SA-MP 0.3x R1-2 client/server update (optional)
#1

SA-MP 0.3x R1-2 update is available on the Download Page. This version corrects some minor problems in the original 0.3x release and is optional.

Client:

- Fixed: The server browser was using excessive CPU when loading the server lists, which slowed the loading of the lists.
- Fixed: If the nametag hourglass icon could not load, it may cause a crash when you alt-tab from the game.
- Fixed: Object lighting would be disabled when there were material changes but no colour changes.

Server:

- Clients would not see the "Unacceptable NickName" notice.

Please check back for any further updates to the SA-MP client/server.
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#2

Thanks for the fixes.
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#3

Wow, now any nick can be used. Thanks!
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#4

Great, awesome server browser and wait.. No unacceptable nickname notice? Then what
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#5

thanks for this. I crashed a few times already. Wich is fixed now.
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#6

Nice Sa-mp r1-2. Thanks Kalcor and sa-mp team.
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#7

Awesome, thanks Kalcor/SAMP.
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#8

Thx
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#9

Good work!

PHP Code:
public OnPlayerConnect(playerid)
{
    
SendClientMessage(playerid, -1"TEST"); // not shown :(
    
Kick(playerid);
    return 
1;

please fix it
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#10

Quote:
Originally Posted by DrSlett
View Post
Good work!

PHP Code:
public OnPlayerConnect(playerid)
{
    
SendClientMessage(playerid, -1"TEST"); // not shown :(
    
Kick(playerid);
    return 
1;

please fix it
yes, this is need fix or create any one function for kick player.
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#11

Great!
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#12

Fix the sync problems. By the way, please allow us to use all keyboard characters(for username).
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#13

Thanks Kalcor!
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#14

Quote:
Originally Posted by DrSlett
View Post
Good work!

PHP Code:
public OnPlayerConnect(playerid)
{
    
SendClientMessage(playerid, -1"TEST"); // not shown :(
    
Kick(playerid);
    return 
1;

please fix it
That never worked reliably.

pawn Code:
forward KickPublic(playerid);
public KickPublic(playerid) { Kick(playerid); }

KickWithMessage(playerid, message[])
{
    SendClientMessage(playerid, 0xFF4444FF, message);
    SetTimerEx("KickPublic", 1000, 0, "d", playerid);
}
Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
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#15

Great,thanks!
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#16

Great,
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#17

Quote:
Originally Posted by Kalcor
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That never worked reliably.

pawn Code:
forward KickPublic(playerid);
public KickPublic(playerid) { Kick(playerid); }

KickWithMessage(playerid, message[])
{
    SendClientMessage(playerid, 0xFF4444FF, message);
    SetTimerEx("KickPublic", 1000, 0, "d", playerid);
}
Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
why can't you just fix it in client/server code? There are many bugs and we are tired of making workarounds for every bug.
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#18

Guys pls fix the freeze of client after pressing "Connect"! I wanna play!!!!!!!
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#19

Thanks alot for the update!
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#20

Quote:
Originally Posted by zgintasz
View Post
why can't you just fix it in client/server code? There are many bugs and we are tired of making workarounds for every bug.
It's not a bug. It's intended behaviour. Kick() will cancel all pending packets and ignore any further messages from the player.

This had to be done for security reasons.
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