Spawn money
#1

This is a really newbie question, But when players create a new account, they get $30k in their bank, where abouts in the script would this be located? i need to lower it.
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#2

Search through your code for GivePlayerMoney.
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#3

When i search, It will only pick up the first and last one, and neither of them are the right one.
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#4

When the 30k is given?
If it is given when OnPlayerSpawn then check it on that callback..
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#5

My bank system is used like this:

Player[playerid][BankMoney]

Do a CTRL + F of "Bank".

Hopefully you will find it.

If not, post your OnPlayerSpawn here.
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#6

Onplayerspawn
Код:
public OnPlayerSpawn(playerid)
{
    SetPlayerColor(playerid, WHITE);

    if(Player[playerid][PreLoadedAnims] == 0)
    {
	    PreloadAnimLib(playerid,"BOMBER");
	   	PreloadAnimLib(playerid,"RAPPING");
	    PreloadAnimLib(playerid,"SHOP");
	   	PreloadAnimLib(playerid,"BEACH");
	   	PreloadAnimLib(playerid,"SMOKING");
	    PreloadAnimLib(playerid,"FOOD");
	    PreloadAnimLib(playerid,"ON_LOOKERS");
	    PreloadAnimLib(playerid,"DEALER");
		PreloadAnimLib(playerid,"CRACK");
		PreloadAnimLib(playerid,"CARRY");
		PreloadAnimLib(playerid,"COP_AMBIENT");
		PreloadAnimLib(playerid,"PARK");
		PreloadAnimLib(playerid,"INT_HOUSE");
		PreloadAnimLib(playerid,"FOOD");
		PreloadAnimLib(playerid,"PED");
		Player[playerid][PreLoadedAnims] = 1;
	}

    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 999);

	if(Player[playerid][Authenticated] == 1)
	{
    	if(Player[playerid][PrisonDuration] >= 1)
    	{
		    Player[playerid][InGroupHQ] = 0;
		    Player[playerid][InBusiness] = 0;
		    Player[playerid][InHouse] = 0;

    	    if(Player[playerid][PrisonID] == 1)
    	    {
    	        SetPlayerInterior(playerid, Prison1Int);
    	        SetPlayerPos(playerid, Prison1X, Prison1Y, Prison1Z);
    	        SetPlayerVirtualWorld(playerid, Prison1World);
    	    }
    	    else if(Player[playerid][PrisonID] == 2)
    	    {
    	        SetPlayerInterior(playerid, Prison2Int);
    	        SetPlayerPos(playerid, Prison2X, Prison2Y, Prison2Z);
    	        SetPlayerVirtualWorld(playerid, Prison2World);
    	    }
    	}
    	else
    	{
			GivePlayerSavedWeapons(playerid);
			SetPlayerWeather(playerid, GlobalWeather);
			
			if(Player[playerid][AdminDuty] == 1)
			{
			    SetPlayerHealth(playerid, 60000);
			}
			
			if(Player[playerid][IsAtEvent] >= 1)
			{
			    new string[128];
			    ResetPlayerWeapons(playerid);
			    GivePlayerSavedWeapons(playerid);
			    SetPlayerPos(playerid, SpawnX, SpawnY, SpawnZ);
				new MathsFlaw = floatround(Player[playerid][LastHealth], floatround_ceil);
  				SetPlayerHealth(playerid, MathsFlaw);
				MathsFlaw = floatround(Player[playerid][LastArmour], floatround_ceil);
				SetPlayerArmour(playerid, MathsFlaw);
			    SendClientMessage(playerid, WHITE, "Thanks for playing in one of our events. You have been fully refunded.");
			    Player[playerid][Hospitalized] = 0;
			    
