How can I make all this thing's ?
#1

[TrashReport's]/tr [Reason]
2. /sendtoplayerveh [Just veh , Not the veh he own it]
3. /sendplayertohishouse [To send player to his house]
4. make /cuff will freeze the guy cuffed.
[CMD /cuff Code] :
Код:
CMD:cuff(playerid, params[])
{
	if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
	{
		if(GetPVarInt(playerid, "Injured") == 1)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}

		new string[128], giveplayerid;
		if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");

		if(IsPlayerConnected(giveplayerid))
		{
			if (ProxDetectorS(8.0, playerid, giveplayerid))
			{
				if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
				if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
				{
					format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
					SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
					SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
					TogglePlayerControllable(giveplayerid, 1);
					ClearAnimations(giveplayerid);
					SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
					PlayerCuffed[giveplayerid] = 2;
					SetPVarInt(giveplayerid, "PlayerCuffed", 2);
					SetPVarInt(giveplayerid, "IsFrozen", 0);
					//Frozen[giveplayerid] = 1;
					PlayerCuffedTime[giveplayerid] = 300;
				}
				else
				{
					SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
					return 1;
				}
			}
			else
			{
				SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
				return 1;
			}
		}
		else
		{
			SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
			return 1;
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
	}
	return 1;
}
5. make tazing and cuffing if somone quit from game in the middle he get an prison OOC for 30 minutes
On CMD /cuff you can see from number 4 the code of /cuff
Here's the code of /tazer :
Код:
CMD:tazer(playerid, params[])
{
	if(gTeam[playerid] == 2 || IsACop(playerid) || (PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2) || (PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5) || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2) || (PlayerInfo[playerid][pMember] == 9 && PlayerInfo[playerid][pDivision] == 1))
	{
		new string[128];
		if(PlayerInfo[playerid][pConnectTime] < 2 || PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot use this as you are currently restricted from possessing weapons!");

		if(IsPlayerInAnyVehicle(playerid))
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this while you're in a vehicle.");
			return 1;
		}

		if(GetPVarInt(playerid, "IsInArena") >= 0)
		{
			SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now, you are in a arena!");
			return 1;
		}
		if(GetPVarInt( playerid, "EventToken") != 0)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't use the tazer while you're in an event.");
			return 1;
		}
		if(PlayerCuffedTime[playerid] > 0)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}
		if(GetPVarInt(playerid, "Injured") == 1)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}

		if(PlayerInfo[playerid][pJailed] > 0)
		{
			SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this in jail/prison.");
			return 1;
		}
		if(PlayerCuffed[playerid] >= 1) {
			SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this while tazed/cuffed.");
			return 1;
		}

		if(pTazer[playerid] == 0)
		{
			pTazerReplace[playerid] = PlayerInfo[playerid][pGuns][2];
			if(PlayerInfo[playerid][pGuns][2] != 0) RemovePlayerWeapon(playerid, PlayerInfo[playerid][pGuns][2]);
			format(string, sizeof(string), "* %s unholsters their tazer.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			GivePlayerValidWeapon(playerid, 23, 60000);
			pTazer[playerid] = 1;
		}
		else
		{
			RemovePlayerWeapon(playerid, 23);
			GivePlayerValidWeapon(playerid, pTazerReplace[playerid], 60000);
			format(string, sizeof(string), "* %s holsters their tazer.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			pTazer[playerid] = 0;
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "   You are not a Cop / FBI / Coastguard!");
		return 1;
	}
	return 1;
}
6. Make Cmd give Full Set Weapon's to player [ To give Spas12 , M4 , MP5 , Deagle , Sniper ]
7. Make CMD give FireWork's [ To give FireWork's ]
8. Fix the /drag : Here's the code :
Код:
CMD:drag(playerid, params[])
{
	if(IsACop(playerid))
	{
		new string[128], giveplayerid;
		if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /drag [playerid]");

		if(IsPlayerConnected(giveplayerid))
		{
			if(GetPVarInt(giveplayerid, "PlayerCuffed") == 2)
			{
				if(IsPlayerInAnyVehicle(playerid)) return SendClientMessageEx(playerid, COLOR_WHITE, " You must be out of the vehicle to use this command.");
				if(GetPVarInt(giveplayerid, "BeingDragged") == 1)
				{
					SendClientMessageEx(playerid, COLOR_WHITE, " That player is already being dragged. ");
					return 1;
				}
                new Float:dX, Float:dY, Float:dZ;
				GetPlayerPos(giveplayerid, dX, dY, dZ);
				if(!IsPlayerInRangeOfPoint(playerid, 5.0, dX, dY, dZ))
				{
					SendClientMessageEx(playerid, COLOR_GRAD2, " That suspect is not near you.");
					return 1;
				}
				format(string, sizeof(string), "* %s has is now dragging you.", GetPlayerNameEx(playerid));
				SendClientMessageEx(giveplayerid, COLOR_WHITE, string);
				format(string, sizeof(string), "* You are now dragging %s, you may move them now.", GetPlayerNameEx(giveplayerid));
				SendClientMessageEx(playerid, COLOR_WHITE, string);
				format(string, sizeof(string), "* %s grabs ahold of %s and begins to move them.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				SendClientMessageEx(playerid, COLOR_WHITE, "You are now dragging the suspect, press the '{AA3333}FIRE{FFFFFF}' button to stop.");
				SetPVarInt(giveplayerid, "BeingDragged", 1);
				SetPVarInt(playerid, "DraggingPlayer", giveplayerid);
			}
			else
			{
				SendClientMessageEx(playerid, COLOR_WHITE, " The specified player is not cuffed !");
			}
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "   You are not a LEO ! ");
		return 1;
	}
	return 0;
}












Listen I'll thank you very much if you can , If not atleast do one of this list I'm asking , Ty.
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