SA-MP 0.3x R1-2 client/server update (optional) -
Kalcor - 04.02.2013
SA-MP 0.3x R1-2 update is available on the
Download Page. This version corrects some minor problems in the original 0.3x release and is optional.
Client:
- Fixed: The server browser was using excessive CPU when loading the server lists, which slowed the loading of the lists.
- Fixed: If the nametag hourglass icon could not load, it may cause a crash when you alt-tab from the game.
- Fixed: Object lighting would be disabled when there were material changes but no colour changes.
Server:
- Clients would not see the "Unacceptable NickName" notice.
Please check back for any further updates to the SA-MP client/server.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Mandrakke - 04.02.2013
Thanks for the fixes.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
BlueSky_ - 04.02.2013
Wow, now any nick can be used. Thanks!
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Kar - 04.02.2013
Great, awesome server browser and wait.. No unacceptable nickname notice? Then what
Re: SA-MP 0.3x R1-2 client/server update (optional) -
[WA]iRonan - 04.02.2013
thanks for this. I crashed a few times already. Wich is fixed now.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Admigo - 04.02.2013
Nice Sa-mp r1-2. Thanks Kalcor and sa-mp team.
AW: SA-MP 0.3x R1-2 client/server update (optional) -
Blackazur - 04.02.2013
Awesome, thanks Kalcor/SAMP.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
nGen.SoNNy - 04.02.2013
Thx
Re: SA-MP 0.3x R1-2 client/server update (optional) -
DrSlett - 04.02.2013
Good work!
PHP Code:
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, -1, "TEST"); // not shown :(
Kick(playerid);
return 1;
}
please fix it
Re: SA-MP 0.3x R1-2 client/server update (optional) -
ZAM - 04.02.2013
Quote:
Originally Posted by DrSlett
Good work!
PHP Code:
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, -1, "TEST"); // not shown :(
Kick(playerid);
return 1;
}
please fix it
|
yes, this is need fix or create any one function for kick player.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
raider19rus - 04.02.2013
Great!
Re: SA-MP 0.3x R1-2 client/server update (optional) -
newbienoob - 04.02.2013
Fix the sync problems. By the way, please allow us to use all keyboard characters(for username).
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Black Wolf - 04.02.2013
Thanks Kalcor!
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Kalcor - 04.02.2013
Quote:
Originally Posted by DrSlett
Good work!
PHP Code:
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, -1, "TEST"); // not shown :(
Kick(playerid);
return 1;
}
please fix it
|
That never worked reliably.
pawn Code:
forward KickPublic(playerid);
public KickPublic(playerid) { Kick(playerid); }
KickWithMessage(playerid, message[])
{
SendClientMessage(playerid, 0xFF4444FF, message);
SetTimerEx("KickPublic", 1000, 0, "d", playerid);
}
Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Tamer - 04.02.2013
Great,thanks!
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Odedara - 04.02.2013
Great,
Re: SA-MP 0.3x R1-2 client/server update (optional) -
zgintasz - 04.02.2013
Quote:
Originally Posted by Kalcor
That never worked reliably.
pawn Code:
forward KickPublic(playerid); public KickPublic(playerid) { Kick(playerid); }
KickWithMessage(playerid, message[]) { SendClientMessage(playerid, 0xFF4444FF, message); SetTimerEx("KickPublic", 1000, 0, "d", playerid); }
Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
|
why can't you just fix it in client/server code? There are many bugs and we are tired of making workarounds for every bug.
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Dimetrius - 04.02.2013
Guys pls fix the freeze of client after pressing "Connect"! I wanna play!!!!!!!
Re: SA-MP 0.3x R1-2 client/server update (optional) -
davve95 - 04.02.2013
Thanks alot for the update!
Re: SA-MP 0.3x R1-2 client/server update (optional) -
Kalcor - 04.02.2013
Quote:
Originally Posted by zgintasz
why can't you just fix it in client/server code? There are many bugs and we are tired of making workarounds for every bug.
|
It's not a bug. It's intended behaviour. Kick() will cancel all pending packets and ignore any further messages from the player.
This had to be done for security reasons.