20.06.2012, 20:03
(
Last edited by newbienoob; 22/08/2013 at 02:35 AM.
)
Intro
This is my first tutorial on this forums. I've seen many people having a problem with the other YINI tutorials. So in this tutorial, I will teach you how to make your own login/register system for your server using YINI and Whirlpool without having any problem.
Requirements
Before you start, make sure you have all this required plugin/include
YSI - By Y_Less
Whirpool -By Y_Less
Lets Get Started
1)Includes
2)Defines
3)Whirlpool
4)Enum
Enum. What they actually are? <-- Click
5)Stock
6)Function
7)Loading User's Account
8.)OnPlayerConnect
9)OnDialogResponse
10)OnPlayerDisconnect
11)OnPlayerDeath
12)server.cfg
Inside of your server.cfg, add this line
Congratulations you have successfully created your own login/register system with YINI.
Previews
http://imgffs.com/i/rFexV.png
http://imgffs.com/i/tXUq.png
http://imgffs.com/i/cxNhE.png
http://imgffs.com/i/YXn30.png
http://imgffs.com/i/Exck9.png
http://imgffs.com/i/lDXAm.png
Credits
newbienoob - For making this tutorial
Y_Less - YINI and Whirlpool
iPLEOMAX - For his Enumerators tutorial
NOTE1: There might be some typo in this tutorial. I was too tired. It's 4am right now -_-
NOTE2: If there's any problem/mistake in this tutorial, please let me know.
NOTE3: You can ask here if you have any question/problem.
NOTE4: Make sure you reset all variables under OnPlayer(Dis)Connect so player's stats won't mix up.
This is my first tutorial on this forums. I've seen many people having a problem with the other YINI tutorials. So in this tutorial, I will teach you how to make your own login/register system for your server using YINI and Whirlpool without having any problem.
Requirements
Before you start, make sure you have all this required plugin/include
YSI - By Y_Less
Whirpool -By Y_Less
Lets Get Started
1)Includes
pawn Code:
#include <a_samp>
#include <YSI\y_ini> //If you have installed YSI, then you shouldn't have any problem
pawn Code:
#define dregister 2011 //Defining register dialog so it won't mixed up with the other dialogs
#define dlogin 2012 //Defining login dialog so it won't mixed up with the other dialogs
#define UserPath "Users/%s.ini" /*Will define user's account path. In this case, we will save it in Scriptfiles/Users. So create a file inside of your Scriptfiles folder called Users
pawn Code:
native WP_Hash(buffer[],len,const str[]); // Whirlpool native, add it at the top of your script under includes
Enum. What they actually are? <-- Click
pawn Code:
//We will create an enum to store player's data.
enum PlayerInfo
{
Pass[129], //User's password
Adminlevel, //User's admin level
VIPlevel, //User's vip level
Money, //User's money
Scores, //User's scores
Kills, //User's kills
Deaths //User's deaths
}
new pInfo[MAX_PLAYERS][PlayerInfo]; /*This will create a new variable so we can later use it to saving/loading user's info.*/
pawn Code:
stock Path(playerid) //Will create a new stock so we can easily use it later to load/save user's data in user's path
{
new str[128],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(str,sizeof(str),UserPath,name);
return str;
}
pawn Code:
forward loadaccount_user(playerid, name[], value[]); //forwarding a new function to load user's data
pawn Code:
//Now we will use our own function that we have created above
public loadaccount_user(playerid, name[], value[])
{
INI_String("Password", pInfo[playerid][Pass],129); /*we will use INI_String to load user's password.
("Password",.. will load user's password inside of user's path. 'pInfo[playerid][Pass]',...We have defined our user's variable above called, pInfo. Now it's time to use it here to load user's password. '129',... 129 is a length of a hashed user's password. Whirlpool will hash 128 characters + NULL*/
INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);/*We will use INI_Int to load user's admin level. INI_Int stands for INI_Integer. This load an admin level. */
INI_Int("VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_Int("Money",pInfo[playerid][Money]); //As explained above
INI_Int("Scores",pInfo[playerid][Scores]);//As explained above
INI_Int("Kills",pInfo[playerid][Kills]);//As explained above
INI_Int("Deaths",pInfo[playerid][Deaths]);//As explained above
return 1;
}
pawn Code:
/*OnPlayerConnect will be called when players is connected to your server. So now we will need to show a register or login dialog*/
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME]; //Making a new variable called 'name'. name[MAX_PLAYER_NAME] is created so we can use it to get player's name.
