How can I make all this thing's ? -
yaron0600 - 13.12.2012
[TrashReport's]/tr [Reason]
2. /sendtoplayerveh [Just veh , Not the veh he own it]
3. /sendplayertohishouse [To send player to his house]
4. make /cuff will freeze the guy cuffed.
[CMD /cuff Code] :
Код:
CMD:cuff(playerid, params[])
{
if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
{
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
return 1;
}
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
{
format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
ClearAnimations(giveplayerid);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
PlayerCuffed[giveplayerid] = 2;
SetPVarInt(giveplayerid, "PlayerCuffed", 2);
SetPVarInt(giveplayerid, "IsFrozen", 0);
//Frozen[giveplayerid] = 1;
PlayerCuffedTime[giveplayerid] = 300;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
return 1;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
}
return 1;
}
5. make tazing and cuffing if somone quit from game in the middle he get an prison OOC for 30 minutes
On CMD /cuff you can see from number 4 the code of /cuff
Here's the code of /tazer :
Код:
CMD:tazer(playerid, params[])
{
if(gTeam[playerid] == 2 || IsACop(playerid) || (PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2) || (PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5) || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2) || (PlayerInfo[playerid][pMember] == 9 && PlayerInfo[playerid][pDivision] == 1))
{
new string[128];
if(PlayerInfo[playerid][pConnectTime] < 2 || PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot use this as you are currently restricted from possessing weapons!");
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this while you're in a vehicle.");
return 1;
}
if(GetPVarInt(playerid, "IsInArena") >= 0)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now, you are in a arena!");
return 1;
}
if(GetPVarInt( playerid, "EventToken") != 0)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't use the tazer while you're in an event.");
return 1;
}
if(PlayerCuffedTime[playerid] > 0)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
return 1;
}
if(GetPVarInt(playerid, "Injured") == 1)
{
SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
return 1;
}
if(PlayerInfo[playerid][pJailed] > 0)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this in jail/prison.");
return 1;
}
if(PlayerCuffed[playerid] >= 1) {
SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this while tazed/cuffed.");
return 1;
}
if(pTazer[playerid] == 0)
{
pTazerReplace[playerid] = PlayerInfo[playerid][pGuns][2];
if(PlayerInfo[playerid][pGuns][2] != 0) RemovePlayerWeapon(playerid, PlayerInfo[playerid][pGuns][2]);
format(string, sizeof(string), "* %s unholsters their tazer.", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerValidWeapon(playerid, 23, 60000);
pTazer[playerid] = 1;
}
else
{
RemovePlayerWeapon(playerid, 23);
GivePlayerValidWeapon(playerid, pTazerReplace[playerid], 60000);
format(string, sizeof(string), "* %s holsters their tazer.", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
pTazer[playerid] = 0;
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, " You are not a Cop / FBI / Coastguard!");
return 1;
}
return 1;
}
6. Make Cmd give Full Set Weapon's to player [ To give Spas12 , M4 , MP5 , Deagle , Sniper ]
7. Make CMD give FireWork's [ To give FireWork's ]
8. Fix the /drag : Here's the code :
Код:
CMD:drag(playerid, params[])
{
if(IsACop(playerid))
{
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /drag [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if(GetPVarInt(giveplayerid, "PlayerCuffed") == 2)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessageEx(playerid, COLOR_WHITE, " You must be out of the vehicle to use this command.");
if(GetPVarInt(giveplayerid, "BeingDragged") == 1)
{
SendClientMessageEx(playerid, COLOR_WHITE, " That player is already being dragged. ");
return 1;
}
new Float:dX, Float:dY, Float:dZ;
GetPlayerPos(giveplayerid, dX, dY, dZ);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, dX, dY, dZ))
{
SendClientMessageEx(playerid, COLOR_GRAD2, " That suspect is not near you.");
return 1;
}
format(string, sizeof(string), "* %s has is now dragging you.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You are now dragging %s, you may move them now.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s grabs ahold of %s and begins to move them.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SendClientMessageEx(playerid, COLOR_WHITE, "You are now dragging the suspect, press the '{AA3333}FIRE{FFFFFF}' button to stop.");
SetPVarInt(giveplayerid, "BeingDragged", 1);
SetPVarInt(playerid, "DraggingPlayer", giveplayerid);
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, " The specified player is not cuffed !");
}
}
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, " You are not a LEO ! ");
return 1;
}
return 0;
}
Listen I'll thank you very much if you can , If not atleast do one of this list I'm asking , Ty.