[Tool/Web/Other] PawnoSharp - Newest Pawn IDE - READ
#21

Would anyone use this?

I might cancel this project because everyone would use this instead of PawnoSharp.
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#22

You will cancel the project? That will be so bad, if you have a good competition, do it better and win, but never you should cancel the project.
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#23

Nice editor .
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#24

A custom compiler would be good.
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#25

Quote:
Originally Posted by Schurman
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Would anyone use this?

I might cancel this project because everyone would use this instead of PawnoSharp.
I would use this x1,000,000.
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#26

Pre-stable release candidate has been released.

Let me know if you think it's stable.
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#27

Hm .. in photos is nice..
But don't work for Windows XP SP2..
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#28

Quote:
Originally Posted by gabyk
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Hm .. in photos is nice..
But don't work for Windows XP SP2..
Explain why it doesn't. You can't help me with no info.
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#29

Quote:
Originally Posted by Y_Less
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Adding to that - if anyone is interested in looking in to LLVM, speak to me!
I would be interested, I left you a message.
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#30

Windows 7:
Trying to open it, but it doesn't even start.
Not even any pop-up/window or something else.
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#31

Quote:
Originally Posted by 2KY
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Receiving weird compiler errors;

BIG IMAGE HERE

As you can see, a bunch of YSI-related empty statement errors, while compiling with PawnoSharp, and it compiles fine with regular Pawno.
I have absolutely no idea why you got those. I got those too, and I thought it was just me. It could have something to do with the way I executed the compiler. I'll check it out, and fiddle around with which params would give me those errors.
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#32

http://pokit.org/get/?a64f27ad80cf57...5ca3cdd48f.jpg

Any idea ?
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#33

Quote:
Originally Posted by Mr_DjolE
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I don't remember much about Windows 7, but I think if you click "More Information", it should give you the error and the callstack.

Give me those.
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#34

Quote:
Originally Posted by 2KY
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Receiving weird compiler errors;

BIG IMAGE HERE

As you can see, a bunch of YSI-related empty statement errors, while compiling with PawnoSharp, and it compiles fine with regular Pawno.
Move y_amx.inc to the includes folder of pawnosharp.
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#35

Quote:
Originally Posted by ToxXiC
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Move y_amx.inc to the includes folder of pawnosharp.
No....

I fixed it by changing
Code:
stCompile.StartInfo.Arguments = "\"" + path + "\"" + " -r";
to
Code:
stCompile.StartInfo.Arguments = "\"" + path + "\"" + " -r -;+ -(+";
Uploaded to repository.
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#36

Perfect, it is fully working now. If I could suggest anything it would be compile shortcuts (F5 or configurable), and save shortcuts (Crtl + S)
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#37

Quote:
Originally Posted by 2KY
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Perfect, it is fully working now. If I could suggest anything it would be compile shortcuts (F5 or configurable), and save shortcuts (Crtl + S)
Will be done.
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#38

Noice. I like it
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#39

Looks nice, will download and try it out!
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#40

Is there anyway to have it compile and then place the .amx inside of the gamemodes directory, rather than in PawnoSharp's folder? Kind of a pain in the ass as-is, having to cut and paste every time you compile.

EDIT: Another suggestion would be to change the search function's highlight color. It's a very light silver as-is, and wicked hard to see.
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