16.01.2013, 16:12
(
Последний раз редактировалось Er@x3r; 16.01.2013 в 16:56.
)
Deleted...
#define MAX_OBJECT 2
enum pOpt
{
pObject,pOjectID
};
new MyObject[MAX_PLAYERS][MAX_OBJECTS][pOpt];
MyObject[playerid][0][pOject] = CreateObject(MyObject[playerid][0][pOjectID], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0););
AttachObjectToPlayer(MyObject[playerid][0][pOject],playerid,1.5, 0.5, 0.0, 0.0, 1.5, 2);
if(MyObject[playerid][0][pOjectID] !=0) ... //your codes
if(MyObject[playerid][0][pOjectID] != -1)