			    if(Player[playerid][LastKiller] == INVALID_PLAYER_ID)
			    {
			    	format(string, sizeof(string), "%s is no longer in the event, reason: Death.", GetName(playerid));
				    MessageToEventPlayers(YELLOW, string);
			    }
			    else
			    {
				    format(string, sizeof(string), "%s is no longer in the event, reason: Death (killed by %s).", GetName(playerid), GetName(Player[playerid][LastKiller]));
				    MessageToEventPlayers(YELLOW, string);
			    }
			}
			
			if(Player[playerid][Hospitalized] >= 1 && Player[playerid][PrisonDuration] < 1)
			{
			    if(Player[playerid][AdminDuty] == 1)
			    {
			        Player[playerid][Hospitalized] = 0;
				    SetPlayerPos(playerid, Player[playerid][LastX], Player[playerid][LastY], Player[playerid][LastZ]);
				    SendClientMessage(playerid, WHITE, "As you're on admin duty, you will not be hospitalized.");
			    }
			    else
			    {
			        if(Player[playerid][PrisonDuration] < 1)
			        {
			            Player[playerid][LastWorld] = 0;
			            Player[playerid][LastInterior] = 0;
					    ResetPlayerWeaponsEx(playerid);
					    SetPlayerHealth(playerid, 100);
					    SetPlayerInterior(playerid, 0);
					    SetPlayerVirtualWorld(playerid, 0);
					    SetPlayerDrunkLevel(playerid, 50000);
				    	Player[playerid][HospitalTime] = 1;
					    SetPlayerColor(playerid, GREY);
					    SetPlayerVirtualWorld(playerid, playerid+59);
						TogglePlayerControllable(playerid, false);
						SetPlayerPos(playerid, SpawnX, SpawnY - 5, SpawnZ);
				   		SetPlayerCameraPos(playerid, -833.5241, -1358.8575, 86.9054);
						SetPlayerCameraLookAt(playerid, -830.8118, -1360.3612, 87.0289);
						SendClientMessage(playerid, ANNOUNCEMENT, "You have blacked out. You're currently undergoing hospital treatment.");
						SendClientMessage(playerid, WHITE, "You will be released when you have recovered.");
					}
				}
			}
			else if(Player[playerid][Hospitalized] == -1)
			{
				SetCameraBehindPlayer(playerid);
				SetPlayerInterior(playerid, Spectator[playerid][SpecPlayerInterior]);
				SetPlayerFacingAngle(playerid, Spectator[playerid][SpecPlayerAngle]);
				SetPlayerVirtualWorld(playerid, Spectator[playerid][SpecPlayerWorld]);
				SetPlayerPos(playerid, Spectator[playerid][SpecPlayerX], Spectator[playerid][SpecPlayerY], Spectator[playerid][SpecPlayerZ]);
			    TogglePlayerControllable(playerid, true);
			    Player[playerid][Hospitalized] = 0;
			    Player[Player[playerid][LastKiller]][IsHacker] = 0;
			}
			else
			{
			    if(Player[playerid][IsAtEvent] >= 1)
			    {
			    	Player[playerid][IsAtEvent] = 0;
				    TogglePlayerControllable(playerid, true);
				    SetPlayerVirtualWorld(playerid, 0);
				    SetPlayerInterior(playerid, 0);
			    }
			    else
			    {
				    TogglePlayerControllable(playerid, true);
			    	SetPlayerInterior(playerid, Player[playerid][LastInterior]);
			    	SetPlayerVirtualWorld(playerid, Player[playerid][LastWorld]);
			    	
				    if(GetPlayerVirtualWorld(playerid) >= 45000 && GetPlayerVirtualWorld(playerid) < 55000 || GetPlayerVirtualWorld(playerid) >= 55000 && GetPlayerVirtualWorld(playerid) < 65000 || GetPlayerVirtualWorld(playerid) >= 65000 && GetPlayerVirtualWorld(playerid) < 75000)
				    {
				        TextDrawShowForPlayer(playerid, ExitTextdraw);
			    	}
		    	}
   }
		}
	}

 	Player[playerid][ResetTimer] = 1;
	return 1;
}
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