty much it, I hope you have learned something new. Please learn and don't copy-paste.
Found any typo/mistake? Please tell me here.
Thanks.
Credits:
SScanf 2 (******)
ZCMD (Zeex)
Note: You have to have a user system for this to work with you.
How can I make one?
There are quite a few tutorials, I'll give you two that I recommend.
1.Newbienoob's Tutorial.
2.Kush's Tutorial.
What is ZCMD?
Zcmd is a fast and simple command processor made by Zeex.
Example of a command in ZCMD:
pawn Code:
CMD:test(playerid, params[]) // Zcmd command format.
{
SendClientMessage(playerid, -1, "Hey!"); //Sending a message to ourself saying "Hey!".
}
Code:
Specifier(s) Name Example values i, d Integer 1, 42, -10 c Character a, o, * l Logical true, false b Binary 01001, 0b1100 h, x Hex 1A, 0x23 o Octal 045 12 n Number 42, 0b010, 0xAC, 045 f Float 0.7, -99.5 g IEEE Float 0.7, -99.5, INFINITY, -INFINITY, NAN, NAN_E u User name/id (bots and players) ******, 0 q Bot name/id ShopBot, 27 r Player name/id ******, 42
First of all we have to include our downloaded includes which are Zcmd and SScanf 2. At the top of your script but below your defines, add this:
pawn Code:
#include <zcmd>
#include <sscanf2>
pawn Code:
stock frename(oldname[],newname[]) {
if (!fexist(oldname)) return false;
fremove(newname);
if (!fcopy(oldname,newname)) return false;
fremove(oldname);
return true;
}
pawn Code:
stock fcopy(oldname[],newname[]) {
new File:ohnd,File:nhnd;
if (!fexist(oldname)) return false;
ohnd=fopen(oldname,io_read);
nhnd=fopen(newname,io_write);
new buf2[1];
new i;
for (i=flength(ohnd);i>0;i--) {
fputchar(nhnd, fgetchar(ohnd, buf2[0],false),false);
}
fclose(ohnd);
fclose(nhnd);
return true;
}
Hit compile if you get no errors, then continue with me, else post a comment here saying the errors you get.
Now for the command, the command will look like this:
pawn Code:
CMD:renameaccount(playerid, params[])
{
new oldname[24], newname[24];
if(sscanf(params,"s[24]s[24]", oldname, newname)) return SendClientMessage(playerid, -1 , "Correct Usage: /renameaccount [OldName][New name]");
new filestring2[128];
format(filestring2, sizeof(filestring2), "/Users/%s.ini", oldname);
if(!fexist(filestring2)) return SendClientMessage(playerid, -1 , "That account name doesn't exist!");
new filestring[128];
format(filestring, sizeof(filestring), "/Users/%s.ini", newname);
if(fexist(filestring)) return SendClientMessage(playerid, -1, "The new name you've chosen is already taken");
frename(filestring2, filestring);
new string[128];
format(string, sizeof(string), "You have successfully renamed %s's account to %s" ,oldname, newname);
SendClientMessage(playerid, -1, string);
return 1;
}
pawn Code:
new oldname[24], newname[24];
pawn Code:
if(sscanf(params,"s[24]s[24]", oldname, newname)) return SendClientMessage(playerid, -1, "Correct Usage: /renameaccount [OldName][New name]");
The s[24] means string with the size of 24 now if you look abit more to the right I typed in "oldname" what that means is that when I enter something in the first parameter it will get assigned to my string "oldname" which is the Account's old name, same thing for the string "newname".
If I for example type in /renameaccount gtakillerIV, gtakillerIV will get assigned to our string "oldname", and if I type in /renameaccount gtakillerIV Gta, gtakillerIV will get assigned to our string "oldname" and Gta will get assigned to our string "newname" which is the new name for the account we want to rename.
pawn Code:
new filestring2[128];
pawn Code:
format(filestring2, sizeof(filestring2), "/Users/%s.ini", oldname);
pawn Code:
if(!fexist(filestring2)) return SendClientMessage(playerid, -1, "That account name doesn't exist!");
pawn Code:
new filestring[128];
pawn Code:
format(filestring, sizeof(filestring), "/Users/%s.ini", newname);
pawn Code:
if(fexist(filestring)) return SendClientMessage(playerid, -1, "The new name you've chosen is already taken");
pawn Code:
frename(filestring2, filestring);
pawn Code:
new string[128];
pawn Code:
format(string, sizeof(string), "You have successfully renamed %s's account to %s" ,oldname, newname);
pawn Code:
SendClientMessage(playerid, -1, string);
How does this function work?
Thanks to ****** for telling me how:
Quote:
What level do you want? The "playerid" parameter is used to look up the IP and port (i.e. the socket) of a player, then the colour and text information is packed in to a packet and that is sent via TCP* to the specified socket (i.e. the player). Once there, the client checks the incoming message type and calls the relevant decoding code to extract the the colour and message and uses DirectX text operations to draw to the screen. There is also code to store the current message buffer and manipulate that to add things on to the end. * Actually, it's sent via a custom UDP protocol, but it is similar to TCP in that is ensures delivery. |
pawn Code:
return 1;
This is pretty much it, I hope you have learned something new. Please learn and don't copy-paste.
Found any typo/mistake? Please tell me here.
Thanks.