17.10.2012, 14:05
Код:
enum e_PLAYER_DATA
{
Float:p_x_max, Float:p_x_min, Float:p_y_max, Float:p_y_min
}
stock playerData [ MAX_PLAYERS ][ e_PLAYER_DATA ];
SetPlayerBounds( playerid, Float:x_max, Float:x_min, Float:y_max, Float:y_min )
{
playerData[ playerid ][ Float:p_x_max ] = x_max;
playerData[ playerid ][ Float:p_x_min ] = x_min;
playerData[ playerid ][ Float:p_y_max ] = y_max;
playerData[ playerid ][ Float:p_y_min ] = y_min;
return true;
}

