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simple
CreatePlayerTextDraw uses new PlayerText:
and
TextDrawCreate uses new Text:
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Thats all you got ummm.... both methods above work but whats the difference because i see no purpose for the use of playertext in creating a regular text can carry the same feature :/
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just Text its more used for constant textdraws but PlayerText its used for dynamic textdraws like personally textdraw, also its not lagging with PlayerText
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PlayerTexts get destroyed when that player disconnects. Normal textdraws don't.
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use Text: for global textdraws as if you use PlayerText: for global textures once a player disconnects the textdraw will be destroyed
you will no go wrong if you sue Text: for global and for player each
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okay so playertext automatically destroys when they leave?