11.10.2012, 20:51
Bom Galera acresentei um sistema de algema 0.3e, por isso gostaria que quando o player pula-se ele levase um capote mais nгo sei acresentar o animaзгo no sistema olhe:
Animaзгo
Sistema de algema.
Animaзгo
PHP код:
if (newkeys e && KEY_JUMP (oldkeys & KEY_JUMP) GetPlayerSpecialAction && (playerid) == SPECIAL_ACTION_CUFFED!) ApplyAnimation (playerid, "ginбsio", "gym_jog_falloff", 4.1,0,1,1,0,0);
PHP код:
if(strcmp(cmd, "/algemar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(!IsACop(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um policial!");
return true;
}
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo Bateu o cartгo!");
return true;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Use: /algemar [id]");
return true;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PlayerCuffed[giveplayerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador jб esta algemado !");
return true;
}
if(GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador nгo estб em /handsup !");
return true;
}
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Vocк foi algemado pelo: %s.", PlayerName(playerid));
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Vocк algemou %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s Algemou %s, para nao fugir.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Algemado", 2500, 3);
PlayerCuffed[giveplayerid] = 2;
SetPlayerAttachedObject(giveplayerid, 4, 19418, 6, -0.031999, 0.024000, -0.024000, -7.900000, -32.000011, -72.299987, 1.115998, 1.322000, 1.406000);
SetPlayerSpecialAction(giveplayerid, 24);
SetPlayerAttachedObject(playerid, 4, 19418, 6, -0.031999, 0.024000, -0.024000, -7.900000, -32.000011, -72.299987, 1.115998, 1.322000, 1.406000);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador estб longe de Vocк !");
return true;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador Estб Offline !");
return true;
}
}
return true;
}
if(strcmp(cmd, "/desalgemar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "Use: /desalgemar [id]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Vocк nгo pode se desalgemar!"); return 1; }
if(PlayerCuffed[giveplayerid])
{
ClearAnimations(giveplayerid);
RemovePlayerAttachedObject(giveplayerid,4);
SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Vocк foi desalgemado pelo: %s.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Vocк desalgemou %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GameTextForPlayer(giveplayerid, "~g~Desalgemado", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
PlayerCuffed[giveplayerid] = 0;
PlayerInfo[giveplayerid][pMuted] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Este jogador nгo estб algemado !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador estб longe de vocк !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador Estб Offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й PM/PF/PC/Exercito !");
}
}
return 1;
}