GetPlayerName(playerid,name,sizeof(name)); //Get player's name
if(fexist(Path(playerid))) /* Check if the connected user is registered or not. fexist stands for file exist. So if file exist in the files(Path(playerid)),*/
{// then
INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid); //Will load user's data using INI_Parsefile.
ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account","Login","Quit");/*A dialog with input style will appear so you can insert your password to login.*/
}
else //If the connected user is not registered,
{//then we will 'force' him to register :)
ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.","Register","Quit");
return 1;
}
return 1;
}
pawn Code:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == dregister) //If dialog id is a register dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
if(!strlen(inputtext)) //If they didn't enter any password
{// then we will tell to them to enter the password to register
ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
return 1;
}
//If they have entered a correct password for his/her account...
new hashpass[129]; //Now we will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to hash their inputted text
new INI:file = INI_Open(Path(playerid)); // we will open a new file for them to save their account inside of Scriptfiles/Users folder
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteString(file,"Password",hashpass);//This will write a hashed password into user's account
INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
INI_WriteInt(file,"VIPLevel",0);//As explained above
INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
INI_WriteInt(file,"Scores",0);//Write an integer inside of user's account called "Scores". We will set their score to 0 after he registered
INI_WriteInt(file,"Kills",0);//As explained above
INI_WriteInt(file,"Deaths",0);//As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
return 1;
}
}
if(dialogid == dlogin) //If dialog id is a login dialog
{//then
if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
if(response) //if they clicked the first button "Register"
{//then
new hashpass[129]; //Will create a new variable to hash his/her password
WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
if(!strcmp(hashpass, pInfo[playerid][Pass], false)) //If they have insert their correct password
{//then
INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);//We will load his account's data from user's path
SetPlayerScore(playerid,pInfo[playerid][Scores]);//We will get their score inside of his user's account and we will set it here
GivePlayerMoney(playerid,pInfo[playerid][Money]);//As explained above
SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");//Tell them that they've successfully logged in
}
else //If they've entered an incorrect password
{//then
ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit");//We will tell to them that they've entered an incorrect password
return 1;
}
}
}
return 1;
}
pawn Code:
public OnPlayerDisconnect(playerid, reason)
{
//Same as OnDialogResponse, we will save their stats inside of their user's account
new INI:file = INI_Open(Path(playerid)); //will open their file
INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his money inside of his account
INI_WriteInt(file,"Scores",GetPlayerScore(playerid));//We will save his score inside of his account
INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);//As explained above
INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);//As explained above
INI_Close(file);//Now after we've done saving their data, we now need to close the file
return 1;
}
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
pInfo[killerid][Kills]++;//Will give 1 kill to killer and it will be saved inside of his/her account
pInfo[playerid][Deaths]++;//Will give 1 death each time they die and it will be saved inside of his/her account
return 1;
}
Inside of your server.cfg, add this line
Code:
plugins Whirlpool
Previews
http://imgffs.com/i/rFexV.png
http://imgffs.com/i/tXUq.png
http://imgffs.com/i/cxNhE.png
http://imgffs.com/i/YXn30.png
http://imgffs.com/i/Exck9.png
http://imgffs.com/i/lDXAm.png
Credits
newbienoob - For making this tutorial
Y_Less - YINI and Whirlpool
iPLEOMAX - For his Enumerators tutorial
NOTE1: There might be some typo in this tutorial. I was too tired. It's 4am right now -_-
NOTE2: If there's any problem/mistake in this tutorial, please let me know.
NOTE3: You can ask here if you have any question/problem.
NOTE4: Make sure you reset all variables under OnPlayer(Dis)Connect so player's stats won't mix up.