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playertext vs textdraw - Printable Version

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+--- Thread: playertext vs textdraw (/showthread.php?tid=408252)



playertext vs textdraw - Glad2BeHere - 17.01.2013

what is the difference in doing

pawn Код:
new Text:hi[MAX_PLAYERS];

//whats the difference? between doing these 2 thing?

new PlayerText:bye[MAX_PLAYERS];



Re: playertext vs textdraw - park4bmx - 17.01.2013

simple
CreatePlayerTextDraw uses new PlayerText:
and
TextDrawCreate uses new Text:


Re: playertext vs textdraw - Glad2BeHere - 17.01.2013

Thats all you got ummm.... both methods above work but whats the difference because i see no purpose for the use of playertext in creating a regular text can carry the same feature :/


Re: playertext vs textdraw - mineralo - 17.01.2013

just Text its more used for constant textdraws but PlayerText its used for dynamic textdraws like personally textdraw, also its not lagging with PlayerText


Re: playertext vs textdraw - Vince - 17.01.2013

PlayerTexts get destroyed when that player disconnects. Normal textdraws don't.


Re: playertext vs textdraw - Glad2BeHere - 17.01.2013

Thats what i wanted to here .... but did yall pay attention to what i did i can destroy regular one under onplayer disconnect if i do

Text:namehere[MAX_PLAYERS];
same as
PlayerText:namehere[MAX_PLAYERS];

SO i dont get it .... does the first method i show just elimate everything in playertext in terms of i can use that instead of playertext because it give the same results ....


Re: playertext vs textdraw - park4bmx - 17.01.2013

use Text: for global textdraws as if you use PlayerText: for global textures once a player disconnects the textdraw will be destroyed
you will no go wrong if you sue Text: for global and for player each


Re: playertext vs textdraw - Glad2BeHere - 17.01.2013

okay so playertext automatically destroys when they leave?