This is a really newbie question, But when players create a new account, they get $30k in their bank, where abouts in the script would this be located? i need to lower it.
When i search, It will only pick up the first and last one, and neither of them are the right one.
Do a CTRL + F of "Bank".
Hopefully you will find it.
Код:
public OnPlayerSpawn(playerid)
{
SetPlayerColor(playerid, WHITE);
if(Player[playerid][PreLoadedAnims] == 0)
{
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"PED");
Player[playerid][PreLoadedAnims] = 1;
}
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 999);
if(Player[playerid][Authenticated] == 1)
{
if(Player[playerid][PrisonDuration] >= 1)
{
Player[playerid][InGroupHQ] = 0;
Player[playerid][InBusiness] = 0;
Player[playerid][InHouse] = 0;
if(Player[playerid][PrisonID] == 1)
{
SetPlayerInterior(playerid, Prison1Int);
SetPlayerPos(playerid, Prison1X, Prison1Y, Prison1Z);
SetPlayerVirtualWorld(playerid, Prison1World);
}
else if(Player[playerid][PrisonID] == 2)
{
SetPlayerInterior(playerid, Prison2Int);
SetPlayerPos(playerid, Prison2X, Prison2Y, Prison2Z);
SetPlayerVirtualWorld(playerid, Prison2World);
}
}
else
{
GivePlayerSavedWeapons(playerid);
SetPlayerWeather(playerid, GlobalWeather);
if(Player[playerid][AdminDuty] == 1)
{
SetPlayerHealth(playerid, 60000);
}
if(Player[playerid][IsAtEvent] >= 1)
{
new string[128];
ResetPlayerWeapons(playerid);
GivePlayerSavedWeapons(playerid);
SetPlayerPos(playerid, SpawnX, SpawnY, SpawnZ);
new MathsFlaw = floatround(Player[playerid][LastHealth], floatround_ceil);
SetPlayerHealth(playerid, MathsFlaw);
MathsFlaw = floatround(Player[playerid][LastArmour], floatround_ceil);
SetPlayerArmour(playerid, MathsFlaw);
SendClientMessage(playerid, WHITE, "Thanks for playing in one of our events. You have been fully refunded.");
Player[playerid][Hospitalized] = 0;
if(Player[playerid][LastKiller] == INVALID_PLAYER_ID)
{
format(string, sizeof(string), "%s is no longer in the event, reason: Death.", GetName(playerid));
MessageToEventPlayers(YELLOW, string);
}
else
{
format(string, sizeof(string), "%s is no longer in the event, reason: Death (killed by %s).", GetName(playerid), GetName(Player[playerid][LastKiller]));
MessageToEventPlayers(YELLOW, string);
}
}
if(Player[playerid][Hospitalized] >= 1 && Player[playerid][PrisonDuration] < 1)
{
if(Player[playerid][AdminDuty] == 1)
{
Player[playerid][Hospitalized] = 0;
SetPlayerPos(playerid, Player[playerid][LastX], Player[playerid][LastY], Player[playerid][LastZ]);
SendClientMessage(playerid, WHITE, "As you're on admin duty, you will not be hospitalized.");
}
else
{
if(Player[playerid][PrisonDuration] < 1)
{
Player[playerid][LastWorld] = 0;
Player[playerid][LastInterior] = 0;
ResetPlayerWeaponsEx(playerid);
SetPlayerHealth(playerid, 100);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerDrunkLevel(playerid, 50000);
Player[playerid][HospitalTime] = 1;
SetPlayerColor(playerid, GREY);
SetPlayerVirtualWorld(playerid, playerid+59);
TogglePlayerControllable(playerid, false);
SetPlayerPos(playerid, SpawnX, SpawnY - 5, SpawnZ);
SetPlayerCameraPos(playerid, -833.5241, -1358.8575, 86.9054);
SetPlayerCameraLookAt(playerid, -830.8118, -1360.3612, 87.0289);
SendClientMessage(playerid, ANNOUNCEMENT, "You have blacked out. You're currently undergoing hospital treatment.");
SendClientMessage(playerid, WHITE, "You will be released when you have recovered.");
}
}
}
else if(Player[playerid][Hospitalized] == -1)
{
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, Spectator[playerid][SpecPlayerInterior]);
SetPlayerFacingAngle(playerid, Spectator[playerid][SpecPlayerAngle]);
SetPlayerVirtualWorld(playerid, Spectator[playerid][SpecPlayerWorld]);
SetPlayerPos(playerid, Spectator[playerid][SpecPlayerX], Spectator[playerid][SpecPlayerY], Spectator[playerid][SpecPlayerZ]);
TogglePlayerControllable(playerid, true);
Player[playerid][Hospitalized] = 0;
Player[Player[playerid][LastKiller]][IsHacker] = 0;
}
else
{
if(Player[playerid][IsAtEvent] >= 1)
{
Player[playerid][IsAtEvent] = 0;
TogglePlayerControllable(playerid, true);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
else
{
TogglePlayerControllable(playerid, true);
SetPlayerInterior(playerid, Player[playerid][LastInterior]);
SetPlayerVirtualWorld(playerid, Player[playerid][LastWorld]);
if(GetPlayerVirtualWorld(playerid) >= 45000 && GetPlayerVirtualWorld(playerid) < 55000 || GetPlayerVirtualWorld(playerid) >= 55000 && GetPlayerVirtualWorld(playerid) < 65000 || GetPlayerVirtualWorld(playerid) >= 65000 && GetPlayerVirtualWorld(playerid) < 75000)
{
TextDrawShowForPlayer(playerid, ExitTextdraw);
}
}
}
}
}
Player[playerid][ResetTimer] = 1;
return 1;
}