19.10.2012, 18:14
(
Last edited by MadeMan; 20/10/2012 at 10:09 AM.
Reason: Changed the question
)
If you want to save some data that is related to something (for example a vehicle) there are 2 ways to do it:
1)
Usage:
2)
Usage:
Question: Which one do you use and WHY?
(Question: Which one is better and WHY?)
1)
Code:
new VehicleCreated[MAX_VEHICLES];
new VehicleID[MAX_VEHICLES];
new VehicleModel[MAX_VEHICLES];
new Float:VehiclePos[MAX_VEHICLES][4];
new VehicleColor[MAX_VEHICLES][2];
new VehicleInterior[MAX_VEHICLES];
new VehicleWorld[MAX_VEHICLES];
new VehicleOwner[MAX_VEHICLES][MAX_PLAYER_NAME];
new VehicleNumberPlate[MAX_VEHICLES][16];
new VehicleValue[MAX_VEHICLES];
new VehicleLock[MAX_VEHICLES];
new VehicleMods[MAX_VEHICLES][14];
new VehiclePaintjob[MAX_VEHICLES] = {255, ...};
Code:
VehicleModel[vehicleid] = 450;
Code:
enum eVehicle
{
vCreated,
vID,
vModel,
Float:vPos[4],
vColor[2],
vInterior,
vWorld,
vOwner[MAX_PLAYER_NAME],
vNumberPlate[16],
vValue,
vLock,
vMods[14],
vPaintjob
}
new Vehicle[MAX_VEHICLES][eVehicle];
Code:
Vehicle[vehicleid][vModel] = 450;
Question: Which one do you use and WHY?
(Question: Which one is better and WHY?)


